Is dampening really that bad? Where would we be without it in the current meta? Being that pvp is basically CD trading, and the pros are playing at the top, would anyone ever lose without dampening? With the current cooldown meta, if both pro teams play perfect, why should someone die? If they both play perfect and one team dies, that just means the other team had a better composition than the team they faced right? Aka thats the opposite of what balance tried to achieve. If everybody plays perfect, and no one dies, then thatâs pretty balanced if you ask me.
The only other thing you could ask for OTHER than dampening, is the old rock paper scissor style of arena. So you either get to play unhealable damage dampening meta, or play a never ending meta, or finally, play a meta where classes have huge identity, but you random lose to class mechanics not because of skill(dampening kinda does this, some classes fair way better in dampening then others)
Perhaps what you guys really want, is no dampening, and for pros to play hour long matches until someone makes a mistake because they are tired? (would be kinda cool I guess, something tells me WoW was like this at one point when I wasnât playing and people didnât enjoy it)
We didnât need dampening in wotlk because it wasnât all about CD trade. Yea you use abilities to force things like ice block, but its nothing like it is today. Everything is about CDs nowadays, while back before dampening, some classes had little to no cooldowns. Rogue is one that comes to mind, the only CDâs they had were defensive CDs, other than cold blood and maybe damage trinket but that was about it.
While dampening does suck for many reasons, its probably the only bandaid worth keeping in the current version of the game unless they pulled some serious strings to seriously change the meta away from cooldowns.
Maybe dampening should just be removed from AWC but not from retail. Sure no ones gonna enjoy watching them go into hours matches, but atleast it would be a wild experience for the winning team.
What Iâd personally love to see is more abilitys like greater fade, or vanish, that have a kill/cc potential, but leaves you vulnerable. Commit your CD and go for the win or lose if they counter you type of play.