Landscape Difficulty mode in WoW

Blizzard already has scaling tech, so I don’t really see why they couldn’t implement something similar.

As long as people don’t start demanding various rewards for “harder” leveling, I think it’d be a good addition.

I’ve been asking for a heroic setting for open world for years. :woman_shrugging:

If it is optional then why not but I would like for people to remember we always out leveled zones. Even when you had to be a certain level to even get quest in said zone.

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Having the option is fine but I’ve leveled so much that I’d rather have a (free) button to push and get an instant max level class. If a difficulty slider is introduced I’d advocate to for it to slide to make leveling faster than it is already.

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Rift had a great system, as well. Mentor mode, where you could use a slider to change your level for different zones, so that you were able to play them at that zone’s level bracket.

WoW could just do a Chromie Time + and just add a permanent Fort affix and lower XP gains.

If nothing else, world content scaling might provide interesting data on how difficult people actually want content to be. I personally like scaling up, I would probably only set it difficult enough to where the mobs would not die until I completed 1 meaningful rotation. ( I would not set it so high that I would really have to worry about dying, don’t have time for that in as 20 yo game)

More extreme: Go to your capital city and find some vendor selling white quality gear and use that.

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“people who like challenging content should stop playing” is an interesting suggestion.

I stand by it.

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fair enough. i respect the take even if i don’t agree with it!

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But don’t just make it bullet sponges.

That’d be a really cool feature, especially if it significantly nerfed leveling speed. Running old content with a friend where we have to actually use our abilities and make potions and maintain buffs to survive would be a really nice change of pace.

Why ? what is wrong with + 11

No rewards after that. I think content should cap at rewards. Not saying it would stop it completely but it would help with all the meta slave groups that think only the meta specs are viable.

I’d love this, difficulty slider on open world content… harder difficulty… better rewards… make it so Blizz!

I was just confused on which side you are on scaling or not scaling. Also forget the meta slaves even if everything was balanced they would use distance to server as next meta :rofl:

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I definitely don’t think the world needs scaling. I think wow is scaled too much as it is.

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WoW has (light) ilvl scaling, level scaling, scaling difficulty modes (M+ included here), and the power progression while leveling is entirely inverted compared to traditional RPG experiences of getting stronger and making the game easier. It’s not until current expansion does old content entirely stop scaling, and not until max level until you start truly getting more powerful again in current content.

A landscape difficulty slider would actually cater to this power fantasy for new or old players alike that hasn’t existed in WoW for a long time now, including Heirloom dominance era’s.

I wouldn’t say old school leveling was fulfilling. Things were mostly just more drawn out and monotonous. Taking 30 seconds to kill 1 mob while using 1 or 2 buttons wasn’t exactly engaging.

Sure, you could take 30 seconds to kill 1 mob using more buttons now, but is that going to make it feel like an accomplishment? If it’s still just a random world mob with zero chance of killing you, I’d say no. The accomplishment comes from something that actually challenges you and open world mobs were never really a challenge.

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Well, you can up the life of the mob and the dmg it does too.
Or maybe you can just up the dmg a lot and see who dies first, the player or the npc.