Hunters are receiving Aspect of the Lion as a skill meaning that the Horde faction only requires 1 hunter of any spec with no rune-restriction to provide their entire raid with a +10% stats buff (aka Blessing of Kings). However, for a paladin to provide this buff to their raid they must invest 11 talent points.
That takes care of Kings. Now let’s look at Windfury.
Druids received no changes regarding wild strikes. Meaning in order to get Windfury we must bring 1 feral druid per melee group that must also slot this specific rune (if they’re a tank they lose survival of the fittest). When compared to shaman, any shaman of any spec with no talent or rune investment can grant their group Windfury. At NO detriment. You can place a resto shaman in a melee group and they can provide them with Windfury while you cannot do the same with a resto druid - even if they have the rune slotted.
How is this fair? Both factions are able to benefit from Kings using 1 hunter with basically no investment, but not Windfury? Why does Horde get easy access to Windfury and Kings but Alliance doesn’t?
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I mean…don’t Alliance have some hunters lying around? 
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If only hunters could provide WF similar to how they provide Kings - I would welcome this change. Another aspect perhaps. But the hunters and Kings aren’t the problem. Alliance can obviously benefit from the hunter all the same, and the paladin in question can save those 11 talent points.
But what about windfury?
You’re saying make feral WF raidwide?
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No, never suggested this.
My preferred change would be to change Wild Strikes to not require a shapeshifted form. That way a resto druid could slot Wild Strikes and be inserted into a melee group, just like a resto shaman and voila.
edit: should have included this suggestion in the OP, my bad.
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I’m just pointing out the only real issue is Windfury services.
But I’m of the mind that it should have been Paladins that provided a ‘windfury effect’. Namely in the form of granting a “seal of command”-like extra attack to allies affected by our Auras.
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Sure, can horde have blessing of salv? Feel like you are kinda cherry picking here.
Also, horde would rather have a feral in the melee group.
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Decent idea but then why would anyone want subpar feral dps when they can just have a few druids per melee grp as the healers
that same pally investing 11 points into getting kings can buff the entire raid with kings.
shaman provide it 1 group at a time just like druids.
unless you wanna make wf raid wide i dont see the problem.
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You don’t need Blessing of Salvation - you received a rune that gives you arguably a better version of it. It increases the tanks threat by a larger multiplier than Salv’s reduction, and it increases the DPS of the original caster which Salv does not do.
Shaman also have Tranquil Air Totem, which reduces threat by 30%. Yes, you cannot use this with WF, but caster groups can and have benefited from this since 2004.
Every melee group will ‘want’ a feral for that 3% crit, they always have. Which helps to dismiss the people that will say ‘but then ferals won’t provide anything but bad dps!’ (their changes look great btw). The problem ultimately is that they aren’t that abundant. We are kind of fighting for them over here, and have been since P1.
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A rune which only effects the caster.
Tranquil air totem hits the entire group (aka the tank if they are in your group )and takes up an air totem spot (which means no WF or agi). You will almost never use this totem.
You can specifically choose who you want salv on in the entire raid. It is fair superior to anything we have horde side.
Read the post again and you should see the problem. I’m not asking for it to be raidwide, that’s a stretch as shaman don’t do that themselves.
‘just like druids’ - except druids must be in a shapeshifted form to provide the rune’s effect. So a resto druid cannot perform his job anymore, he’d have to stand there as a cat to provide the buff. But a shaman, a resto shaman, can just drop WF and cast, heal, melee attack - whatever he wants and provide WF.
If Wild Strikes functioned out of form, it would be perfect, but it doesn’t and that’s the problem 
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I hope their changes are enough to bring them online to the point where the dps loss of bringing a feral is outweighed in total dps by the 3% crit for 4 people. Faster kills result in higher % uptime of trinkets, CDs and the like so faster killtimes even for non speed kill guilds can bring better parses for all
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even prot pallies dont bless kings man we have hunters too
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You are correct, you would never Tranquil your melee group (with your tank at least) but if you were fortunate enough to be abundant in shaman and in a non-tank group you could 
Spirit of the Alpha being +45% for your MT’s threat vs your entire raid being blanketed by -30% is an argument and a half, and I’m not a math guy to break down which is ultimately better. I think this is detracting from the main topic here and that’s the weird inequality with regards to the access of WF.
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lol .
you guys get our best buff and its kinda a knock off version functionally and are complaining about it.
you also still have salv which is way more functionally better than our tranquil air totem. i would say alpha is great but around equal to salv in terms of effectiveness especially with the nerf that happened to the buff it gives for the person casting it on the tank.
you wanna give us the same greater blessings of salv and then get a more functional version of wf?
ok ill make that deal.
btw with wildstrikes up till a certain point the 20% ap is better than the flat added ap from actual windfury.
not sure on the total numbers but there is something to be said for that too.
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Alpha is 15% better than salv and easier to cast one spell than 39-37 salvs, also Alpha gives the secondary DPS boost ontop
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its a very low boost. 5% i believe and further threat reduction.
honestly alot of people prefer the functionality of blessings to totems or almost anything else theyve added.
yes alpha is good you guys have something more functionally better though. if you want to play with threat mechanics and do some wacked out salv the tank or bubble the tank to auto reduce threat though pallies have that on lock .
the threat “control” you have with blessings and bubble is way more functional than what the “brute force” horde have.
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It’s still a boost that Salv doesn’t provide. The obvious reasoning here is because Spirit of the Alpha is a rune. Again I think we’re sidestepping the main point here though. We’re not trying to compare shamans and paladins, or who’s tools are better. We’re talking about 1 specific tool.
Salv vs Alpha and our access to these buffs is fine. Windfury isn’t, and that’s the focus/problem here. And on the topic of ‘deals’ right now Horde are winning imo. Horde have unrestricted access to both WF and Kings, while Alliance do not. Any other abilities (BoP, Grounding, etc) don’t matter here in this discussion.
Technically enhancement shaman actually provide a stronger version of WF than Ferals, so Horde are actually benefiting from a potentially stronger WF (Imp. WF Totem talent) than Alliance could ever have access to, while benefiting from an equivalent version of Kings.
But I don’t even care about that. I just want the same ease of access to a WF buff. The easiest remedy is to make Wild Strikes active out-of-form.
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I mean yes, but unless you can double shaman or do shaman+feral you won’t get grace of air as well as wf. and with the current level of gear power creep. Druid wf might be better to have, not that ~5% crit from grace of air is nothing.