just what the title says.
This game is way too inconsistent with how these abilities work and it’s at worst, super unfair when it decides it doens’t want to work.
Spell Reflect - this ability needs to be more consistent. Your own rules describe it as a way to reflect both the damage and the application of a magic debuff from a spell.
I want this to work ALL THE TIME. IF someone/something hits me with a big nuke, then I should be able to reflect it back in their face and it shoudl do the same amount of dmg it would have done to me.
Too often, this isn’t how it works, it just relfects (and doens’t hit me) and then either does no dmg or does some piddly amount of dmg in return. No. Fix it.
Also, sometimes this works on abilites that it shoudlnt. I remember a boss in DF that would do a magic and a melee hit at once. I could spell reflect the ENTIRE hit so not only did he take the melee hit back in his face, he took the dot it left too. This was fun but again…inconsistent.
Spell Block – I am sick to death of this abilty just straight up NOT working at all. I will often TURN to this ability when SR is on CD. I’ll hit the ability and STILL get hit by whatever it was I was trying to avoid…EVEN THOUGH IT WAS A MAGIC SPELL. WTH is the point of this ability and why isn’t the tooltip more specific about it’s requirements?