Advocating changes because you think they’ll improve the gameplay of Classic is a little different than advocating for something you KNOW makes the gameplay worse because it’s authentic.
No-changers had the intention of making the gameplay worse, and they succeeded.
Because I doubt you’ll read it because you don’t care about facts:
Posted by Celestalon
I don’t want to get too deep into the under-the-hood workings of WoW servers, but here’s a super short version. Any action that one unit takes on another different unit used to be processed in batches every 400ms.
I agree. It doesn’t take a hardcore player to notice the batching and that it makes the game delayed. Heck, it doesn’t take a player of WoW or games at all to notice the game as a whole has an big delay to it.
While one could make the argument that Retail has this, sure i’l believe that, infact, seldom are the moments where i’ve come across batching catching up and that’s because it’s so fast that it’s rarely noticeable. One could make the argument that taking it out would make the game worse, no, it would make the game more responsive and less delayed if it’s taken out or nerfed, which in turn leads to a better game experience in Classic. Because Classic is a good game, but this flaw in particular just makes the more intense situations of the game, which is practically 50% of them, almost unbearable at times. This reminds me not so fondly of BFA’s worst WQ, The Cycle of Life. Not only being a retread of Beachhead at a different perspective, but with an added delay that makes imputing commands which should be instant, instead feel unresponsive to control.
It’s kinda of depressing to see that even the unofficial “eviiiiiiil pirate” servers already figured out way before Blizzard did, who suppose to know their stuff cause, ya know… they made the game.
But i guess just like Bethesda, the player know more the dev’s handiwork then the dev themselves.
Yes there is actually. You would just make the console fanboys mad. /joke
As a healer I feel this is the biggest change that really needs to be made. I take great pride in keeping allies alive in both pve and pvp and it really sucks when I get the heal off in time but because of batching they still die