I was going to make a big page of why I love that Paladin has access to Sac, Freedom, and BoP/BoS, but they don’t quite scratch the itch like Aug does…
but it really boiled down into an “I feel” statement. At the end of the day I want Paladin to be the defacto class of: “For maximum output, you need to play as a Paladin (dps, tank, and heal) rather than play as a dps, tank. or heal”
…but again, this is an “I want” statement rather than a argument I can put facts behind.
Sac
feels good when it does something. But the requirements for it to “do something” are
- Healer or tank need to not have an external.
- Someone needs to make a mistake that you know is going to happen (Sac has to be proactive) but the Sac target doesn’t know its going to happen
- OR Sac will “cheese” a mechanic with the poison immune talent (First Boss Necrotic Wake)
For a Spell than we can talent into having every 60sec, the chances that it hits one of the above criteria every 60sec is super unlikely, and so it just becomes something you push because its on your Bars, and you might as well.
Freedom
is off cooldown every 25 sec. You can double it up on yourself and another target. It gives move speed even if you are not removing a snare or slow.
Awesome, no notes - I love that this ability gets to be used frequently for either a small (but tangible) benefit or to help with more deadly slows and roots.
…Just, where’s the glory? Where’s the fireworks? where’s the FREEDOM?
The move speed is nice in the same way if I told my group that by having a food buff, we might do 3% additional damage over the course of a dungeon.
Like, yea, them 1% incremental gains are technically a benefit. If I use freedom off cooldown on the tank, they will be able to be out of combat for 6% less than if I didn’t (Total time save <11 seconds over the course of a dungeon).
Woopdeedoo
But, again, on the flipside - Freedom can be very impactful. Using it on the last boss of Necrotic wake to immune Frozen Bonds will give melee more uptime - it does have a strong single use case.
…it just feels very forgettable everywhere else even when used optimally.
BoP
Now we are getting to the meat. This is a big juicy 4 minute cooldown (with talents). This is a big, powerful spell that should make someone excited they are playing Paladin.
…What is the current best use case for Blessing of Protection in the current Dungeon rotation?
This is a genuine question.
Best case I’ve found so far is the “Call of the Brood” spell on second miniboss for Ara Kara. Assuming, of course, the Healer isn’t using a group healing CD to fight the damage (they are) and the target you are BoP’ing isn’t already using a defensive for the cast (they are).
Other use cases include such bangers as:
- putting BoP on the tank so they lose aggro and it wipes the group.
- putting BoP on yourself after you accidentally rip aggro.
This big, powerful spell feels like garbage. If the cooldwon of BoP was 20 seconds I still dont see myself casting it more times per dungeon than I usually do.
Why is the utility spell with the bigest cooldown the least fun to use?
BoS
Just cooler BoP in every way. Actually being able to use this on a tank feels kinda nice.
(and it better, dang spell is a 5 min cooldown and causes forbearance)
This spell (unavailable to Ret in PvE ) is the most impactful spell of utility available for 2/3 of paladin specs.
…best use case is still to “cheese” mechanics btw.
I want to hybrid support. I want to hybrid support
Blizz please ;-;