Latest ulduar progression

It doesn’t need a nerf.

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i don’t think it will get nerfed since blizzard wants people to come back for higher ilvl items

It still never should have been pre-nerf. It just is going to make the next tiers feel like a joke.

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I wonder what the percentage of players is that has killed these bosses. Because I’m certain these numbers are inflated by alts. There are a lot of people doing several full HM clears a week on several different characters.

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Yeah, almost every hardmode raider I know clears the place on 2 or 3 characters every week. I do 4 personally.

The average casual person is hung out to dry though. Nerfs should be coming after the tier is over.

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I can’t imagine how easy Ulduar would be if we got the nerfed version.

About the same as when T5 went from pre-nerf to post-nerf back in TBC Classic.

So, a pushover joke loot pinata.

Yeah, SSC/TK nerf was so bad, it made the raids into a joke even Vashj was a joke.

Some of it, yes. Mimiron stays hard because of it being about positioning more than the actual damage values.

Algalon still stays rough.

It’s the second raid, it’s weird that it got set to be the hardest of the 4 just because over a decade ago blizzard messed up on the original tuning.

(But I also wouldn’t have buffed the ilvls of the hard mode gear, so our damage and health would also be noticeably lower)

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I don’t see how that’s weird at all. Successive raid tiers don’t always get harder. T5 is much harder than T6. T11 and T12 are harder than T13. The last raid is often not the most difficult.

So what I’m hearing is Vanilla had the best raid progression as main raids became consistantly harder. Slowly adding more damage, dps checks and mechanics with each tier.

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Well, T5 also got continual nerfs so that it wouldn’t be harder than T6, as did Ulduar.

The fact that the pre-nerf version is significantly harder than the following tiers is more of a sign that blizzard messed up rather than it being intended (the heavy nerfs both of those tiers got strongly imply it wasn’t).

Sometimes the mechanics make for a more or less challenging tier, but these two were more tuning related than mechanical.

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nerf it nerf it into the dirt forget this progression crap the people who care did it most people just wanna get through it and move on

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It’s also because valanyr and guilds continuing to go back for it and hm stuff that you don’t replace in togc.

A lot of the nerfs came after Trial hit, I think one thing to keep in mind is Original Ulduar was released April 14, 2009 and Trial was Aug 04, 2009. The raid was only the highest content for like 5 months, then nerfs+class changes etc made it far easier.

We should see nerfs, but they should line up with Trial in my opinion. Also Funny enough Classic Ulduar will have a longer lifespan than original Ulduar ever did, thanks to how long its taking to see this next patch…

I’m almost positive this is by design. They wanted to give Ulduar more “time to breathe”. 3 1/2 months of Ulduar in original Wrath was criminally short. We’ll likely get a 5-6 month Ulduar in WotLK:C and that’s about perfect.

no no it isnt its WAY to long for one raid forget the time to breath get us out of this place already

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I am content doing Ulduar for 6 months and then going back to a nerfed version during phase 3 for shard farming.

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How anyone thinks Ulduar for 6-9 months is acceptable is beyond me. Far too long for my liking.

It’s because of the rarity of HM gear tbh. The longer the phase goes, the better chance of starting next phase in p2 bis.

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