JJ just isnt enough. We need RDF

I find it funny how everyone is Anti RDF yet no one actually goes after the root cause of why servers back in retail died. it wasn’t RDF much to the chagrin of what people thought. they over looked the biggest thing that came in that xpac. realm transfers and faction transfers. word is in p2 we get those. and if they ever start lifting locked server’s status you’ll see dbags flooding back to the mega servers or even more heavily populated servers with better guilds.

I don’t think you know what authentic means…. :thinking:

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That seems off-topic. I never said that dungeon finder killed servers, or the game’s experience for that matter. Anyone who does say that is being:

  • Melodramatic
  • Overly subjective
  • Dishonest
  • Any or all of the above

Now, I’m curious why that’s the subject you changed it to… :stuck_out_tongue:

That’s genuinely a bewildering statement coming from you… O.o Or did you forget that I’ve been quoting your old pre-announcement opinions back at you lately?

First of all… Are you ok? Because… your post is wild…

IT IS A GAME! It’s not “entitled” to want to play a GAME in a way that is somewhat entertaining and not “a boring grind.” And it’s certainly not “entitled” to want to play an MMO with other people rather than as a solo boar-killing sim.

FFS man…

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The rare 1-head take. Congratulations

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of all the posts in this thread, i would say this is the most accurate. we have a VERY active raid scene. raids constantly going around the clock. but almost nobody leveling on this server. even with jj, its common to see only 1 person in que for hours. when you pm people to join parties, the general attitude is ‘questing is better xp than waiting around for a dungeon. i only do dungeons if i have a quest’. Noone in my guild wanted to make alts until JJ was put in. The general attitude towards that was ‘i would never put myself through that horrible leveling process ever again’. hmmmmmmmmmmm

no point arguing with them. these people havnt played another mmo in 20 years. they have no clue what mmos are even like anymore or how good they can be. still clinging onto this boomer mentality that you have to suffer in a video game as a badge of honor and that ‘these new kids just dont get it and want it all given to them for free!!!’. They cant just accept that vanilla wow of 2006 is long since done and will never happen again no matter how deep they dive into their mental divergence and gatekeep quality of life updates to the game. Theres no excuse for not connecting servers when you have dead dungeon ques, just like theres no excuse to not have cross account achievements/mounts/pets/heirlooms. Its literally just leaving the game broken on purpose because they didnt have the tech implemented at the time back then. Noones asking for the content to be altered. Just fix the crap thats blatantly broken and killing the game

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I can understand the “badge of honor” mentality to a degree… But those badges should come from accomplishments IN-GAME… Having hard raids is fine. Having entire systems that don’t work or are inaccessible due to poor design is not… Having to fight the grouping system to level isn’t an “achievement,” it’s a design flaw. If you played for months with a buggy interface you wouldn’t demand they never change it because it would be “eNtItLeD” to want to play the game the way it’s designed without having to fight the UI. That would be stupid…

Same applies here. They made poor design decisions. Doubling down on them doesn’t make the game harder just less enjoyable.

There’s a certain critical mass you gotta hit with these things, and we’re not even hitting it on Bene. I can tolerate doing some of the same quests for the 999th time just not for hours of playtime, but I enjoy running dungeons. Unfortunately I’ll usually log onto an alt after a raid, wait around for 30 minutes while killing some mobs in darkshire… then get bored and logout for another week… If I was able to run dungeons I’d probably play a lot more, and so I’d be one more person in the LFG. But until you hit that critical mass, everyone is just logging on, waiting for a few minutes with no one in queue, then logging out.

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What’s even more interesting is that they seem to forget…Classic Era exists. It’s right there. You want the Vanilla experience, go ahead! But to say Vanilla design needs to be shoved into Wrath is both ignoring the fact they can get that experience already, and disrespectful to people who want an authentic Wrath. But that’s just forum trolls, and they don’t matter.

The true disappointment comes from the Classic Team. Who are either inept or just too lazy to do their jobs.

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LFR is a nothing burger. It was added to cover up real issues with Cata.

Issues that have nothing to do with RDF and Wrath as they were introduced in Cata.

