Korthia is not for casual players

I’m not. You can putz around doing world quests all you want. Just know that the gear won’t be as good as the harder content.

and thats why wow is dying

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Rofl, that’s the way it has ALWAYS been you buffoon. You didn’t raid in vanilla you got annihilated by people who had obsidian edged blades and sulfuras’s or thunderfuries. And yet wow never stopped growing until around cataclysm.

Everyone knows that modern raids require a high level of coordination. Don’t equate not wanting to raid but still wanting power progression in WoW with being unintelligent.

The issue for casuals is that the entire game is tuned around raiding gear’s levels of power, and that bar has been raised 26 item levels (57 item levels for Torghast) in 9.1.

Additionally, pre-made groups for challenging content will expect higher and higher item levels, and many players will fall behind if they didn’t have the time to grind Korthia gear to 220 in one week.

Hardcore players do not seem to understand that WoW needs to have an endgame other than raids, if it wants to be an MMO. Don’t forget that one of the Ms is “massively” and the main reason why raiding gear in 9.1 is getting such a huge buff is because most players did not do it in 9.0.

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Korthia feels like a watered-down/worse version of Mechagon

  • slow-spawning, scarce rares
  • no +reputation from said rares
  • small, bland zone
  • the “perks” and “secrets” of Mechagon were more fun/interesting imo (example: jet-pack allowed flight)
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And I have argued over and over and OVER again that the game now has WAY too much stratification. Ilevels bloat to ridiculous levels and we need to do away with both this M+ garbage as well as so many raid tiers. Go back to normal and heroic and have LFR give gear the same ilevel as some heroic 5 man or a mythic 5 man.

It does. Casuals need to understand that that endgame will not give gear similar in ilevel as raids.

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I would be fine with that. Gearing in MoP seemed great for everyone because of the Valor system at the time.

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I have a tonne of the gear some of it was even decent upgrades from 9.0 heroic gear so I actually gained a few ilvls in preparation for raiding tomorrow.

That’s just Ion’s “graduating players” nonsense again.

He can’t seem to understand that there are some of us who don’t WANT to “graduate” to Mythic+ or raiding. I’ve raided, over several expansions, and I can’t commit either the time or the mental energy to it any longer, so there’s no “graduation” for me. I’m sure I’m far from alone in that.

Yep, when the logical thing to do would’ve just been to add more upgrade levels to the Covenant sets, which were FINE, and were paced TOTALLY FINE (big capital letters for those people who I’m sure are gonna come along and tell me I “got my welfare gear too fast”…)

The devs can’t help themselves with the grind aesthetic now, too. I mean, I still have to log on to grind out the remaining 54% of my weekly quest for the Renown (yet ANOTHER damn fill-the-bar quest, like they learned nothing from how much WoD’s world content was hated). And I don’t really wanna - I mean, who actually enjoys fill-the-bar quests, let alone ones deliberately designed to be so slow they take multiple days?

But I’ve gotta do it, because flying. Once flying is unlocked this week, I’m not sure if I’ll be able to find much further motivation to do a grind which seems to have been carefully designed to be as bland and tedious as possible.

THIS exactly. World scaling - and it being updated for “seasons” - means that the good old raider argument of “if you’re not raiding you don’t need the gear” is officially dead. Because everything in the game is now scaled and tuned for raiders.

I still haven’t seen a single one, aside from them popping up on RareScanner and being dead long before I get there. I’ll be filling the bar by running around looking for boxes. Gripping gameplay, eh?

But it could, as many have repeatedly suggested, via an investment of TIME rather than “skill”. However the devs seem to be pushing in the other direction, bizarrely sure they can push people into content they don’t want to do.

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If you are a causal player who doesn’t engage in rated PvP, raiding or mythic plus then Korthia gear is something that is supposed to tied you over for the season. If you could do it in a couple weeks you would just be back here complaining about not having any thing to do.

It took me 2hrs over 2 days to “fill the bar” hard to complain about it as I also got rep, relics and 200 and 207 items (upgraded a couple to 220s)

Does gear really matter anyway when in the current game mobs literally scale with your ilvl?

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The leveling experience is the only remote reason this game could be called casual. Beyond leveling there is absolutely nothing casual about WoW.

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???

You clearly have zero clue what a Casual Player is. Korthia has everything that Casual Players like. Fun rares to kill, cool treasures to find, neato zone events, and fun for you and all your alts all day, every day.

He just pointed out how playing the game isn’t giving rewards. There’s an awful lot of time in this zone where simply nothing happens, whether that’s intentional or not, I have no real idea.

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It doesn’t seem like blizzard wants steady predictable and measurable progression anymore. Instead opting to go all out on the RNG now. With that said exalted still gives some purples so I don’t know what else you want.

That’s exactly it, the way the zone is designed seems to be

It’s not very engaging gameplay.

Like I said, Mechagon handled rares much much better. They were plentiful and respawned faster.

Some of them, like the robot gorilla, were “summonable”. Mechagon was just a better mini-zone overall.

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There’s just something demoralising and depressing about that type of quest at this stage. I don’t think there’d be many people playing the game that actually LIKE fill-the-bar quests, especially since Blizz made a conscious move towards making bars fill slower than ever before in Shadowlands.

There’s a threshold above which you start to overpower the mobs with better gear. I suspect in 9.0 that was deliberately set just above ilvl 200 to stop the casuals from reaching it without raiding or Mythic+, and I’d guess they’ve scaled 9.1 similarly.

“Box up a tree with currency in it” isn’t what I’d call “cool.” But Wow’s devs have a long history of making the contents of treasure chests underwhelming.

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Fixed that for ya.

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I’ve been reading through this entire thread and have made an observation and a personal opinion. WoW has the most toxic and divided community of any MMO I’ve ever played! I play around 10 hrs per day and take my game seriously but guess what? I’m a casual, in my opinion, since I don’t ever do group content.
Some of the things said in this thread are hurtful and insulting! There’s even one poster screaming at casuals in all caps!! Why is there such a horrible divide in WoW’s player base? How a casual chooses to play has no impact or affect on a hardcore raider and a raider has no affect on a casual!
I’ve unsubbed and was thinking of resubbing when it runs out. Why? because this is the best game of it’s style I can find. Why can’t we all just get along? We all sub to WoW for our various reasons…this is the one thing we have in common. Despite the issues we may have with the game we are all still here by choice. Flame me, insult me, disagree with me I don’t really care. Just felt the need to share my observation in hopes even 1 person may rethink the hostility they feel for players who play differently then the way they do.

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