Layer Hopping now has Internal Cooldown

These two are running around spamming this on every layering post. Report and move on.

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Nope. That’s reaching and projecting how you think people feel on others. The two aren’t even connected. All I said is that it is a successful MMO, because it is, in response to you saying CRZ is game breaking, which it’s not.

None of that translates to all features of retail are great and should be implemented in classic.

Again, nice try though man. Keep going, it’s keeping me entertained at work destroying your arguments.

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Nah, I am on two posts today talking about it, that’s it. We should be reporting you for trying to silence positive opinions. AKA fear mongering.

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Most layering post are fear mongering though?

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Mom… Dad… can you at least take it to a hotel please!?

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General chat=regional zone chat. Global chats like trade and world are server-wide. I played in both stress tests and seem to remember this being the case, but either way it’s the case in Retail and I don’t see any reason why Blizz would change how their tech works for Classic when all it is is a modified continent-wide version of sharding.

What you state is an opinion, and one that the mmo genre at large, and WoW in particular, disagrees with. You’re looking at layering as a convenience mechanic. You’re flat out saying you should be able to solo your way through the experience.

Did Vanilla have layering to allow that kind of experience? No, players were compelled to group. And they did. And the game grew to 8 million strong. BfA has every convenience in the world and has what…1-2 million players? If your argument held true those numbers would be reversed.

The fact is mmorpgs are about the players. The players make the game. The players drive the experience. And if you disagree with that, there’s plenty of current mmos that don’t put community at the forefront. Starting with BfA. With the same $15 that gets you access to Classic, you can go play BfA where you can literally level 1-120 and be decked out in full epics without ever once interacting or even seeing another player. But to apply that same philosophy to Classic would be an utter disaster on Blizzard’s part. Classic needs to offer something radically different.

In any event, restrictions on layering are good. But I won’t be happy until it’s removed completely.

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Caring about the game and pointing out exploits (at the request of Blizzard) is not “fear mongering.”

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Blizzard has said that even with layering, there (likely) will be login queues to get into realms. Presumably they’ll have various threshold conditions setup. Prevailing theory to that statement(made before beta started) is that they would:

  1. Allow players to log in until they deem “a layer to be full.”
  2. At which point queuing begins.
  3. Once “enough people” are in the queue to justify another layer being opened up, a new layer is created.
  4. Everyone previously queued is then allowed in at the same time.
  5. Load balancing between the pre-existing layers happens as new players log in until “all available layers are full.”
  6. Queues come back into being, and things go back to step 3.

So the scenario of 3000 people being in layer 1, and player number 3001 ending up in Layer 2 by their lonesome self isn’t going to happen.

Instead they get to sit in queue until presumably a few hundred other players(or whatever threshold Blizzard has designated) join him in line, at which time they get a new layer of their own to invade.

I also doubt the “launch day” layer settings are going to be capped at 3K to start with, the bar is likely to be initially set at a much lower level. Because dumping 400 people into Northshire Abbey at the same time, at the same exact quest/leveling progression, isn’t going to be a fun experience for anybody.

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400 people on the same quest, and the same level of progression doesn’t work.

Even 40 people in that scenario is a bit daunting to encounter. But yeah, dialing it down all the way to “there are only 12 people here” is overkill. Really, I think the only good solution for “the Northshire Abbey problem” is to shard the Abbey, and shift to layering once they leave that specific sub-zone. At least once a player has made it to somewhere around level 5, they can stand a reasonable chance of being able to simply grind mobs in the world at large.

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Subs are at an all time low. It’s hard to quantify a game that’s at it’s lowest point ever as “successful.” I’d say it’s moving towards failure.

When I’m fighting a mob or player and randomly get phased into a dozen players from a realm I never heard of, does it really matter what label you put on it? The end result is that subs are in the toilet, and no one cares about your nitpicky semantics.

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He also specifically said “there will be 1,000 players in Elwynn Forrest” in the same layer during launch, which the Stress Test’s have shown to not be a particularly good idea. The hardware appears to be capable of doing that, but the other related game systems make that experience a nightmare for the players.

What happens when you have two layers up and running and the populations of both dip to say 1000 each. Do they combine them?

Please elaborate.

I think that is why they did the layer adjustments during stress test. To figure out what probably feels like a good number.

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Sure.

If I log out and come back 10 minutes later, and there are multiple layers up, there is no guarantee I am getting back into the same layer I was in.

According to what I’ve read, your layer will be fixed upon character creation.

Regardless, still millions of subs and active players, thus successful MMO. And they’re working on class fixes for 9.0. People are definitely still interested. And please elaborate and give concrete proof it’s at its lowest point ever.

It’s not nitpicky just because you don’t like facts and truth. It’s part of the game mechanics, and the game works/people successfully play all day every day, so it’s not broken. I know you don’t like facts but that doesn’t make you any more correct.

They’ve only said they have targeted numbers for Phase 1, (which have likely changed since then) but they weren’t going to disclose those numbers for various reasons. They did say that their goal is for “Vanilla population limits” on the realms by the time Phase 2 rolls around. The Vanilla population cap being widely understood to be in the 2,500 to 3,500 player concurrency levels.

They’ve also said that “each layer could hold ‘an entire realm’s worth’ of players” on their own. But again, that statement is pre-beta, and while the layer may be able to do that, other considerations may cause limits to be set much lower.

But going back to many speculating that Blizzard is probably targeting for approximately 10K players/realm on launch?

We have the 2010 statment from Mr. Morhaime saying that “70% of all players quit before they reached level 10” in World of Warcraft.

As such, 70% of 10K is 3K, so a 10K realm population cap is a likely target. It could be lower, it could be higher. Obviously Blizzard is keeping those numbers under wraps, and likely won’t ever make them public. (given the “Revolving door effect” that a 10K player cap allows for, it’s likely to actually be set lower than that, IMO, but that’s entirely speculation)

Players may be able to infer some of that information after launch, but otherwise it’s entirely speculation until then.

I wish that were the case. But I read that they are trying to make the layer sticky each time you login.

The problem with all of these conversations, is that Blizzard has done a really bad job explaining what their plans are.