well, she tbf, she did not realize that Azerite was popping up beyond just Kalimdor, which was bad on her (and the writer of a good war for not knowing that/the person who did not let the writer know).
See, I believe it was the devsâ intent for you to separate Garroshâs Horde from Volâjinâs Horde. You were supposed to feel satisfied at defeating Garroshâs Horde and telling Volâjinâs Horde that you would watch to be sure they didnât become Garroshâs Horde. You were not supposed to transfer your anger at Garroshâs Horde to Volâjins Horde, or to feel that Volâjinâs Horde had gotten away with something.
Obviously, from your comments, it didnât work. But I think that was how they intended for you to see it.
Iâll send you an information packet and application. We offer medical, dental and a generous retirement packageâŚthough as a Night Elf I usually negotiate some other benefit. I donât want to be discriminatory, mind, itâs just practicalityâŚitâs great when an elf contributes to the retirement kitty for 5,000 years, but then absolutely murder when they finally draw their benefit.
As part of signing the contract, you agree to donate your body to science (specifically, my science) upon your death, or sooner if necessary, and you understand that any form of undeath or post-life existence does not exempt you from this clause. Additionally, if you produce a ghost, banshee, or other such incorporeal apparition, I gain rights to that as well.
I need a cool acronym or something. âKLDâ is usable, but for preference it should spell something. Like PHANTOM or MALICE or something like that.
A Horde Warchief killing Alliance soldiers wouldnât have been a shocker⌠the shocker was that she was killing soldiers on both sides with the Blight.
Pellex, that is the intent, I agree. However, when the exact same structural forces create similar circumstances, we arrive at the problem. The Horde as an entity is the same as it was under Garrosh, both institutionally and its inability to handle extreme executive power. That the Alliance winds up in a similar, or worse position, makes Alliance players wonder âwhat was the point?â It is the same problem as our characters going neutral. What good is saving Azeroth if all of the Alliance is in flames due to Horde aggression?
Because the Horde never changes. After losing a war, the Horde remains docile for a while under a new good Warchief. But then something happens and another Warchief takes over. And we hit the same stuff again, blaming the Alliance, acting aggressively, starting war, making WMDs, committing what in our world would be viewed as war crimes, land grabs, using forbidden types of magic to further their agenda, causing a split in the faction and having a civil war erupt.
We donât feel satisfied because it keeps happening. And itâs an MMO so weâll never be able to truly âdefeatâ the Horde. All we can do is say GG and hope this is the last time this happens until the next invasion of a planet, or the destruction of a planet, or the death of a demi god, or the nuking of a city, or the blighting of a zone, or the raising of the dead, or the unleashing of an old god, or making a deal with water satan and enslaving an angel.
I donât know what, that the Alliance stomped up to Undercity? Do you think it was a feat of divine intervention that they got there? Unless you mean âbefore reinforcements arriveâ, to which Iâd say that part shouldnât matter.
Youâre free to believe what you want.
Whether you feel satisfied by it, it was destroyed. This is why I wanted to establish âactual revengeâ because the standards will either be egregiously high or never satisfied.
You and I both know thatâs not actually a problem with the structure of the Horde. Itâs a problem that Blizzardâs writers like âevil warchiefâ as their go-to plot when they need to stir up faction tension. There is zero reason why the leader of the Alliance couldnât be the warmongering figureâin fact, it would be more realistic (IMHO) because most of the Alliance leadership positions are hereditary, so youâre stuck with whoever happens to be born to the right family. The Hordeâs system should actually be more stable because theyâd be choosing leaders with a proven track record.
But the fact that itâs easier to change warchiefs than kings (because you donât have to wait for the current warchief to have an adult heir), coupled with the fact that they have already established Anduin as a peace-seeking character, means that warchiefs are easier to mold to Blizzardâs story demands. I hasten to say that I honestly donât mind Anduin as a character, but I do feel and resent that heâs partly responsible for the current predicament the Horde players are in.
You talk as if the writers werenât free to make the Horde any way they want. All those things you list that make you want to punish the Horde are only in the story because the writers put them there to make you feel that way. They could have written a stable Horde with a warchief who kept all those things in check, but they chose not to.
I agree we donât know for sure, anymore than we know the Alliance took heavier casualties. Though, IMO, it is implausible (given the portrayal of human attitudes in BtS) that humans were managing to kill civilians (you never evacuate everyone) and killing anyone who tried to surrender.
I think that is why the taking of Brill wasnât covered in game. They couldnât show such stuff and have the Alliance be the good guys and having the Alliance take prisoners just didnât ring true.
Not by PCs. Wether any were killed at all was not shown.
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Not directly. They forced Syvlanas to destroy it herself in a failed attempt to lay a trap.
That is a victory in any objective view. The fact that they didnât have Anduin do it directly, and have civilians evacuated, was to keep Anduinâs hand nice an clean and heroic.
look at lost honor, and if you see stormwind harbor after lordaeron you will see a lot of bodies.
what are you talking about ? murdering everyone in our path would be justified, we would still be the good guys.
because maybe it didnât happen? we donât have a single evidence of the alliance killing a single civilian in the pre-patch or maybe there is something that i missed.
i would have preferred that it was the alliance objective from the start and avoid so many deaths.
when you fail your objective then you lose. we only achieved secondary objectives, the plan was to capture and end the war.
This isâŚmore impracticle than you give credit for⌠The Alliance is a coalition of independent states. The horde is a unitary government. This is a significant structural difference. The High King (GOD I HATE THAT TITLE) can not demand nor force contribution of forces like the warchief can. We see this explicitly both textually in scenes like the Darkshore council meeting, and OOU via statements from CDev.
In short any of the coalition OR the High King wanting to pursue war must get the buy in from all parts of the faction. Any part of the coalition who does not believe in the war would be able to just withhold forces with zero political repercussions. That is fundamentally different than the Hordeâs structure.
Edit: re:Brill, we DO know that Sylvanas set about evacuating Tirisfal and the Undercity while Teldrasil was still burning that is pretty significant evidence of the likely scenario re:brill
First of all, those are, given the time frame, not from Lordaeron. Second of all, even if they were, without a comparison to Horde casualties (which are all lying in blight and/or enemy territory) it still means nothing.
The cinematic shows the Alliance paying a heavy price (so Anduin can agonize about it), it doesnât say the Horde isnât playing as heavy (or even heavier) price. (Which Sylvanas wouldnât agonize over, hence no cinematic.)
Ah so the good guys respond to an evil by killing everyone of the same race? There is a term for that, and it isnât âgoodâ.
There is no evidence either way (which if course also works against those who assert there werenât any).
But I have to say, if you have an army that over runs a people who they hate and explicitly deny any right to even exist, what do you expect? The fact that is wasnât shown really seems like avoidance.
The plan in both Teldrassil and in Undercity was to âend the warâ. Neither succeeded.
And no, âdefeatâ is not âfailing to get all you wantedâ.