You paid for retail.
Yep, I paid for a license for BFA too, to my dismay.
Heâs arguing from the position Blizzard itself has taken on the matter. If anybody in all of this has facts to back up their position, itâs going to be Blizzard, even if they donât care to share what those numbers are.
That Blizzard appears to agree with his conclusions, and disagrees with the others speaks volumes on its own.
Layering stunts the growth of community from the outset by turning normal servers into connected realms (layers) with CRZ-lite. And then later you get merges anyway. No thanks.
Except that Ion literally promised on video, to remove it within the first few weeksâŚ
Seems like another assertion without a source?
A cooldown will do. This crap is such a non issue anyway. Classics Lifespan is going to be years long, Layering is going to be in game for what, a month and a half perhaps until Phase 2? Maybe 2 months? Its gonna be gone before DireMaul even opensâŚ
Nobody is even going to REMEMBER this crap once the actual game and raiding and pvp ranking really gets going. Its just something to fill the void whining about until it vanishes and people replace it with something else Im sure.
Itâs great if you think theyâve been consistent, I for one think just the opposite and my money will stay in my pocket until I see for myself what sort of product they deliver.
World of Warcraft as a brand still exists, but absent Classic, you do not have access to the original world of Azeroth. All you can get to is the post-Cataclysm version of the game.
Without Classic being available, there is a legal basis to claim âPre-Cataclysm Azerothâ aka âVanilla WoWâ is abandonware.
Which is why we have Classic WoW, because it removes all basis to claim it is abandoned.
It also is why Classic WoW isnât likely to be changed outside the scope of already delineated changes from Blizzard. If they do decide to make a diverging version of the game, itâll be under a different title.
Then donât play with layering.
Either way itâs happening so Iâd rather try and help them fix the issues it presents then push for removal (which isnât happening).
Locked layers would have the same result, but either is bad because layering will go away fast and these methods actually make it remain longer.
Dynamic layering allows them to drop back to 2 layers as early as possible, and then switch it off as early as possible, because itâs seamless. Having these server merges that crash together disparate economies would do far more long term damage, and the longer a server goes with any sort of layering the more likely it is that it will have an impact.
1 week? Near zero impact.
2 weeks? Minimal impact.
3 weeks? A few people get to take advantage of a temporary resource boom.
Anything more than that and they become independent servers, complete with the merge damage thatâs recognized in any MMO.
Also, for reference, Blizzard is one of the few MMO companies that has never merged servers. If you say âmerge themâ Blizzard will use connected realms and CRZ because thatâs how they âmergeâ servers.
Do you really want CRZ for Vanillaâs life, to save you from a few weeks of layering?
Only in as much as you keep filtering it and not seeing that the layer you are on will have LOTS of people in it too. Without the frustration of ques and no quest mobs to kill.
And think of it this way. Once the layers go away, you will get a chance to see more people. So using the same logic you are using you actually will get to meet more people, especially if they stick around because they can play
Does that make sense?
Itâs nice that you believe everything they say.
But IMO their history causes me to take everything they say with a large measure of salt.
I have tried to help them fix the issues it presents, by promoting static layers. There are better solutions, but Blizzard chose tech that they already had to save time and money.
You can say theyâre lying, but we do have an idea on how long its going to be in place.
Then why are you still arguing about this if you know its not gonna change?
I already paid the licence fee for WoW . . . They canât charge me again for the same license, so if Classic is their preservation and support for that the license of that IP (WoW) they canât charge me for it again, as I already paid for it. Which is why it isnât âFREEâ.
Gog.com says hi, and wonders if youâre interested in repurchasing preserved copies of games youâve purchased before?
They canât charge me again for the same license
Itâs not the same license. The game you purchased back then is now called âWoW Retailâ.
I donât think static layers are better. It hurts the community and economies of each âlayerâ (really a server at that point) than the damage done by dynamic layering.
Edit: from my understanding with how cloud based everything is the cost is the same via static layering or dynamic so⌠not really about saving $$.
I have tried to help them fix the issues it presents, by promoting static layers.
Can you link to the topic you posted on your version of static layering?