Exactly.
Separate treatment will NEVER be equal treatment.
That’s not how human beings work. There will always be people insisting the grass is greener someway or another.
This is one of the things that made Legion so good IMHO. There was basically no difference between the factions at all. The exact same story on both sides, and when things had to be different they were perfect mirrors of eachother.
The Sooner the faction divide gets removed. The better this game will be.
PvE would would be equally accessible to all races, across the board.
People could play any race they wanted, and still play with their friends. It would be removing the singular biggest tumor this game has.
Adding Blood elves to a dying faction with no raiding guilds wont change a damn thing. But removing the faction divide would.
Because then Alliance players could play blood elves without being removed from all their friends on the Alliance.
I’d be less down for out and out removing the divide so much as adding a merc mode option for PVE content; maybe tie in faction specific rewards for working with the other side to complete objectives.
Are you for real? Playing Horde in Legion was like being forced to play a video game with your older brother.
You didn’t get to participate.
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i like your idea. i suggested expanding it to 5 factions based on magic school, though you dont have to be that class to belong to it. its mostly flavor. for example, anybody, playing any race, can belong to one of the 5 factions. the 5 factions are heavily themed. examples are:
- a venthyr like faction with a venthyr like city /zone, for those who want that kind of vibe for their character. example classes are locks, shadow priests and dks. undead themed
- a kyrian like faction with a kyrian like city/zone for those who want that kind of vibe for their character. example classes are paladins and priests. human themed
- a highmountain like faction with a highmountain like city/zone for those who want that vibe for their character. example classes are shaman and hunters. tauren themed
- a suramar like faction with a suramar like city/zone for those who want that vibe for their character. example classes are mages and other casters. highborne themed
- an ardenweald like faction with an ardenweald like city/zone for those who want that vibe for their character. example classes are druids and monks. night elf themed
that covers the major flavors of the game, allows you to play your fav race, and more customizations open up because no longer a faction barrier.
Let me make my Idea a little more clear and less whimsical.
I don’t think you have to make a Merc mode. I don’t think you have to race change people to Horde or Alliance races to Work together.
I Think the whole Idea can be a LOT more simple than that.
Keep everything almost exactly the way it is now. Horde and Alliance specific cities. Faction specific mounts, transmog, quests. You name it. If A Horde race walks valiantly into the gates of Ironforge, for example. They should still be attacked.
But. People should be able to meet up in neutral territory and group up. Regardless of faction.
Those people should be able to Run PvE content. Go into raids, form guilds. ETC.
We already have massive sanctuary areas with players from both factions working together on the exact same goals.
So why can’t they group up together?
It’s hilarious to me.
This game is ENTIRELY focused on cooperation and teamwork. Since Vanilla. from the very fundamental building blocks of this game, the major parts of wow have been about Working together to overcome impossible odds. And yet… We can’t actually work together with some players.
What do you mean?
I played both Horde and Alliance in Legion.
You do the same quests on both sides… Like, exactly the same. Equal treatment throughout the entire expansion.
Am I missing something? There literally wasn’t a single piece of faction exclusive content in the entire expansion other than the Stormheim quests, and those we’re exact copies of eachother
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Like the entire thing was heavily slanted towards Alliance characters, themes and stories. Not even the shaman class hall was allowed to lean towards Horde stuff.
We didn’t even have any characters appear on Argus despite… you know… having multiple races with serious stakes in seeing the end of the Legion.
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the hunter order hall was in highmountain and had a tauren lodge theme to it and 2 taurens oversaw your artifact weapon progression. the mage and priest order halls both had undead leaders who sent you on various quests. haha
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The entire thing was heavily slanted towards the characters that want to bring about an end to the Burning Legion.
The Sons of Lothar, The Army of the Light, Illidan, Velen, Maiev
Characters from Warcraft 2 and 3 that all have significant ties to stopping the Legion, because it is the sole reason for those characters existing. Especially in the case of Illidan and Velen
I absolutely agree that the final patch of Legion on Argus was pretty absurd. Turalyon and Alleria both took complete center focus with no nods to anyone else. I hope you understand that Any Alliance player with a brain could see the problem there.
All of this though is besides my point: In Legion, the story was exactly the same for both sides. Everything was unlockable on both sides. There wasn’t a single drop of faction exclusive content. Both sides were treated exactly the same.
I really hope Blizzard pulls their head out of their Rear and realizes how much better that is for everyone
not exactly. if you were alliance and wanted your allied race options, you had to do all the same rep grinds horde players did for their allied races, and then another month or longer of rep grinds on argus for your allied race reps. so while horde have already gotten their allied races unlocked and are busy leveling them for their heritage armor, alliance is still rep grinding dailies in argus for weeks. lol not equal.
Hold on. This may be semantics. But I consider the Allied races to be part of BFA, and not part of Legion. As they were not introduced until the final hall of fame for the final raid tier was completely cleared.
The Legion was stopped and the expansion was, for all intensive purposes. Over.
And was primarily led by night elves.
Were painfully Alliance-centric. The first thing you see walking into the mage one is two big ol’ statues of humans.
And are you really suggesting the Forsaken had any sort of impact on the priest class hall?
It brought back Natalie Seline, probably the most important person in Forsaken history other than Sylvanas. She was found in a crypt after being dead for decades.
She was a fully fresh human.
argus is in legion. i had to grind nightfallen, highmountain and so on, just like horde, and that was just so i could access argus so i could grind another month. haha
oh i never pay attention to statues. i will never get over the undead mage order hall leader being ill and wretching every 20 seconds or so lol. i kept thinking, give this guy some pepto bismol!! this is disgusting. could feel his misery. /shudder
Well. Look at it this way.
As I said above, Treating the factions differently from eachother will never make ANYONE happy
But if, for example. Every Allied race was able to be unlocked on both sides, And played on both sides. There wouldn’t be an imbalance.
If anyone could join raiding guilds regardless of race. There wouldn’t be an imbalance.
Factions should determine what quests you do, and what cities are yours… and that’s about it. The factions as they stand now are way too overbearing and constantly bring negativity into the game
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Uh… considering the Mage order hall was a bastion previously used by the Guardians of Tiristfal, who were all Human… It makes sense for those statues to be there.
It wouldn’t make a lot of sense for a secretive order of humans to be building statues of Orcs.
Please don’t turn this into something as simple as races that you see.
Just because it’s a Human or a Night Elf doesn’t automatically make them an Alliance Character…
oh believe me, i like your idea. project 1999, an everquest emulator does that same thing, though theres no lfd tool. you still have to manually form your own groups. but you might have an ogre tank, halfling cleric, dwarf pally, high elf mage and dark elf necromancer, all in the same group.
The irony to all of this, is that when the devs first started work on WoW, binary factions weren’t exactly going to be a thing; players would have been able to party with whoever they wanted because strictly speaking they weren’t part of either alliance or horde’s military command structure.
And this would also explain things with the Nelves and the Forsaken being sort of the odd man out for their respective factions; Nelves were super reclusive and hostile to outsiders back in WC3 while the Forsaken were dyametrically opposed to the horde’s constituency. If binary factions weren’t a thing, then both of these groups would have been independant and vaguely aligning with WC3’s 4 factions.
Okay so first of all okay, but that doesn’t mean it’s not human-centric. You’ve just said it is.
Secondly, no, not every Guardian has been human. The very first Guardian was a half-elf. Blood elves have just as much business being involved in Tirisgarde affairs as humans do.
Thirdly, most of those humans originated in Lordaeron. You know what faction Lordaeron serves these days?
No people think it could help slightly there needs to be a lot more but it sure as heck couldn’t hurt.