But we established earlier EXACTLY what I was talking about yet you still want to go down this path?
Ok, thats FINE. But EXPLICITLY SAY you donât want it to be time-gated. I had no idea thats what you were arguing UNTIL I LITERALLY STARTED ARGUING WITH YOU ABOUT IT.
Please show me where I said you werenât arguing seriously. Iâll wait.
I said you were arguing semantics instead of the actual argument going on. There is a difference, good sir.
And the wording miscommunication was cleared up a while ago. You simply choose to keep poking at it instead of moving on.
Yes but you were taking shortcuts and making assumptions in your statement we had to earn it every expansion since flying was introduced. You admitted you did not even play some of them so you werenât even in a position to know.
Your response is, ironically, further proving my point that you have no clue why we want no flying.
It was cleared up, and after that all I said was in the first place instead of just saying âat max levelâ be descriptive. He continued to argue that is what he was saying that the general consensus was that âat max levelâ implies no time gating.
I did establish that then you took another derailment about âitâs always had to be earnedâ. NOT what weâre talking about. Try to keep up.
You are correct, my mistake.
No, you derailed the argument by asking whether if it was the first flying thread Iâve been in.
We had established I was talking about the time gate from part 1 to part 2. Then you talk about earning it. Weâre still on the same subject. Youâre so argumentative over wording you trip yourself up to the point of not even keeping on the subject.
The non fliers could I donât know, use their ground mounts and ignore those flying.
Theyâre way too selfish and hypocritical to do such a thing.
Actually, you continued it. Right here is where you couldâve easily said, âMisunderstoodâ and moved on:
Thatâs not derailment. Thatâs trying to figure out why you were adamant about your position that you kept defending long after it shouldâve been dropped.
This ^
Here is an idea.
Three game difficulty modes. Hard, Medium, Easy. You choose which type of server you want to start on, but know you can only switch at the beginning of a new expansion OR downward in difficulty.
On Easy (Normal) mode, everyone gets flying instantly and the rewards are comparable to Normal Mode and LFR.
On Heroic mode, as is currently.
On Hard (Mythic), all those hardcore players can hash it out.
Of course there would be a Warmode option.
Oh, and you cannot interact with people in different upwardly, but you can downwardly with scaling. If someone on Mythic mode, parties with a Normal mode, they get normal more rewards.
Normal or easy mode does not get any special rewards or drops, it is so damn easy you can just use white hits. We call it baby sitter mode, for kids, you know?
Would you accept that?
Pathfinder is fine. Youâll be ok.
No need to split the playerbase. Give flying at max level. If you donât like flying then use a ground mount.
Pathfinder part one is fine. Part two is just petty and ridiculous and serves no purpose, imo.
Alright, well you guys obviously canât pull your heads out of wherever you guys are stuck in for wanting flying âat max levelâ.
So Iâm just going to exit stage left and continue to enjoy watching you guys complain never ending.
However, I do hope you guys end up winning the fight because it only benefits me in the long run. Although I do not care either way whether if flying is time-gated, gold-gated, or level-gated.
It has nothing to do with who likes flying and who doesnât. The Devs want you to see the work they put in to building the world and not just fly over it (and more than likely they want to increase your time /played for #metrics).
This is what the devs want. This isnât a debate of Group A wants this and Group B wants this. This is a âLOOK AT MY PRETTY WORLD THAT I SPENT MONTHS TO BUILD!â situation.
Deal with it and move on or quit.
That does not balance for all paying customers.
Pathfinder, as is, provides the entire community a regulator to allow fair competition over time.