Horde moves together as one blobby death ball. They don’t have to split up for anything, so they just tend not to. You’ll get the occasional straggler that will go off and grab a mine or something. But it really doesn’t detract from the death ball.
The ball rolls to SHB, kills it. Rolls to SHGY, kills it. Rolls to IWB, kills it. Rolls to SPGY, kills it. And hits the bridge. The blob just kills everything because a majority of the team, if not the entire team is in the blob.
Meanwhile the alliance splits up at IBGY and just never seems to come together again in a great enough number to achieve the same death ball status. They take too long to kill commanders and Drek’s room.
Alliance has to play to a higher standard to achieve victory in that battleground. There’s just no two ways about it. Half of the horde team could be utter morons but if they know enough to just stick with the group and attack what everybody else attacks they’ll just win.
And so it’s like how I stated earlier in this thread: my alliance win rate was 19.5%, while my horde win rate was 90%.
Taken from my thread on this matter. That BG may have been helpful for leveling toons, but I’m glad that event is over. Doing my seven characters on alliance side really drained me.
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