The OP is a troll on the battleground forums by the way :>)
As soon as you will get to this fight you will learn that pushing him is not about resetting the dot, but about not having another gargoyle spawn.
And while this is ambigious, because those two mechanics overlap, with the DPS check of the gargoyle being much more important, we can just go to another example. Breaking the shields on Sunking is not an Enrage, its a DPS check.
Damage is always important, not only if you hit the Enrage timer.
They OP did 1800 dps when their sim DPS is 4200 and the average dps for Generals is 3200 for Assassin RoguesâŠ
That is enough info right thereâŠ
the looking at their talents/conduits not matching anyone in the top it gets even more scary
You could argue that the 2nd big add is another type of soft enrage. Soft enrages can be nasty overlaps that is basically, âkill / push the boss now or things get worseâ instead of something like Sludgefist getting a damage and attack speed buff when he hits 30%.
Another example of a different kind of soft enrage. Fail and you wipe.
Again, I donât think you know what a soft enrage is and the different ways it can come about. You just see the word enrage and think it is the boss getting a 500% damage and attack speed buff. Now that sounds like LFR hero talk.
The 3 common forms of soft enrages are;
- Boss gets a small buff (e.g. Sludgefist)
- Boss does a nasty overlap, usually the result of spell queueing (e.g. Xyâmoz)
- Boss has a bubble that needs to be removed asap or you die.
Usually soft enrages act as a dps check, or it is a time where dps needs to pump hard to get the boss down asap before things go out of control fast.
Thats not a soft enrage. If you dont understand that, idk. GL to you.
It seems you donât know what they are. So GL to you too.
You did deserve to be benched for Heroic Sire, you canât expect a raid to carry you with those numbers unless youâre paying.
Not as important as other mechanics thoughâŠespecially ones that cause wipesâŠ
You canât DPS while youâre dead, but someone doing 5k DPS for half the fight and then dying will do more damage than someone who does 2k for the entire fight but lives.
Dead DPS do no DPS is a good rule to play by, but not to the point where youâre not actually doing DPS.
You canât just play DDR with mechanics and expect a boss to go down.
You need to do as much damage as possible while still doing the mechanics.
if Boss X summons Add 1 that has an ability like I do everlasting damage, so donât ignore me that deals 1,000 shadow damage every sec and itâs damage is increased by 3% every second. This is considered a soft enrage because if we ignore the add for too long, it can cause potential wipes or problems in the near future.
Think like Imperator MarâGok with his arcane aberration.
Well after looking at the wow logs for that raid, I can understand why you were kicked for low DPS. Sure doing the mechanics correctly is great and the generalâs is basically a fight that you win of you do them but that said, you parsed gray for every fight you were part of that raid.
Knowing mechanics is great but now you need to figure out why you are parsing so low.
Thatâs more of a hard enrage tbh. Soft enrage is exactly like you described, which is the ramping dot. A mechanic that gradually eventually overwhelms your raid. A hard enraged is a fixed: If you donât kill it by this point, youâre GOING to wipe in the next 5-10 seconds no matter how good you are.
No. That is a hard dps check. If you do not break the shield, you are dead. Period.
Soft enrage/dps checks - gradual ramp in probability of a wipe.
Hard enrage/dps checks - fixed time point where the probability of a wipe goes from 0% -> 100% nearly instantly.
As to the OP⊠Iâve run a learning raid for years, where my motto was: I donât care about your numbers, I care about your mechanics. I hope that gives you an idea of my point of view on things like this⊠and even Iâm going to say it⊠yes you were carried on multiple of those kills. Nothing wrong with that. Just learn from it and improve. Whether you like it or not, DPS is another form of a mechanic check for boss fights⊠you did all the other the other mechanics great, but you failed that mechanic.
awwwww waaaaaaah, waaaa video game too hard. I suck at video games and I cant do things that people expect of me waaaaaaaaa. mommy give me money to make the game easy waaaaaaa
I consider myself an avg player. I play a 205ilvl frost mage and have terrible luck with gear. Mostly I parse blue for my ilvl. Sometimes purple and sometimes green. Even have a Grey here and there.
I got kicked last night by my guild on sire. Last week it was on stone legion. I was one of a few under performing and they couldnât kil the boss. Itâs not something I get upset at them for. I get upset at myself and it motivates me to try and get better. This week I was better. Sire was new and itâs pretty hard for frost to begin with. Especially someone average like me. My guild will again take me next week and Iâll try to improve.
Thats what you should do. Try to improve. If you have the mechanics down you are halfway there. Now do research and improve your dps while still doing good mechanics.
Im still trying to understand parses and what notâŠare blue parses bad?
Maybe I am, Stark.
Parses just compare your performance to the remainder of the playerbase.
0-25% - grey
25 - 50% - green
50 - 75% - blue
75-95% - purple
95-98% - orange
99% - pink
100% - light brown
Basically, just gives you an idea of where you stand against the remainder of the playerbase. If youâre parsing blue, then your performance is better than most of the playerbase.
What is important to understand is that it is a VERY ROUGH estimation of performance. There are loads of factors to be taken into consideration. Mechanic RNG, Proc RNG, Power Infusion, pad dps, dps requirements, and finally⊠how your raid handles the fight⊠For example, this is one of our Sun King Kills: https://www.warcraftlogs.com/reports/zvM6aX79RrJxY2jf#fight=38&type=damage-done
God⊠I look terrible there donât I? Basically a trash tier DPS right (Iâm Syntra)? Except⊠the fight is set up to hit very specific DPS checks at very specific moments. I canât use my CDs on the pull, as they wonât be up for the shield Iâm assigned to in the first P2, and I canât use my CDs during the second P1⊠as they wonât be up during the second P2 shield Iâm assigned to⊠So⊠I canât use my CDs for the parts of the fight where they would see the largest increase in overall DPS⊠No matter how hard I try, I will NEVER parse well on that fight.
Not to mention the fact that at the start of the fight, I donât even start doing serious DPS until Iâve gotten my two adds into the death ball⊠And during the second P1 Iâm on pheonix babysitting dutyâŠ
Now if you look at what matters from a DPS perspective in that fight⊠https://www.warcraftlogs.com/reports/zvM6aX79RrJxY2jf#fight=38&type=damage-done&pins=2%24Off%24%23244F4B%24expression%24absorbeddamage%20>%200
Thatâs the damage done to the shield⊠As you can see there⊠Iâm clearly pulling my weight.
Long story short, yes parses matter⊠but you should take a bit more into consideration when evaluating them⊠What I will say is that if you have grey parses across the board like the OP⊠Youâre probably doing something wrong.
During legion I was removed from a pug Heroic TOS for being about 50k shy of the raid leaderâs requirement for DPS after Goroth.
The problem? I was tanking. I nearly broke his requirement for DPS as a tank, more than doubling the damage of the other tank, and he thought I was just a bad DPS as a result. Donât put any weight in the judgments of PUG raid leaders removing you.
M-m-m-m-monster kill!