I don't think I've ever seen quests marked as "NORMAL" vs "MYTHIC" like that.
.. maybe I missed that kind of marking, but I dont think so.
It's most likely more about the Mythic only dungeons that have been released.
They don't have Normal or Heroic versions as of the moment. However, if Legion was telling, they will at some point place Normal and Heroic versions into the game at later patches.
So it's either do the mythic 0 or wait until they release Normal and Heroic in randoms.
Mythic0 isn't that hard. Heck, our guildies were doing it near launch of BFA with 300 ilvl gear (recall Heroic is 305) and some dungeons never being done before. It is pretty casual, in my opinion. If you want harder, that's where M+ comes in. M0 just gives you the mechanics you'll need in M+. The skillcap isn't high until you do higher keys.
When did the casual term mean anything and everything has to be queueable? Or you just wanting to make that connection forr the sake of being lazy?
You can literally post in LFG, and get loads of people that outgear the dungeon so much that it becomes a complete faceroll that's doable in a handful of massive pulls. Stop being lazy.
I don't think I've ever seen quests marked as "NORMAL" vs "MYTHIC" like that.
.. maybe I missed that kind of marking, but I dont think so.
It's most likely more about the Mythic only dungeons that have been released.
They don't have Normal or Heroic versions as of the moment. However, if Legion was telling, they will at some point place Normal and Heroic versions into the game at later patches.
So it's either do the mythic 0 or wait until they release Normal and Heroic in randoms.
Hrm.. well I wouldn't really object to making sure there were Heroic versions of the Mythic instances. I don't have a problem with that.
For many reasons, I and others like me, have become more casual players. We don't all have the time, or desire, to commit to raiding schedules or harder content. We should have the right to complete Storyline quest chains and Normal Achievements by doing Normal content.
I get that Mythics are harder and for that reason should give "better" rewards. But keep Mythic requirements in Mythic quests and achievements. Don't require them for Normal achievements and quest chains. Let the casual player complete things, too!
A full mythic +15 clear should be required for most professions and ending quest chains. There should not be a reason for people to opt out of content.
I am just of the opinion that story beats should be available in queue-able content. The conclusions shouldn't require a coordinated group effort, this was the reason for adding LFR in the first place - to see the raid content and story content within the raids.
So it's a bit strange some quests like Pride of Kul'Tiras end in a nonqueueable dungeon.
And I have already completed the achievement within the first few weeks of BfA release.
OP you ilvl 351 theres no reason for you not to be able to complete mythic 0
My item level has nothing to do with this. I probably could complete Mythic0 if I wanted to spend the time looking for groups for it, taking the chance that I may not even be accepted. Also, I have alts who are not nearly as geared as this character. What about them?
But this has NOTHING to do with the issue I am presenting. Normal Storylines and Achievements should not require Mythic content. Keep the requirements in line with what you are trying to accomplish.
I would add it's especially unfair that the Horde are not required to complete a Mythic only dungeon to finish their BFA storyline while the Alliance are.
<span class="truncated">...</span>It's most likely more about the Mythic only dungeons that have been released.
They don't have Normal or Heroic versions as of the moment. However, if Legion was telling, they will at some point place Normal and Heroic versions into the game at later patches.
So it's either do the mythic 0 or wait until they release Normal and Heroic in randoms.
Hrm.. well I wouldn't really object to making sure there were Heroic versions of the Mythic instances. I don't have a problem with that.
Yea, that is the issue. Both Siege of Boralus and Kings Rest are mythic only right now, and SoB is required to get the last bit of the island wide alliance story. Which is odd, because that isn't the case on the Horde side (that i saw anyway). Not sure why they made it like that for alliance. But like in Legion they will probably drop them down to heroic at some point, and put them in the LFG queue.
Part of the problem with current wow is that everyone feels they are entitled to see every single bit of content without putting in the time required.
Take 5 minutes to make a group, actually talk to people, and finish your story line. It's no different than a heroic, I promise. You're complaining about a non-issue.
For many reasons, I and others like me, have become more casual players. We don't all have the time, or desire, to commit to raiding schedules or harder content. We should have the right to complete Storyline quest chains and Normal Achievements by doing Normal content.
I get that Mythics are harder and for that reason should give "better" rewards. But keep Mythic requirements in Mythic quests and achievements. Don't require them for Normal achievements and quest chains. Let the casual player complete things, too!
A full mythic +15 clear should be required for most professions and ending quest chains. There should not be a reason for people to opt out of content.
I know you are just trolling with that statement, but look at it this way. I, as a "casual" player, experience quests, dungeons, completing zones and storylines, achievements, professions, warfronts. While a lot of "hardcore" players I know only log on twice a week for raids. Who is opting out of content here?
So.. if they add Mythic0 to LFD.. then suddenly it's casual content instead?
I'm not sure that's how that works.
Because difficulty is not what makes content casual. To me it is the ability to log in and do it w/o any hoops attached.
I mean, I accept that 'casual' is a pretty nebulous term. So I don't reject your definition... just.. that your definition isn't my definition isn't the op's definition isn't everyones.
For me, the distinguishing thing is that casual is just playing while hardcore is playing competitively, trying to outpace others. Casual isn't part of that race.
Why do you care if it's under "mythic" but you don't care if it's under "heroic"? You say don't call it "mythic" if it's casual, but it is casual if it's called "heroic"? If you're that hung up on the name of it and not the actual difficulty, then the problem is you. The title "heroic" has just been in the game longer and "mythic" is newer. A new name doesn't designate whether it's "casual" or "hardcore".
M0 truly is a very small step above heroic. I'd honestly think it's the same level of difficulty that old heroic dungeons used to be at their appropriate level.
Are you mostly upset because you can't qeue in LFG for it? The group finder is almost always has people looking to do M0's of the mythic only dungeons. Even a lot of them saying "this is my first time, just looking to learn it!".
This is not about how hard the content is or is not. It's about blizzard putting taking the last page of the story and putting it up on the top shelf where the normal player should not have to go.
The story should be contained within normal content at all times. Mythic's where sold to us as a optional form of advancement. The key word is optional. They should have never forced players to go into mythic's in order to complete the story because doing so takes away player option.
If you don't want to touch the cesspool that is mythic dungeons then blizzard should not force your hand to do so. Mythic's should be for people who want to do them only.
<On the bright side they will probably undo this later on, but it does not make up for the fact that it should not have been done in the first place. It was bad form in legion and it's bad form here. Don't say the word optional if you don't truly mean it.>
So.. if they add Mythic0 to LFD.. then suddenly it's casual content instead?
I'm not sure that's how that works.
Because difficulty is not what makes content casual. To me it is the ability to log in and do it w/o any hoops attached.
And this is exactly why people say LFR is bad for the game and has mostly killed end game! Players actually attach the tag "hardcore" to anything they cannot que for regardless of how trivial the content actually is. It's actually sad how sheltered and anti-social this generation of players is!