And yes hypocrisy is asking for an authentic experience(or even a good experience) then pretending to love removing both an authentic tool and one that actually solves real problem unlike the retail garbage shoved into wrath classic.

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You might think it’s bad now, but when someone you tanked Deadmines for writes you into their will, you might think differently.

Just remember that in 30 years when you inherit those millions.

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I don’t care about the money, I just hope that random dude I ran deadmines with once is there at my death bed to hear my dying words since he clearly became my BFF in those 20 minutes.

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Make sure to fill out your organ donor card, btw. I made sure that mine only go to people who invited me to dungeons and /hugged me at least 25 times.

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You could say precisely the same thing about dungeon finder. And even if you couldn’t (I’m not trying to conflate the two), it wouldn’t change the absolute fact: An “authentic” recreation of Cataclysm would include LFR, which is widely regarded as being one of the worst gameplay decisions ever made in WoW’s history. And that’s a beautiful example of why keeping things in the game solely because they were there before would be idiotic game design.

The experience I prefer is authentic to the way Wrath was for the majority of the experience both in time and content, the way the devs originally intended it to be. Before Activision inclined them to shoehorn fast tracks, microtransactions, and automation of gameplay into it.

inb4

you respond only to the less important part above and completely ignore the most important part below


Anyway, this isn’t a battle of authentic versus inauthentic. Dungeon finder is bad for the experience overall, and to say I’m hypocritical because I want the cancer removed and the healthy stuff to stay is downright moronic.

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Dungeon Finder is great for the game. It’s great for alts who want to mix running dungeons without the stupidity of LFG. It’s great for people who are on when their guildies aren’t and want to do the daily. It’s great for players who want to quest and farm or w/e without having to babysit a frankenstein itineration of a retail feature. It’s great for getting people out in the world. It’s great for putting players together.

Saying it’s “bad” is willful ignorance of the facts.

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Death knights are dumb, man! They op and ruined the game. They weren’t in Vanilla neither! Keep that garbage out of Wrath. Go play Retail if yous wants to play a dk!!!

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No I can’t because the issues that RDF solves existed long before wrath. RDF was the long awaited solution not a knee jerk reaction to new problems in Wrath like LFR was in Cata.

And unlike LFR which didn’t really address the root issues RDF does address the root issue which is being unable to fund dungeons.

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It’s great for players who prefer Activision’s take on WoW. And there’s nothing wrong with preferring that. But for the most part, Activision’s take on WoW is available in Retail, not Classic. :man_shrugging:

Tell me you don’t know what the original tool was like without telling me you don’t know what the original tool was like. :rofl:

It’s essentially the original group finder but with new features added (and bugs too), not just a Retail port.

It literally deletes the experience of traveling out in the world to your dungeons, so that’s an interesting take.

LMAO

Dungeon finder is great for putting players together in the same way that a crowded movie theater is great for putting people together.

Fixed it for you. :slight_smile:

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Blizzard’s take on WoW has always included cross realm grouping. It started with CRBG’s in vanilla which was long before activision.

And blizzard was playing around with dungeon finders long before acitivision as well. RDF was just the version that actually worked.

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Obligatory https://www.escapistmagazine.com/five-years-of-warcraft-speaking-with-blizzards-rob-pardo/

“To be completely honest, [the Looking For Group tool] is a feature I wanted in the game when we launched the game. I was really unhappy when we didn’t have it when we first shipped, so it’s been 5 years coming. Maybe it wasn’t the number one thing I wanted in, but it’s definitely one of the top 5 things that I wanted in the game. It’s actually our third try at a proper LFG tool, and this one gets it right.” - Rob Pardo

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Ahh, changing the subject I see. Are we talking about dungeon finder? Or are we talking about cross-realm grouping as a general concept? Please select one.

inb4
  • “It’s the same subject”
  • You go ahead and commit to changing the subject
  • You ignore this question

Playing around with =/= corporate executives mandating it, and then doubling down on it even after witnessing it turning WoW into a “lobby game” as Zaalg puts it.

If only they had the hindsight then that they have now… :pensive: :pray:

Also, obligatory: