Layer Hopping now has Internal Cooldown

That is not correct.

We have to play it to find out what’s in it?

Its less game breaking than other options they could have gone with. Even if people might not like it, its the necessary evil that we have to work with.

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Ok, retail is still a successful MMO, proven wrong.

Now just because you don’t like it, doesn’t make anything game breaking. Game works just fine.

There’s a difference between you disliking something so much you quit, and something breaking a game. You are clearly the former, which there’s nothing wrong with. Everyone’s entitled to their opinion.

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lol, lmao, lmfao

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With that logic, we should just implement all of the features and tech that retail does, because it’s a successful MMO according to you.

Stop feeding the troll Gullione.

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Not according to me, according to the fact that millions of people still sub. Facts don’t care about your feelings.

And that also doesn’t mean they should implement everything from retail - that’s a dumb assumption and I literally don’t know where you got that from. You’ve got a chip on your shoulder, and that’s fine, but don’t let your emotions over a video game get in the way of fact.

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To be honest, the layering exploits don’t bother me as much as the impact it has on the actual feel of the game- that’s the problem.

No amount of tweaking will fix it.

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It should be a one millennium cooldown.

Might be a bit too short, though.

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I’m bored at work, keeps me entertained :slight_smile:

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Yes, patience is a virtue. And it will also lower your stress levels.

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(Random) Layering across a player poor that in all likelyhood numbers below 10K players in total is one thing.

CRZ and random sharding across a player population numbered in the hundreds of thousands is an entirely different thing.

The scales involved are wildly diferent. It’s like saying there is “no meaningful difference” between Topeka, Kansas and Los Angelos, California because they both have over 100K residents.

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This is totally a fair point to make. But luckily it won’t be in the game for too long. And Blizz is showing that they are not just “shaking hands and calling it good” when you see them responding to problems like layer hopping.

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It’s good that they’re adding restrictions; that’s what we’ve been asking for. But then again, the cynical part of me thinks
‘Hmm, the more they fine tune the system and flesh it out might mean they keep layering around longer.’ So obviously I’ll personally never be happy until the system is completely gone. I just hope that time comes as quickly as possible.

Ideally, before August 27.

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It definitely would be a “biting themselves” type of moment if the population really doesn’t decline. But that’s also not really a bad thing either.

[citation needed]

To the best of knowledge, realms had a peak concurrency of about 3,000 players during certain time frames of “Vanilla WoW.”

Concurrency is not server population. For every person online there could “realistically” be anywhere from 0 to 4 people who also play on that server that are offline sleeping/working/sitting in a login queue/etc.

Server population limits start at 3K because that’s the maximum that could be online at once. But the actual total population of players was likely to be a fair bit higher than that. And those numbers are things that only Blizzard has reliable numbers on.

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Pretty much my initial reaction to his response. “Yup, good luck, have fun dodging all of those elites on your way to the zone in portal.”

Where do people keep getting this information from?

It is wrong, very, very wrong.

You can talk to people in other layers through general chat. It is NOT layer specific, has not been so in any stress test I’ve been part of to date.

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