Balance population across all layers so they both consume resources equally, and have equal competition for resources? Likewise, have them share an auction house so their âmarketsâ are unified from the start, thus avoiding any âtraumaâ when the layers merge into each other?
Huh, sounds a lot like the implementation Blizzard has gone for already. And very much not like what you proposed.
Still doesnât solve the âHey there is to much competition in this layer let me swap to a less competitive layer to farmâ problem⌠It also doesnât address that there is (Insert number of layers) times more resources entering the economy than would be without the layering whihc will still devalue the resource more than it would if the same pool of people were sharing one layer worth of resources.
How is competition reduced? If anything there will be more competition because itâs a fresh economy.
Youâre acting like the resource faucet is open all the way with layering.
You keep talking about all these extra resources like there wonât be extra players demanding or competing for them.
Letâs just keep it basic. 2 layers. 3000 players in each layer=6000 players on that server at a time. 5999 players demanding resources and competing for them against you. Iâm no mathematician but it seems to me this works itself out.
This is a fresh economy. Until Susan pumps boatloads of gold into it and âruinsâ it. Again.
By mid phase 2 all the âextraâ resources from phase 1 and the extra players will be gone. Well unless a lot of tourists decide to become residents. Canât wait to see how that plays out.
You have no idea whether blizz will use layering or not when classic launches. They started out saying they were sharding and then it moved to layering, whoâs to say if it changes again.
If blizz thinks it will cost them more money than it will save them, you can be assured they will trash it. Just remains to be seen what their business metrics tell them.
There are so many layering threads I find them overwhelming and havenât been able to figure out how it actually works. When people talk about âswitching layersâ are they talking about there is going to be some drop down menu where you can pick layers 1,2,3,4 etc. Or do you have to zone and rezone? Log out and back in? Get invited to a different layer? How does it work? How do you know you wonât end up in a worse layer than the one you are in?
I understand and share the concerns about abuse but how easy it to abuse the system?
No it wasnât? Pretty sure the consensus is that Blizzard has NEVER merged servers. CRZâd them, but never merged.
This is the exact reason Layering is being removed before P2. Which has been said many times.
Exploits, which are now to be put on cooldown and still has 2 months to tweak it into unexploitable territory, is about all you have here.
There wonât be multiple bosses, cause layering wonât be there for that. There wonât be an over abundance of resources, because there will be an equal overabundance of players in the supply/demand chain. The Auction House will only be screwed up if you take multiple existing auction houses and try to smash them together(your merging idea).
Youâre only making up problems that you think exist, not solving the few we have. FTFY
EDIT: One nap and like⌠200 posts. This place is poppinâ. And I see a lot of legitimate suggestions, backings, and reasons (From both sides, to be fair). Looks like people are really trying.
He just increased competition on that other layer. Arguably that would indicate the population wasnât properly balanced to start with. They âcorrected itâ by switching layers.
6 in one hand, a half-dozen in the other. I say tomato, you say tomatoe. Whatever dude.
They did, but not back then. We have âconnected realms.â My server, Maelstrom, is connected to Lightninghoof and TheVentureCo. We still have our separate character screens, and we can have duplicate names, but we share the same space, auction house, and can join guilds with guild leaders from those servers. Itâs essentially a merge. Though in chat they show their server of origin in their name (thus why there could be 3 Balanorâs on the servers).
I donât know how it worked for everyone, but our servers went from 3-low, to 1-medium, and back to 1-low. People donât tend to join realms (particularly new players) or transfer to them unless they are High/Full. People like established and healthy servers, so most servers not at that population designation on the list typically die over time.
But the queue system is currently based on the Server. Are you suggesting that the layers are visible at the Realmlist level, or that youâd choose the layer for a character on creation once you got to a serverâs character list?
I think youâll be relieved to know that the moderators took one look at my posts and unflagged them. I, for one, am very much glad for old-style professional moderation, and only wish we had more of it around here, and less mob rule.
I have a 53 or 54 sk, 51 rogue, 51 druid, 51 monk, 44 cleric, and a god awful lot of random 1-30âs for some reason. Usualy end up playing a few months here and there with different folks, leveling, and then they quit.
Move on to next batch of friends repeat with new character lol.
Sadly my SK, rogue, cleric and most of the lowbies are nekkid because have a terrible habit of loaning out gear to friends that randomly dissapear. I think the only characters I have a full set of gear on anymore are my Druid/Monk and a 28âish Chanter.
There are more ex WoW players than current wow players. The numbers tanked with Cata, disappeared with MoP and continued to plummet. WoD was probably the worst MMO expansion ever released.
People loved WoW until Cata⌠itâs been a shell of a game ever since.