Korrak vs regular AV

Yes, you can. We pull with three towers down all the time. You just need people to pay attention, have a tank, and a decent amount of decent healers. Having RH certainly helps if people die, but it’s most definitely possible to pull with three towers.

True. You can win with three - if RNG has provided you with enough tanks and heals. In one of my matches today we had five tanks and ten heals. While still in the cave it was proposed we zerg (just for giggles) and we did - successfully.

It’s generally not an issue, and I only heal for PvP. Having RH is a bonus though. People can just run back in when they die. Having the whole team down there to burn down Drek also helps. I mean, it’s really not as bad as it could be. It feels easier now later in the expac too.

Ya I am wrong . Looks like it’s now a viable strat again with the gear creep. It used to like this till Blizz buffed all the NPC’s few months back . Probably time for another NPC buff.

I have found delaying sign up helps.

Instead of rushing from a bad match with people you may deem bad you wait 5 minutes or so. then sign up.

This got me newer crews. If you rush into the new wait list I find your see the same bad people again and again. SO you get yourself out of sync with them for hopefully better results.

I’ve seen alliance do some great work here. Running it with them. and as horde. Some horde losses I left going I liked that alliance team. they played well and made it interesting. I like interesting matches personally. .victory well deserved for them.

I think it’s just nothing but bad players around now for Korrak for Alliance. When it first came out, I surprisingly won 4 Korraks in a row, and when we lost, we didn’t really get destroyed per say. But Alliance side has a lot of negativity straight up off the bat, the moment -ANYTHING- goes wrong, a lot of players throw in the towel and turn into toxic shrills.

Hopefully not. I watched an alliance rogue go toe to toe with am imp yesterday.

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I’m just doing it for the mount on alliance but having done both sides several times (painfully on alliance), one thing I have personally noticed is alliance scatter all over the place while horde tend to march together. Not sure why they do that. I am usually looking at my map wondering what the heck is going on and where is everyone at. I never have to do that on horde side. /shrug

IMO, the main reason horde stays together but alliance does not is that horde has physically consecutive targets - first Stonehearth Bunker, then Stonehearth Graveyard, then Icewing Bunker. They move from one to the next to the next. In contrast, Alliance splits while still in the Field of Strife with some going to Iceblood Tower, some going to Iceblood Graveyard and still more bypassing the GY and going to Tower Point while others are encouraged to run straight to Frostwolf Graveyard just outside the Horde base. As result Alliance doesn’t have the tanks/heals they need to kill the elites at either Iceblood, Tower Point or Frostwolf - so they try to CC them instead (or die and get rezzed back in their base - not together as a formidable defense - but as stragglers). Because the elites were CC’d and not enough remain to ever kill them, a player has to stay with them doing chain CC or the elite will kill defensive NPCs (and players) making the target easier to back-cap. Horde sees linear progression north… Alliance scatters because they perceive too many choices. If the bulk of Alliance would focus on one objective at a time they’d actually be in a stronger position and stay in lock-step with Horde - making the win ratio a lot closer to 50/50. BTW, yes I’m aware that horde is now often sending a small group ahead from Stonehearth Bunker to SHGY while the bunker is still in play, but its a dangerous tactic IMO because they are more likely to encounter Alliance who are rezzing at SHGY after being killed by elites. If unchallenged those Alliance will run south and get out of the way but if Horde over-extenders fight them, they’ll become a defensive team you’ll have to deal with every step of the way north. Worst case, the elites kill enough Allie that they can rez at once and wipe your Horde over-extenders and recap SHGY. Then you have a reset that can become a turtle.

At about level 60, as Alliance you should be getting about a level even in a loss. So, with the 1 minute queues, 15 to 20 minute matches, it’s worth it. But yes, I basically never win as Alliance. If it wasn’t for the fast queues and fast leveling, it wouldn’t be worth it.

