I have timed every dungeon +8/+9 and one +10 on Brewmaster now, around i615. It’s really not that bad.
For example, my +9 City of Threads yesterday we finished with 8min left. My Damage-Taken-Per-Second for the dungeon was 485k, which is very low. When I did a +8 City of Threads on my Spriest earlier that day, the Blood DK took 1.1mil DTPS. Granted, he’s self healing, but it underscores just how little damage Brewmasters really take.
I’m now staggering 42% of incoming damage, I have a 66% uptime on shuffle (so I’m dodging like a mad man). I’m doing 1-2mil DPS on decent sized pulls, which feels fine. I’m having zero threat issues. During some aggressive pulls my self healing can hit 700k - 800k Healing-Per-Second, which is pretty high for a tank people claim has no self-healing. Furthermore, I can trivialize EVERY SINGLE Xalatath mechanic. I can dispel myself, I can touch of death the 1hp shield mobs, I can Ring of Peace the orbs that fall from the sky.
Brewmaster isn’t meta - hell it’s not even particularly strong. But if you’re failing in keys lower than +12/+13 or so, that’s a YOU issue and not a Brew issue. I think Brew’s problems become much more apparent in the higher, bleeding edge keys. Personally, my biggest issue so far has been pull sizes. I feel like I’m slightly limiting my groups because I can’t pull massive mob packs and survive it, like I’ve seen Prot Warriors and Vengeance Demon Hunters do. I watched a Prot Warrior pull ALL OF THE TRASH in Ara’Kara to the first mini boss. It was like 50 mobs. He popped shield wall, all his offensive cooldowns, we blood lusted, and he did like 5mil DPS, health never really moved. I can’t imagine doing that on my Brewmaster lol.
But yeah, Brew has treated me very well thus far. I have complaints, but the spec isn’t holding me back. I should be able to hit 2500-2600 io this week.
Edit: I’m running Shado-Pan. The 10% flat damage reduction is incredible, 30% stronger vivifies (they’re critting for 1.6mil now) and Flurry Strikes is now 230 energy (was 300 energy) so it’s contributing a TON of damage. I also run Rushing Jade Wind instead of Spinning Crane Kick. SCK is pretty garbage now. Due to the 400% modifiers our spec tree has for Tiger’s Palm, they’re often critting over 1mil damage. My personal highest BoC Tiger’s Palm has been 1.6mil. Spinning Crane Kick does less damage-per-energy than Tiger’s Palm until a whopping FOUR targets. That’s nuts. At 5 targets, Spinning Crane Kick is slightly ahead. But dumping Tiger’s Palms when BoK, RSK, Kegsmash are on CD, I proc Flurry Strikes really often.
Edit-2: I have my details for my last City of Threads +8 and Siege of Boralus +8 still on my meter. I’m happy to send you some screenshots and discussion on Discord or something (cannot use Imgur, it says I have an ad blocker, and even turning off all my ad blockers it still gives me this error. Although I have to say, our healing breakdown is very similar. Our damage breakdown is not, but that’s not really relevant)