Hi. Asking for a friend. Can we please implement RBG spikes that are present in EoS please? You guys kinda dropped the ball this expansion with knocbacks and eos flag place is getting kinda uplayable. Every other class have some knocback…
All shamans…all mages…all hunters, evokers…etc etc.
I still love when my reaction is fast enough to Shadowstep / intervene /Heroic Leap / demonic port / etc to deny them their knock kill.
Best one ive done is a life grip to save a teammate who got knocked. Havent ever pulled that one off again. Just yanked them back from the jaws of death.
I’ve yanked them the other way on my DK in EotS, if I die you’re going with me. I usually pay attention when someone is trying to circle around me, especially a blue text, it’s disappointing when my team mates fall for it but almost everyone forgets the shotgun; at least until they’re falling from the cliff by LM in AB.
Ok, next time ill try grab flag from safe corner on the dranei ruins mate.
Its not about positioning…its about watching them come in the waves…and you know its comming, but you cannot possibly react to every single one of them…and now theres so many knocks where it basicaly comes down which team have more of them.
Theres a reason why spikes are implemented in rbg for this exact reason…where it was even more pushed to the riddiculous side of things with lock rifts and dk mass grips.
Every class you just mentioned minus Evokers, because they are new, has always had knock backs. You forgot Priest and Warrior as well. But there are spikes in the RBG version of the BG, but idk I kind of like it with no spikes in normal so the people that just sit mid the whole game and ignore bases get punished.
I hardly ever get to talk on Golf on BGs anymore, mainly bring him out to complain about dps on tanking threads. He was the 2nd char I leveled after Raist, back in Wrath.
It sounds like a brag but, after I heard you could do it, I got knocked off a few times and missed the opportunity. It wasn’t a satisfying kill, not even sure if I killed him as it was the first time I noticed that knockbacks don’t add to the KB count and I wondered if maybe he landed on the edge. You go down quick, just yank whoever you got targeted.
I started getting better at noticing the shaman circling and I had less opportunity, but for a few weeks I tried for that disappointing possible kill. Others indicated it was more satisfying than it actually was, much more fun to be on the other side of the wave and watch them fall and maybe do a Wilhelm scream when I run to the edge to watch them splat.
I had something similar. A buddy of mine got MC’d and he was getting led off of LM in AB.
I was on my DK and Death Gripped/Icy Chains him back to me.
Felt like a god that day.
Unless something has changed recently you can’t death grip someone while you are falling. Then again, people are saying they are doing it… so… maybe it has changed?
Lifegripping melee that get blasted from mid is like my favorite thing about eots. If I see a mage or shaman moving towards the big ball of melee in the middle I look for who is gonna get knocked closest to me and try to grab them. Isn’t 100% but it always feels good.
On a related note, I had the funniest knock death in a long time in a recent eots. I was on my spriest and mc’d their only healer and was gonna try to run him off the edge. Before I could even try, an evoker on their team used his knockback and sent his own healer flying off the map. There weren’t even any other members of my team near him, he just used his knock only on his own mc’d healer. It definitely made me lol.
The RBG version of EotS is so vastly superior I wish they’d update the normal BG version, and the reason isn’t primarily knockback protection (although I do think the RBG version of mid is better too).
Rather, having base flags to cap is just so much better than the slow non-interactive capping based on bodycount, which is antithetical to random BG playstyle where everyone runs off after clearing a base.
Though I think they designed the bases to be capped over with numbers in order to prevent mid-flag being a clustered mess for the majority of the game (non-rated EotS is a 15-player battleground)