You are my kind of people!
I will gank an alliance at the character creation screen if I could. Heck, I would gank them while typing in their paypal password to buy a sub.
You are my kind of people!
I will gank an alliance at the character creation screen if I could. Heck, I would gank them while typing in their paypal password to buy a sub.
Uh, Iâm going to be paying for the product. I already am supporting its development. The latest patch has confirmed that once I get flying (assuming its before August) I wonât be returning there and Iâll burn all my gold reserves for free Classic game time, before paying for it like a regular customer.
I got him to delete it man, its cool
I do love you all! <3
I donât know why you care about this, but:
Iâve asked for static layers many times, and weâve fleshed out the nature of static layers in thread after thread. It is my preferred solution since it maintains authentic vanilla server-like layers while allowing for merges like current layering.
This sound better
Having a 30 min CD i think is fair
More accurately, we have an idea of how long they currently say it will be in place.
How long it actually is in place remains to be seen.
I wonder if those who swear layering will be gone in âa few weeksâ will be here admitting that they were wrong if layering extend more than 6 weeks or until phase 2 is released, possibly even beyond the release of phase 2 if the population does not drop as much as they think/hope it will.
Layering is going to be in for all of Phase 1. However, the effects of layering will be tuned over time to where the player cap per layer will increase which results in less layers over time. Once phase 2 hits, layering will be gone. If there happens to be an excess amount of players on a server, the result at that point will be queues and possibly even free server transfers to potentially even fresh servers. They just want to make sure that people have an enjoyable experience with the initial rush.
I hope you are correct. I will ask you, though, why use layering for phase 1 to avoid queues only to instate queues in phase 2 if the population does not drastically drop?
The queues that would be around at the launch of Classic would be larger than those that would come by phase 2. At the same time by implementing layers, they can avoid issues where a large amount of people in a small vicinity do not overload the server with processing actions as has been seen on the Beta. The affects are just more present at the beginning. The long term affect of layer is preventing server merges when there is a high drop off rate in specific servers. Thus they will use more limited amount of servers at launch.
From how it is explained (and what I understand), we will be using layering and queues at launch. Expectation is that even with layers the servers will have a limit of how many people they want in them (thus a sort of soft cap on how many layers there may be). They want layers to temporarily stretch to accommodate an initial rush, but it would be an issue if too many people clumped onto one server. By the nature of how people like to flock to already high/full servers, if you donât even put in a queue and rely solely on layers, that problem could become even worse. Then when layers get removed, queues on a few servers could be even worse than launch, not because more people stayed overall, but those who did clamored onto a few servers that ran ahead in population early.
Layering is not a good solution, for all the myriad reasons above.
Layering a good solution given the constraints that Classic has to work in. It isnât great or even best, in terms of game design in general; except for that whole âoperating within the constraints of Classicâ to contend with again.
But so far it is the likely launch scenarios go, it is a very good and simple solution for most of the ones likely to play out.
Layering has no business in any MMO at any time
Thatâs highly debatable. But also outside the scope of this forum.
Blizzard is causing a large chunk of this overpopulation at startup by not having a separate sub for classic. Retailers who will get the game for free are going to be the biggest group of tourists. Separate subs would cut down on the populations on launch day and alleviate a lot of this.
I doubt that. I suspect the BFA players are going to only a small fraction of the number of players/âtouristsâ that turn up. However, once those âtouristsâ try classic and decide they hate it, they could very easily decide to log in to BFA and check it out before their subscription dies.
Itâs not about the rush. Itâs about the drop off and 50% of the servers being dead after. Unless you want them to stay lean on realms and remove layering but the. Youâd have a large group of people unable to log in because once people get in theyâd do whatever they could to avoid logging out.
The fix to Layer Hopping has been implemented. Players get layer locked via an internal cooldown on layer hopping. Testers on the beta have picked up on this.
I think we will be paying blizzard enough that they can figure out what to do with extra servers after the merges.
Iâm more concerned about having Vanilla wow back and intact than I am about blizzard having extra servers to hock. Maybe they can sell their old ones or givem to charity for tax benefits or something.
Why should blizzard having extra servers if population declines be pushed off as a players problem and alter the game anyways?
Not sure exactly what you are referring to. But if you are talking about a hard server merge, then thatâs a no go. You will get your authentic servers back by phase 2. If Blizzard is dumb enough to say âWe are gonna keep layering into phase 2â then I will be with you an leave the game pretty much.
Iâm more concerned about having Vanilla wow back and intact than I am about blizzard having extra servers to hock. Maybe they can sell their old ones or givem to charity for tax benefits or something.
These are not individual hardware servers. They are VMâs that spin up or down depending on need.
I hope you are correct. I will ask you, though, why use layering for phase 1 to avoid queues only to instate queues in phase 2 if the population does not drastically drop?
Then their predictions and models based on historical player activity were wrong.
The goal is make sure realms are populated. If theyâre overpopulated after the expected population collapse, then it was mission successful.
The layering isnât so much about avoiding queues(although it has that impact), as it is about making sure that when the 70+% quit rate hits, there still is a population to work with on that realm.
The layering isnât so much about avoiding queues(although it has that impact), as it is about making sure that when the 70+% quit rate hits, there still is a population to work with on that realm.
That of course is based on the long term solution they were seeking. There are just some advantages that they can apply in the short term as well to encourage more people to play. More often than not, those unfamiliar with a game or anything business related will make a judgement within the first 40 seconds of a given experience.
Personally, I think 15 minutes would be a solid number.
No 15 would be WAY to short⊠It should be at least an hour⊠Perhaps using a layer hop should use your hearthstoneâŠ
But seriously 15 min solves very little.