Now fury heal is 950k instead of 1000k.
Warpaint remains the same.
They are touching slaughterhouse which has nothing to do with the problem.
The feeling you get of being hard to kill fury remains almost the same.
Now fury will reroll Arms, and that is YOUR FAULT.
Congratulations to those involved.
Exactly, “enough” is the key word. Nerf selfhealing to the point were its “enough” means change multiple factors. My point is if you change SOLELY warpaint ALL PROBLEMS are instant fixed. Science mathmatically proven. -Athalen 2022
I know all of you will choose not believe me, but its a fact… if you remove warpaint fury pvp is fixed in every single aspect.
I’m going to speak to you how I speak to my children right now.
You’re demonstrating “big emotions”. I need you to use your words tell Papa Jim what exactly you’re upset about. Then Papa Jim may be able to help. With that said -
Can you tell me exactly what about the nerfs have you in your big emotions? Is it Blizzard targeting the wrong areas? And nerfing a clearly OP MS effect? How can I Papa Jim help?
You didn’t answer my question. Because your posts are coming off as somewhat emotional. Are you agitated that slaughterhouse was nerfed in the manner it was?
I played as survival hunter for a decade, i know how mongoose bite works and new slaughterhouse is somehow similar. It is a bad change for that kind of tool.
Im talking about this because i know what will happen.
This change will create unpleasantly uncomfortable scenarios for fury warriors were they will be heavily punished for kite, cc, disarm, and little rewarded for maintaining uptime through 12%, 24%, 36% ms effects over 9 seconds, most of the time 36% ms will last around 2,3 seconds at best if you are not hitting a dummy.
My point always will be about warpaint toxic talent.
I don’t disagree that warpaint is an issue. However, how can you justify an easily applied 40% MS against classes that can not effectively kite stacks? It’s incredibly easy to maintain and a game altering brainless mechanic. Fury warriors against certain classes are just heatseeking missiles that are practically incapable of being peeled easily that PvE that class down from start to finish. It needed to be adjusted. There was too much upside with little to no interaction requirement. People that think otherwise are insincere about the strength of that ability.
I know slaughterhouse is very strong, this is the MAIN tool for fury warriors. At current value fury warriors are defined as A tier in the most pvp tier lists… this kind of changes are SEVERE.
Let me put in easy words.
Fury warriors has slaughterhouse because they are not rogues.
If you gut slaughterhouse it will made they as a weak version of rogues without stealth,less cc… similar dmg without proper MS.
I certainly don’t want to see fury not viable. I have really strong opinions that every class should have its place in arena. However, it needed adjustments. If it destroys the class, it was too far. I hope that’s not the case. Time will tell. But I still think fury will have its place in the meta in cleave teams with another strong melee, and certainly against classes that are immobile.
I agree, thats why i suggest a redesign on warpaint. A single change would fix most if not all fury problems. Theres no point nerfing multiple factors instead of just change how warpaint works.
Its hardly to believe how people just thinks a passive defensive stance without damage penalty are just OK… its ridiculous, most illogical garbage i ever saw in my life
They’re rewarded by doing damage and creating pressure. Fury will still be able to stack MS pretty easily to 24%+ but they’ll actually have to time their damage windows to get maximum effect rather than mindlessly pressing rampage on CD to maintain one of the most powerful healing reduction mechanics in the game.
No one is defending Warpaint. We’re simply saying it’s not the biggest offender at this time.
Defensive Stance is big deal, we can’t change it, multiple changes already.
Demonic Wards, nerf, it only affects magic dmg but its big deal, Demon hunters are tanking too much casters.
Tanks are tanking too much? flat nerf 10% dmg reduction on them.
Passive defensive stance without damage penalty AKA WARPAINT… Ah, its ok… no problem here.