Magic already exists in the game that makes it so you can’t see people, and makes it possible to jump to other realities. There, your immersion is fixed.
Frieza Voice LOVE this show!
Are you actually assuming that my character identifies as a member of the bronze dragonflight? Or rather, the corrupted bronze dragonflight?
I’ll have you know my character will not associate herself with any of these time altering lizards, thanks.
Also, the game isn’t written around having constant weird timeshifts during the period players level up.
There’s a reason why caverns of time is it’s own place, and not all over Azeroth.
It’s not defendable on any server type in my opinion.
I’m not assuming anything about what your character does or doesn’t do. I’m just pointing out that the magic to do these things already exists in the world.
On RP realms, there’s rules in place for what to do when other characters try to involve themselves in your characters story. For example, Sir Braveheart over there gets insulted by the infamous rogue Mr Sneakalot, and wishes to strike his face with a furious fist as he insults his honor.
But Sir Braveheart can’t just punch Mr Sneakalot without his RP consent.
He first has to give him permission, or info on how or if his character can get affected by his actions. Depending on how they agree to proceed, no one would actually end up being punched, or a fight would break out that leaves them both dead.
What Blizzard would do here, is to change the games lore base for the entire time layering is present, by changing the whole worlds dynamics, effectively having everyone adhere to that new story and atmosphere in Azeroth.
That’s simply not acceptable, and as RPers, immersion into the worlds lore and lands is the most important aspect out of all. WoW is an MMORPG, and all realms should adhere to that by not having any layers already.
But to put layers on specifically RP realms, the most dependent on the immersive experience of the world, is even worse (which is already hard given the effects of layering) for them because they need to have the world be 1 world the most to actually achieve their playstyle and immersive atmosphere required for quality RP.
Btw, i was just goofing around a bit in the comment because the intensity about wanting to have layers, saying it’s the only reality and so on is a bit worrisome and reminds me of recent GoT episodes.
If a person’s RP relies on a strict adherence to a non-altering reality in a game world where magic actually alters reality fairly frequently, then they are always going to be disappointed.
There is a reason why ingame time traveling magic and so on is dealt with carefully to make sure it still all ends up making sense. It has its place, but the games premise doesn’t revolve around it. Therefore it’s way too over the top to let time altering magic be the norm through layering RP realms, and then have it eventually weeks or months later disappear again.
The thing is, they have complete control over keeping the games basics intact - or to alter them for modern purposes.
Choosing layering in terms of RP realms means they are willing to impact the worlds authenticity heavily, and even more so on RP realms by altering the game world to this extent.
It’s not necessary. And unlike non RP realms, this decision will leave players even more so disappointed that their experience on their specifically chosen RP realm is not an immersive one that makes sense within the world and the lore.
Unless Blizzard is willing to rewrite a couple things, which would actually be hilarious and i’d love to hear how layering would translate into the lore.
You’re right about all of this stuff. Blizzard, I know layering is there to protect us from game instability, but this guy is right, putting up with server crashes and getting locked out of the game is the M O R A L thing to do!
Is the game written around time disconnects because the fabric of reality ran out of memory, and now the Kernel’s OOM killer is desperately trying to stop reality from swapping to disc while those custom GPUs calculating divine design slowly turn back into glass?
…what the…
Time travel is probably the biggest abused deus ex machina in plots.
I disagree, RP can be whatever you make it out to be, and this is now the world of WoW. So RP’ers will be able to live in this world as well, as layering will be a part of the world. Teleportation and fast travel and all that are certainly part of games that people RP on.
Hard pill to swallow: This is and never was going to be exactly the same as Vanilla.
We’re not talking about time altering magic. Characters disappearing because of layering can be explained with a simple invisibility spell. If you want to take it further than that, it can be rationalized that they’ve magically travelled to another world, which are already established in lore to exist.
So if i make a warrior who’s completely unfamiliar with using or receiving magic unintentionally, i just have to accept that he’s going to get meddled with anyway all the time by mad invisible wizards running about casting invisibility spells on him?
The thing is, traveling to another world in the game and lore is something that is a big magical effort, it’s not just some easy peasy spell anyone can pull off. Additionally, the characters have to actively approach portals or require someone who is studied and very well practiced in traveling magic to make use of it.
Layering is just poofing you out when you group up, taking you to other worlds after a logout or a dc, or when you get redistributed due to population fluctuation requiring it.
You can even run into situations when an RP event is going on, with armies battling eachother, and when you group up you instantly spawn into a group of players. That type of magic is very powerful and needs a justification for being able to be used to frequently and effortlessly even with no magic users present.
…that your complaining about something that you may not even have to deal with.
There is a difference between complaining and constructive criticism. I’m not having some emotional mess of an outburst in my comment, i state my points constructively, first of all.
Secondly, maybe i don’t have to deal with it, maybe i do. Right now, anything is possible, and i directed my post towards the OP’s premise of what could happen.
In case i do have to deal with layering on RP realms, or on other realms, my comment is there and has credibility to it enough to change the tide, even if just in a small way. Every little thing matters.
I’m not sure though how your actual complaining about me posting constructively on a game discussion forum is really helping anything though
Do you have something to add to the topic at hand instead? I can assure you, i’m choosing my time here deliberately and i’m enjoying the discussions
You could view it as being teleported, or other characters teleporting to where your warrior is. You could also just RP it as a magical family heirloom passed down to your character that has various magical effects that bring about what happened. The point is, in a world of magic, anything can be explained. The only way it affects your immersion is if you want it to affect your immersion.
We begin by supposing that elsewhere in the universe there is a planet exactly like Earth in virtually all aspects, which we refer to as “Twin Earth”. (We should also suppose that the relevant surroundings are exactly the same as for Earth; it revolves around a star that appears to be exactly like our sun, and so on). On Twin Earth, there is a Twin equivalent of every person and thing here on Earth. The one difference between the two planets is that there is no water on Twin Earth. In its place there is a liquid that is superficially identical, but is chemically different, being composed not of H2O, but rather of some more complicated formula which we abbreviate as “XYZ”. The Twin Earthlings who refer to their language as “English” call XYZ “water”. Finally, we set the date of our thought experiment to be several centuries ago, when the residents of Earth and Twin Earth would have no means of knowing that the liquids they called “water” were H2O and XYZ respectively. The experience of people on Earth with water and that of those on Twin Earth with XYZ would be identical.
Now the question arises: when an Earthling (or Oscar for simplicity’s sake) and his twin on Twin Earth say ‘water’ do they mean the same thing?
…Comes from a rational position. Not “Mah Arpees r teh runed BI Lairs” and/or “ur rp suggest iz stooped therefore! NO Layrs!!11211!!”
Because putting it nicely or not, none of that is a reasonable opinion on why RP realms shouldn’t have layers. All players will benefit from layers in the same way that they would if Blizzard created an extra 20 servers (or whatever number you feel is appropriate, as if you’d know) that they would later have to close into other realms due to population drop later on. Pretty sure that would be an RP problem…somehow.
You’re just complaining about how your possible gameplay that hasn’t happened yet is ruined by a possible future event that might not even happen.
Good job.
Next up, “Maintenance Days Break My Immersion But this is totally constructive, trust me!”