Kiting is not Evade Bugging

That’s not an exploit, bug, or whatever else.

Yes, really. You bloody quoted it.

Where in that did they say they’d be changing the gameplay because you don’t like losing?

Then desiring changes is also not an argument.

Y’know what is an argument, though?

“World of Warcraft Classic is a faithful recreation of the original World of Warcraft. Combat mechanics, original character models, and skill trees all contribute to a truly authentic experience.”

Irrelevant. The game remains the same as it was, even if it is played differently. This is how AV was in vanilla, even if people weren’t doing this in vanilla.

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My argument was not simply some “Yes Changes” cop out. I explained why it should be changed. You took the time to quote my post and respond with some tired “No Changes” catch phrase because you think it makes you sound like an enlightened OG or something.

Or why dont you pvp the paladin and kill him outside that tower ?.. dead paladins cant kite now can they…

And even better no npcs and pve to hide behind, perfect more pvp for everyone !

Because no one was there - the mobs were bugged and standing there not chasing anyone. I was wondeing what they were doing when the game ended.

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And I explained why it shouldn’t. The entire point of Classic opposes the very notion of changes.

Pointing out there are existing changes does not make that fact any less true. You pro-change folks like to pretend that, because Blizzard erred when changing things in Classic, it is okay to change the game in any way you want at the time.

If your desired change is acceptable, why isn’t anyone else’s? Why is your desired change part of the “spirit of vanilla,” but some other change – or even the game as it ACTUALLY WAS in vanilla – isn’t?

Ultimately, if you want changes, go play retail and ask for them there. I understand that perhaps you might feel Classic is a better starting point to start making changes from, but leave Classic alone for those of us who actually enjoy the game.

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So you have failed to know that alliance ride to dreks tower all this time… and this was a huge suprice for you… oki ! :roll_eyes:

So a tip how about you elite horde do some pvp and kill the weak alliance outside the tower, dead paladins cant kite !

Blizzard was reactive back in 1.12. The fact that they didn’t patch out this mechanic is more than likely just a matter of circumstance. Because no one did it back then. But if it were commonplace back then, it’s entirely likely that they would have patched it out back in 2006. That is the point that us ‘pro changes’ posters are making.

Blizzard refusing to react to new ‘creative use of game mechanics’ like they did back then is preventing AV from being anything like it was before.

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thats BS, 1.12 ran for a very long time, it dident change till some time during tbc…

Ps and yes its a crap version of AV, but thats what we got…

Interesting choice for your statement. I can play along. “I wAnT MaH PvPz BrUz”.

What part of this dont you understand - there was no one near the tower - the npc’s were sitting there, not chasing anyone. I recalled for D when i noticed the npc’s and then the game ended.

So because you didn’t see who the mobs were targeting, and because they are standing still means they are glitched?

Have you ever seen a mob interact with a bubbled pally b4? Learn what it looks like before you go around showing that picture to people…

Additionally, your argument seems to be leaning on the fact that if Warmasters are alive, you can’t kill drek…which I don’t follow but /shrug

Finally, the second picture showing basically a full premade from the same server, that is extremely a-typical of the “premade” scene and would be considered an elitist “premade”… I take no responsibility for these folks as I do think they take things a little too far in terms of THE SPIRIT OF COMPETITION. Not necessarily the spirit of the game, but in general competition. Also, their honor gain for that 7 minutes is laughable when you can almost double it by tacking on an extra 5 minutes to the game

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So the Horde that were sitting on top of buildings in Goblin towers were just using clever mechanics and it was fine?

But Blizzard decided it wasn’t.

Just because both factions can make clever use of mechanics, doesn’t mean Blizzard thinks they should.

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This is exactly the point of someneededchanges. Just because it was possible in vanilla doesnt mean it stays in classic.

Stop/Start macros - hotfixed.
/sit no longer procs crit reactive abilities - unless you abuse spell batching.
There are many other things within classic that need attention to recreate ‘the vanilla experience’ because this classic experience is nothing like vanilla.

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well if you just ported in, you cant really know what happened ?

just so you know, if no one else where on their threat table, and they cant hurt the paladin, they will wait untill their threat table is reset… since they cant hurt the paladin, but bubble doesnt take you out of combat…

the only thing in classic that reset threat is, you die, mobs die, or you leave combat…

There was no paladin - the mobs wernt chasing anyone. They were standing there.

Here we go around again.

This is the big part that I think horde are missing.

I’m not sure if it’s just ignorance or naivety or what…but I have a suspicion that because they don’t see it too often in PvE settings, the pally bubble can confuse them

So who pulled the mobs there? Did they walk over by themselves?

!Blizzard we have sentient NPCs! please fix

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So you are saying when a paladin bubbles - the mobs stop dead in their tracks. From my experience they contine to move towards the pally and beat on the bubble.

Thats what im saying - they were BUGGED OUT - there was no one there.

so many dont understand threat table in classic, and it working difrently then retail… but yea :woman_shrugging:

This whole thread is… when alliance ride to drek its pve content, yet when horde hide behind WM its tactic… when alliance kite and use paladin classfeature, its exploits… but when horde racials is brought up, its working as intended …

So yea lol…

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Depends on what version of “Vanilla” components we use…

Cant’ say this is a pure 1.12 because it’s not, if that were so then we would be using 10% DR on Honor kills rather than 25% like 1.4 Honor system.

If it were a pure 1.12 era experience then the loot tables would be different for certain items, but we’re using the 1.3 loot drop locations with 1.12 itemization…

AKA a franken-patch…

So with that said it’s fair game to ask for Pre-1.11 AV so that this kinda crap comes to an end with AV pushing the actual PVP game backinto WSG where it belongs.

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This seems to be the heart of the argument people are getting at. It’s not so much, “We want version X of BG” as much as it is, “We don’t want to do our honor grind in AV,” or at least, that’s how it appears to me.

Well it really boils down to this…

What was the most persistent way to “GRIND” the honor system in Actual Vanilla WoW as most players enjoyed it??

That would be WoW as it was LONG before 1.12 and CRBG’s…

In that “Vanilla” that everyone remembers WSG was the way, and I assure you it was the only way…

Now in Classic 2019 because of CRBG we’re playing a version of WoW that existed for just under 3 months…

Do you see where the problem is?

1.12 as much as it was part of vanilla, it was by no means the bulk experience that people remember…

Heck there were TONS of players who took a break when 1.12 was out in wait for TBC, because doing Naxx was kinda pointless with TBC looming so close.

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