Kul Tiran and Zandalari Unlock Requirements

Yeah, I found out the below achievement not listed in the OP needs to be completed before it will unlock:

You must do the recruitment scenario on a max level Alliance character. You should have an available quest marker “!” in the refugee camp area of Stormwind.

You can do this quest on any max level character of the appropriate faction. It doesn’t need to be the one you got the achievements on. However, I would advise against using a fresh max level as I had a lot of difficulty completing the scenarios for LF Draenei and Void Elf during the pre-launch on a freshly leveled 110.

I like lf and Void elf I would love unlock scenario for them I would like wild hammer dwarvens and other alliance race. the Kul tiran are overweight and this fact doesn’t make sense an entire race of overweight people seem they would died for high blood sugar. combat force one use they bodys in health ways. Zandalari aren’t bad through I disagree with them have paladin
Reality and Fantasy are linked
US Navy Requirement

In order to graduate from Navy basic training, you must score at least a “Good (Low)” score on the normal Navy Physical Readiness Test (PRT). For men age 17 through 19, that means 62 sit-ups, 51 push-ups and running 1.5 miles in 11 minutes.

the Kul Tiran is Navy nation it would similar requirement. many of both the woman and men would in good shape. combat would make hard to be overweight will weild of large weapon and for rogue it dexiuty is must which mean health body weight.
Picture Jaina Proudmoore as little girl know how swim at age of 10 to12

plate armor weigh about 110 lbs one would be require to wear such armor and fight at same time and even sometime march in it

Full Plate weighed half that, or even less.

Middle age plate weights

blizzard should made body option of standard character model for the Kul Tiran or overweight model

No, they aren’t overweight and would have “died for high blood sugar” seriously, not everyone is a toothpick, that doesn’t mean they are not healthy. Also, no the requirements of the US Navy doesn’t mean a damn thing to a medieval fantasy culture. Did Edward Teach (Blackbeard) care about US Navy requirements? Did Jack Sparrow? Of course not.

2 Likes

They are different…

  1. They start at level 20, not level one.
    – One could argue that DK’s and DH’s also do not start at level one, but they are also different… They are classes, not races, and they are “Hero Classes” to boot.

  2. They do not have a starting zone of their own.

  3. They are “independent peoples” to start. Players have to convince them to join their faction, and subsequently, their war.

  4. There are significantly more of them available in a short time. Expansions that bring in a new race generally have only one (Mists) or two (every other expansion that added a race…or class, for that matter).

They are very different. But certain people on the forum seem to think Allied Races are the same old same old we always get.

Although I will agree with this guy…

“What’s good for the Goose is good for the Gander”, so to speak…

If one faction has all solo content to unlock, the other should also have all solo content.

But… Instances aren’t difficult. I don’t see an issue with having instanced content as part of some achievements or feature unlocks, just be fair about it… One side shouldn’t be viewed as “harder” than the other.

1 Like

400 ilvl is equivalent to heroic right now. If i remember right when the 1st warfront was released. Horde got a free 370 piece. Which was heroic ilvl for uldir. So… Loo

And Alliance got an equivalent piece with a higher ilvl later which you just pointed out. So where is this bias?

This Unclocking content that has never been locked before just to keep subs going on a lackluster expac is a load of horse$#!^

1 Like
  1. Early leveling is so quick now a 20 level head start is maybe 30 minutes to an hour. Granted I do it in full Heirlooms and using using a chauffeur mount… but at this point if you have any Allied Races unlocked you should already have all that or easily be able to get it. Aside from that, how does getting a max level character exalted with a faction translate into a 20 level boost for an entirely new character? We don’t get a 20 level boost for any of the pre-Legion races for getting exalted with their racial factions. Maybe Blizzard should consider adding that option to balance things. It would make a lot more sense than a level squish.

  2. Actually, technically they all do have their own starting zones. Heck, Dark Iron Dwarfs have quite a large portion of Black Rock Depths as their starting zone. There’s just no quests in them, which is a total shame I feel because it’s a totaly missed opportunity.

  3. The Bilgewater Cartel Goblins came from an isolated island that blew up, Gilnaes isolated themselves themselves from every other faction until the Forsaken attacked them. I don’t know the back story of Blood Elfs very well, but I know they were expelled and then taken in by the Horde. Draenei crash landed a freaking crystalline space ship on Azeroth… you don’t get more previously “independent” than that.

  4. I’ll agree with you on that, but I’m pretty sure a huge part of that has to do with how content creation has been streamlined such that NPCs are being rigged and animated in ways that might easily allow them to become future playable races.

