They could’ve just added the druid class to Stormwind human with the far more feasible explanation that after years of being allied with them the night elf druids began teaching willing students (the Cenarion Circle itself says they accept students from every race and faction as long as they’re willing to learn the druidic arts).
I mean
Gilneans already had Harvest Witches before turning to Worgen, they could teach their Stormwind cousins.
Are those sketched on abs?
With a permanent sharpie?
Edit: and those thighs, oof.
Mother of God.
That OP is impressive, but really feels like one giant cry against fat character models. He REALLY doesn’t like fat people.
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it’s not gonna happen, lets be real about it. There is only so much dev time in the first place and custom body types isn’t the best spend of dev resource. you have skinnier other races you can use if you really want it and it’s that important
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I see value in each race having an in-game default sort of look. Makes them more recognizable and adds to the “race” part of the game. I also think normal humans should not look identical to Kul’Tirans as they are meant to be different races. Yes, you can argue that Night Elf, Void Elf and Blood Elf are all too close - I’d agree on that and I like the KT solution better.
The only change that needs to be made to Kul’Tirans is the females need to look more like they will pick me up by my head and tear me in half and less like they will start screaming at me that fat is beautiful and I need to accept them the way they are.
look at how long it took to get upright orcs, it is possible, but it is something that you should look for in the future not on launch of the entire race.
So orcs get 2 body postures? Hmm… Greens should always have kyphosis, while browns should always stand straight. Sounds right to me based on most of everyones opinions.
NERF THE ORCS!!
Anything is possible, but I’m not talking about why Stormwind Humans should have more classes. I’m talking about why Gilnean Humans should have customization options to reflect how they look in the rest of the world.
I don’t like inconsistent visual language. I’m fine if the big models stay in.
What is the value, exactly? Is it for gameplay? Is it for their story and history? I’ve detailed why the claim of perceived value doesn’t mesh with what’s already presented.
There are races in the same faction that would look no different from one another depending on their mog, which is most true for the orc and dwarf PCs. So many mog choices cover up the visual markers thst they can easily become indistinguishable.
Why is visual distinction still important when it’s routinely neglected?
I guess it’s more implied by the opening Drustvar video explaining that their best warriors come from there, and then the continuing storyline explaining the drust lineage.
It could be explained better why that’s the only option. Gotcha.
Both would be good.
I’m thinking it’s also as a counterpoint to Mok’nathal as they seem very likely, but even then that’s not a reason to restrict the regular sized human model from being played as well.
I’m all for additional options.
Not if it’s a gnome…
I’d agree with this. It is heavily represented.
Gilnean and Kul’tiran normal human options would be good.
…YET =D
They’re half way between human and vrykul, makes sense.
I think the issue is it’s missing option to properly theme it to the correct originating nation.
As someone else mentioned, even adding new voice line options unlocked when you get rep with the correct nation would be a good way to go about it. People seem to hate rep though.
The other option is a model alternative within the Kul’tiran allied race character creator. This makes a lot of sense too. Maybe more so.
I think the best comparison would have been if they had shown the clan diversity of the Mag’har then only given one skin type as a character option.
In-game the Kul’tirans are represented with a variety of sizes, but only one is being allowed to be played. It’s odd.
As others have said, fixing this now, opens the door for more possibilities later on.
We already have a race that can be two different models.
Seems like it wouldn’t be an issue to have to different options as permanent forms.
Options are good. I like the male design but feel the female design certain needs work. Others have expressed this as well. I’m sure a number would rather play as the existing human female model.
It’s also been explained that you can’t tell the difference from a male or female due to the beard in some media but yeah
I wonder if the associated allied race quests delve into the Drust lineage, and that makes less sense for normal size?
If that’s the case, go the night warrior eye route, and add the voicelines as an option via rep unlock to regular humans…although that would restrict the classes…bah. Hrm.
I wish they’d make Kul’tiran female face and body options like the edited one over on MMO champ. Variety is good. Can keep the existing version for those that like it and add more customization options for those that don’t. It also makes NPCs more diverse.
Likely also taught by the Drust, but this could also be the link of why the normal sized human could have the druid class. Currently it’s liked only to the large body due to it’s drust lineage/teachings.
This isn’t an issue when all of the assets already exist.
They’re a different “race” because they’re a different nation. They do seem to be focusing on those of that same nation with a drust ancestry as playable, but if people are wanting those without the drust ancestry, then shouldn’t that be an option as well? Especially when it’s represented in game and easily added.
This would be a good change…you see the fan edits on MMO champ?
They should only have 1 skin option too…none of this multi clan representation! NERF!!! lol
Only to people who have only played WoW or don’t play attention much to the lore. All the Kul Tirans in WC2 and WC3 were dwarfed by Orcs and Tauren. It destroys the continuity of the lore.
That’s because the big fellas stayed home to defend and take care of ships
lol
Things change shrugs
Cause that’s a thing with Warcraft, it’s always changing
The Gilnean mainlanders never had any contact with the Drust. Only the ones who immigrated to Kul Tiras and settled there.
Ah, I read the trivia thing backwards.
" * Some of the Kul Tiran humans who were taught druidism by the Drust Thornspeakers likely also had some influence from the Gilnean since was originally founded by sailors."
Although both likely have similar roots if you go back far enough.
So instead of being taught by the Drust, it’s probably some ancient teachings the Vrykul carried on as they eventually became the Gilneans.
You should get serious kudos for the amount of work that has gone into your post, OP.
I’ll share two thoughts.
- Although I would to see Kul’Tiran models with variety… I don’t believe it will happen as they are late AF to the party. Blizz isn’t done with them, and the chances of Blizz putting in their best, most thorough effort in it… and more (to get the new body types), is pretty low in my opinion.
- If somehow, a magical rainbow grants this wish… I would also like to see either an orc or a troll variant. One of those beefy dudes. They would be pretty awesome… but again… see point 1 about being late. It would have to be a magical rainbow that grants more than 1 wish.
Not for the Gilneans. We have to be consistent. The Gilneans are overwhelmingly cursed with a Worgen form. There are like, three GIlneans in the game that are definitely not cursed, and only a handful that aren’t confirmed because we’ve never seen them transform.
Mostly true, but to be fair, those models are very similar to one another. But they’re probably distinct artistic assets all the same.
I don’t think being late has anything to do with it. It wouldn’t take any work at all to allow the Kul Tiran human to have an option for the average sized model, considering that it already does exist. It could be implemented at any time they decide to.
That may be the case but seems to be a crap ton of Gilnean NPCs that never change. Maybe they can and just don’t. Ah…the wiki does say most of the nation. Didn’t seem to be that widespead in game.
Was mainly referencing the Worgen. They’re not too similar. Quite different sizes and animation, that’s why I was thinking it has to be pretty simple to do.
Sorry bud, but I’m gonna push back on this.
Most Gilneans are afflicted. That is how the humans of that kingdom are presented. The number of unafflicted Gilneans is a handful, not a crap ton. The Worgen player character accurately reflects the condition of the overwhelming majority of Gilneans.
This is an argument about visual consistency between player character and NPCs. This is not a problem for Gilneans. It is a problem for the Kul Tirans. It’s important we keep continue to make sure this is the crux of the argument.
Good points made.