I know that the talent tree system seems really fun, and it can be… but lets be real. Once the talents are chosen, you almost never pay attention to them again. The vast majority of players no doubt use cookie cutter builds, which makes the entire talent tree worthless for the choices presented if they all choose the same as a Rank 1 player that took the time to read all the millions of choices.
Let’s get to the point though, the talent trees are simply too large and too complicated (on the surface). This is a serious pain point for new and returning players. They see the complicated mess and thousands of talent choices… they have to read each little choice just to understand that it affects some other choice. The talent trees are just too chaotic to go through sometimes, when all you want to do is play the game.
Blizzard in the past, made WoW casual friendly and that’s why it’s so popular. Simplicity was a key aspect. The way the old MoP to SL talent system worked was perfect IMO. It gave some interesting options/choices but nothing was overwhelming for casuals, and new players alike.
With the newest talent trees re-introduced in DF to now, I can’t get my buddy to re-sub because he looked at the talent trees, and realized that it would take hours to read all the talents and setup his bars… he justed wanted to play not read a book, or waste time on 3rd party sites just to figure it out before he could play.
I myself sort of understand the frustration after the latest patch. I log in and a few of my classes had their talent trees reworked so I had to spend the next few hours on each character reading each talent and figure out what changed and why spells do what they do.
It’s just irritating but once you read the talents and choose the abilities, outside of a few minor talent changes you NEVER look at them again until the next rework, which leads me to wonder why we bother making them so complicated in the first place?
4 or 5 rows of 3 choices per row… 3 PvP talents… that was the perfect system.
Heroes of the Storm while it didn’t do well, has a perfect talent system that works and creates variety while not being a turn off to new players.
The talent tree bloat also adds complexity for blizzard, they have to balance all the millions of talent choices, leading to imbalance because who can even balance that?
In short, less is more… IMO