I’m sorry, but these arguments simply don’t hold water and I’m tired of refuting them over and over again. The decision to make Allied Races gated behind end game content and reputation grinds is purely a Skinner Box tactic. If we want access to play as these races we have to jump through hoops to get it.

The one and only sensible reason they did this would be so that everyone doesn’t just switch races right away, to slow their appearance rather than seeing sudden drastic changes in faction demographics.

With more races to choose from and access to those choices being staggered through end game play it ensures we don’t have another expansion where suddenly Pandas are everywhere. I mean, I wasn’t playing then but I am fairly familiar with human nature and I assume that happened.

That, and only that, is the sensible reasoning behind why the Allied races are gated… but there is a risk that they lost players who might have wanted to come back specifically to play as a new race.
The question is, where is the balance?

If I had been reintroduce to WoW today and learned I would have to grind end game content just to start playing the race that looks most interesting to me I would probably have given it a pass. How many other people have done that? How many new players might do that? And what is that worth to Blizzard? Who knows?

3 Likes

What a load this all is. Blizzard at the time of expac release never once mentions having to “unlock” races in it’s advertising. Also putting some of the needed content behind timed trials aka Norwington stupid horse mounted crap to get 150 points in so many seconds. So if I can never get passed 130 points of something that has zero relevance in any other part of the game I never get to unlock my allied races. I am 100% unlocked on all the content except that one thing and after 300 tries it doesn’t look like I ever will. Thanks Blizzdouches.

1 Like

Thinking back through my previous post, here’s what I think they should have done.

To me it’s pretty clear they wanted the new “Allied Races” to appear slowly. I’m fine with that concept but it should have been communicated to players in a clear fashion. Rather than making the Allied Races individual rewards that everyone unlocks only for themselves forever they should have set a saturation point; once X number of players unlocked an Allied race it should then have become available to all players.
Multiple per faction goals, faction cooperative challenges like that would add to a sense of community and could have given us a larger real sense of competition on a faction level beyond PvP and the War.
Which faction can fully recruit the Allied races first? Heck, maybe even give those who contributed a special collectible for helping to achieve a massive game wide goal like that. From what I understand it has been a while since the game has had something like that. It could do the game some good.

They should also have given the Allied Races skippable starting zone quests, the skip being unlocked by getting exalted with the racial faction. This is how the 20 level boost should have been handled and it could be back ported to all previous playable races.

Lastly, new accounts and accounts returning after being unsubbed for the previous two expansions should have been granted free access to the new Allied Races, with limits in place to prevent someone from just creating a new account to create an Allied Race character and transferring it to their existing account until the global unlock quota I mentioned previously had been reached. And, ya know, communicate that rather than having people discover it on their own and get mad.

Personally, I think the ideas above would have been a much better way to handle things.

Honestly, the per-account unlocking of Allied Races and a fair amount of the non-dungeon/non-raid story content of BfA feels very Single Player. There are parts where even if you are in a party you’ll get shoved into separate phases and forced to run single player scenarios and there is usually no warning before that happens.
Sometimes it seems like whoever makes these decisions has forgotten what MMO stands for, like the design goal has shifted toward trying to cram a single player experience into a Massively Multiplayer Online game.

Irrelevant. They start at level 20 regardless of whether or not getting a different toon to level 20 takes 2 seconds or 2 years. Other races start at level 1. Allied races start at level 20.

It’s the questlines that make a “starting zone” a “starting zone”. Having a place for someone to tell you “Hey, Bud, we’ve joined the [Horde or Alliance], go to [Ironforge or Stormwind] to meet our new allies” does not a starting zone make.

While you are correct, technically, other races joined a faction or were taken in by a faction prior to the general population being privy to the events leading to the joining. Allied races require player participation to convince a previously unaffiliated people to join their faction after events are already in motion. We are asking them to join us, and possibly die for us, in a War they have little to nothing to do with until we bring them into it.

This is where the becoming exalted comes into play, by the way… I don’t know about you or anyone else, but I’m not putting my life on the line in a war I had nothing to do with starting or continuing just because some dude brought me a few fish or found a lost sheet of paper for me. You’re gonna have to do way more than that. I’m going to have to love the heck out of you. Good on you if you’re okay with just getting a bucket of turtle shells to join some strangers war… I’ll pass on that one.

Okay. But… It more likely has everything to do with the fact that all but one of the Allied Races (Kul’Tiran) are just reskins of races already in game and little to do with how NPCs are created.

I’m sorry, but your arguments don’t hold any more water than mine do…or less for that matter. The game is today, has always been, and will always be a “skinner box tactic” to get players to continue playing.

That’s kind of how sub based games work… If players don’t play and pay a sub fee (or in the case of “free to play” games, huge numbers of micro-transactions), the game would shut down due to having no funds to keep it running.