My Alliance toons - mostly in heirlooms and with the Anniversary buff - get 0.08 per loss as long as they take towers on their way south. My Horde characters get a bit more than that - just over a level per game after 60 - for their wins. I do find Alliance chat to be extremely toxic though. I’ll start out typing and trying to bring out the best in them with positivity nudges, humor and a little coaching but if that fails I just click instance chat off so I don’t have to look at it while we lose. On Horde side - unless we get in a turtle - theres almost zero negativity and the few Horde that start name-calling (if Iceblood GY gets flipped or something) often apologize before the match is over. Alliance never apologizes - they just double down. BTW, Hunters, I haven’t played as Survival very often since TBC but its a lot of fun in Korrak AV. Survival has a ton of tools that can be deployed to slow up and blow up the opposing faction. I’ll often play defense because a SV hunter can make a huge difference that way.

I don’t know, I don’t really care, but ever since that Classic player showed up crying that we got 1.5 and they have 1.12 I’m really happy with it.

Maybe so. Horde side just seems like it’s more of a team effort and alliance feels like it’s do whatever the heck you want effort. I enjoy horde side but loathe the alliance side. Once I get my dark iron shaman leveled and get my mount I’m done (which is pretty much irrelevant anyway since the event is almost over anyway haha).

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It is not really that the Alliance is bad at Korrak, it is that the vast majority of players that like to PvP are Horde players. It has never been a secret, and the longer queue time supports this. Typically the Horde plays better as a team and steamrolls the Alliance (on almost any bg). Practice makes perfect.

Just won one! For the alliance!! Cough sorry temporary insanity

No idea how I was top healer on my level 65 shaman though haha

Time to bring this thread full circle.

Just leveled this shaman to 120 tonight. So I’m done with this event. So let me break down my Korrak experience:

Ally rogue win rate 29%, shaman 27%, mage 0%, dh 33%, warrior 20%, hunter 28%, and dk 0%. Average win rate of 19.5%.

Horde shaman win rate 100%, dk 75%, pally 100%, Druid 75%, rogue 100%, hunter 100%, and warrior 80%. Average win rate of 90%.

That’s pulling the numbers from blizzard’s own site.

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I’ve played korracks about 50 times since it started, and the horde win most of the time. Even when I’m playing horde. It’s pretty wierd.

the map favors horde. all objectives are in a straight line.

we moo and kill.

alliance has to divide at IBGY and that’s where their drive falls apart.

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Same s since legion (and same that happened in MoP). Don’t expect much from Alliance pvp, all serious players have moved horde since Blizz f up the alliance.

Alliance doesn’t have people who know how to play or care for that matter. And mercenaries don’t help, most people who merc aren’t trying to win, they just want quick honor/exp so they are the first to AFK and ask people to lose quickly.

That being said, since alliance has basically no queue times, leveling can be actually faster, even if it’s all losses.

I don’t ever see that happening. I just see Alliance unable to take the to towers by the time Horde is already on the bridge. Most alliance are just in the middle until they die and respawn at base.

Horde moves together as one blobby death ball. They don’t have to split up for anything, so they just tend not to. You’ll get the occasional straggler that will go off and grab a mine or something. But it really doesn’t detract from the death ball.

The ball rolls to SHB, kills it. Rolls to SHGY, kills it. Rolls to IWB, kills it. Rolls to SPGY, kills it. And hits the bridge. The blob just kills everything because a majority of the team, if not the entire team is in the blob.

Meanwhile the alliance splits up at IBGY and just never seems to come together again in a great enough number to achieve the same death ball status. They take too long to kill commanders and Drek’s room.

Alliance has to play to a higher standard to achieve victory in that battleground. There’s just no two ways about it. Half of the horde team could be utter morons but if they know enough to just stick with the group and attack what everybody else attacks they’ll just win.

And so it’s like how I stated earlier in this thread: my alliance win rate was 19.5%, while my horde win rate was 90%.

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