I don’t know why you care about this, but:
Alternate solution:
You choose the layer on character creation
The layers are static, no swapping between them
Towards the end of phase 1, they merge like we’ve been promised
This avoids the sharding/CRZ aspects of layering and allows for layer merges later.
Once again, the solution is static layers. You pick a layer (Darkspear-1, Darkspear-2, Darkspear-3) on character creation and it functions exactly like a server. You can’t swap layers and the system won’t ever place you in another layer. This removes the CRZ/sharding aspects of layering and ALL of the exploits while keeping the option to merge layers intact.
Solution 1: Layers are static. No layer swapping, either automatic or manual. This removes the CRZ/Sharding aspects of layering, while still keeping the ability to merge.
Solution 2: More servers, and allow for free transfers from low pop servers.
Solution 3: Extremely limited sharding in starting zones and days long, not weeks or months. Layering is far more detrimental than the sharding Blizzard originally mentioned; layering lasts much longer than what sharding was supposed to last, whi…
Aren’t we supposed to be assigned to a layer, as in layers being minirealms within a realm? So that when I log in, I am in the same layer no matter what?
Nope. You switch layers on login, continent transition, grouping, and sometimes randomly (may be a bug).
I’d kill for layering to be as static as what you described. That would remove the sharding/CRZ elements of layering and then I’d be 100% on board with layering.
This is the proper solution. It strips out the sharding/CRZ aspects of layering while keeping the primary purpose of layering intact, merging populations after an anticipated population decline.
I’ve asked for static layers many times, and we’ve fleshed out the nature of static layers in thread after thread. It is my preferred solution since it maintains authentic vanilla server-like layers while allowing for merges like current layering.
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