Blizzard, along with every other entertainment based company in the world, is a “for profit” business that is actually in business to…wait for it… hold up… WHAT???.. Turn a profit.

I’m not quite sure why this is always so surprising to players.

Apparently not familiar enough. Pandaren weren’t everywhere. Despite Mists being one of the (now) most beloved expansions by players and critics alike, many players quit playing because of Pandaren being added to the game. Pandaren are still the lowest used class in the game to this day, and there are still comments made about them needing to be removed from the game entirely and them being a “joke race”.

TBC was the expansion that caused a particular race to be “everywhere”. Blood Elves are still one of the highest population races even with all the races added after. Although I’m of the opinion that Zandalari Trolls may one day give them a run for their money.

1 Like

Umm… Yes. Yes, they actually did.

The advertising states very clearly that players will be able to “begin the quest to unlock” new Allied Races. It says exactly this…

Purchase Battle for Azeroth and begin your quest to recruit four new playable Allied Races. Heroes of the Horde can enlist the Highmountain Tauren and Nightborne, and champions of the Alliance can add the Lightforged Draenei and Void Elves to their ranks.

1 Like

Why?

This is a problem I have with many different types of services and companies…

Why is a “new” or “returning” customer more important than a customer who has shown continued loyalty over the years? Why do I have to pay full price, with no “Netflix included” for my cell phone service after 10 years with the same company than some guy who just became a customer yesterday? Why do I have to move from company to company, service to service, year after year to get the best price?

Why do I have to pay 4 cents more per kWH than Joeblow who just signed up yesterday?

Why should I have to “jump through hoops” while Marysuenewmage just gets everything handed over “because reasons”.

I have never and will never agree with the use of such “come join us” tactics anymore than you agree with “skinner box tactics” to keep cash flow coming in.

1 Like

Apparently you aren’t aware that Nightborn, Lightforged Draenei, and Highmountain Tauren are not reskins but entirely new models as are Zandalari Trolls, Mag’car Orcs, and Kul Tirans. The only potential reskins are the Dark Iron Dwarves and Void Elves. (Even they required additional modeling work for the new hairstyles at the very minimum.)

You also apparently missed the part where I suggested they implement a game wide community unlocking system where people who do the work to unlock the Allied Races would have gotten to both be among the first to have access, a personal reward, and maybe a little something extra as a time limited reward for contributing toward a larger goal.

Sure, maybe giving new players access feels unfair. But under the system I suggested those players wouldn’t be eligible for the bonus time limited enticement unless they level up from 1 to 120 and got the achievements required for the global unlock in time, which would be an enormous task. On top of that, everyone would eventually have access to the new races which resolves a lot of the issues people have had with the unlocking system to begin with.

Why do subscription services offer new subscribers free things? Because it entices people. Honestly, if you want free Netflix with your cell phone subscription call your cell phone provider and tell them you’re canceling your service. Trust me, they will pull strings to get you the new subscriber deal just to keep you.

The way I see it, new playable races are an enticement. What I suggested is what I feel to be a reasonable compromise between enticing new players, giving existing players a challenge to complete that rewards everyone, and the apparent design philosophy that players on new playable races should appear more slowly rather than all at once.

Yes, that is the design choice that was made. You totally ignored the parts of my post where I basically call that out as a bad design decision and present an approach that might have appeased old and new players alike.

It’s so narrow minded to look at the system we’ve been handed and defend that as though it’s absolute perfection. I realize it’s probably absurd to have a thoughtful discussion about design choices and suggest a different solution for achieving a similar and perhaps more rewarding experience for the player base here. But please, try not to fanboy so much. It’s really not constructive to the conversation.

Are reskinned Night Elves.

Reskinned Draenei

Reskined Tauren

Reskined Trolls with some updates to the male version postures.

Reskinned Orcs with updates to male postures.

The only actual new race, as stated by Ion Hazzikostas in this Q&A…

This is true for any reskin. Including all the ones you seem to think look totally different from their “parent” race. Some have new dances, other than that there was no real “work” outside of the normal reskin work. Where you get that none of the races are reskins is beyond me.

I didn’t miss it. Most of this is already implemented. Doesn’t change anything.

Sometimes, sometimes not. I do get a whole $10 “loyalty” credit. Whoopie doo.

I get enticing people. But I still don’t agree that “new customers” should basically get things for free while long time customers pay extra to compensate.

I’m sorry, but I wasn’t aware that disagreeing with you meant the same as ignoring what you said… :thinking:

I don’t think it was a “bad design choice”. I think the unlock on the Allied Races makes sense considering what they were advertised to be and how many we have access to.