It's the end of the world (of warcraft) and I feel fine

I got a friend who only plays 1 character because he has a busy job, wife n kid (<2 yrs).

He doesn’t play much but until he got into Classic he was easy doing 4-8 10-11s.

He’d definitely define himself as a casual but the definition can widely vary from an amount of time played to level of content.

Sounds like you can take any definition of “casual” and pin “ly do 10s” to it.

My point is, the commitment to be able to do all 10s is 100% not casual.

But that’s a self limitation of your own. Not of the game or other peoples.

Going by your personal made up definition of only playing 3-4 hours a week. Sure.

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No different than your made up “play for 60 hours a week but still casual and time all 10s” definition.

But you don’t have to play 60 hours a week.

Yes, but the issue is people here on the forums proclaim that to be playing casually.

Because to most people doing anything but organized/scheduled content is playing casually.

If your issue is that people who only play 3 hours a week are slow to accomplish things in WoW, and WoW doesnt put a lot of development in for people who only play 3 hours a week.

Well.

I am fine with that.

The people playing 3 hours a week arent the “casual playerbase” sustaining WoW.

Another thing to keep in mind is when you get the achievement.

Doing a +10 at the start vs late in the season when you get gear power/dungeon nerf is very different.

That’s because of the commitment. You’re leaving out and dancing around the commitment a person has to make in order to get all 10s. Would you call a multi-month commitment “casual”? Does this casual have an established guild or consistent group of players to get all 10s? If not then it’s pug life which, let’s be honest is volatile at best. Not saying it’s not possible but if it’s the pug life it WILL take much longer.

If the casual wants a dedicated group then it takes a commitment to establish themselves in that group.

It’s a business and as in every business they squeeze their workers as much as they can. If Blizzard can bring down their WoW department to 1, 2 guys, they’ll do it. You can feel how the devs try to do their best with the little they have. Back in the days WoW and Blizzard meant massive. There were big ideas, investments, they painted with a big brush. Now WoW it’s just millennials Farmville. Is it dying? No. But it’s not even expanding. Just the same iteration of things with new models every 2 years.

What are you committing to?

Well, for the pug life player, it’s commitment to applying to 100s of dungeons or the commitment of putting together a group. The commitment of learning all the routes, important interrupt mobs of each dungeon, trash mechanics, when to use defensives, when to use CDs, boss mechanics and all this while in groups with randoms.

For a player that wants a dedicated group, it’s the commitment of actively looking for a group. I don’t know about you but I think it’s unlikely (not impossible) that the player will find a group they mesh with on the first try. How many tries will it take? Who knows but say at least 3. How long do they stay with each group before they decide it’s not working out or the group decides it’s not working out. Unpredictable, but that’s still a commitment. On top of that everything I said about routes, mobs, mechanics, CDs, defensives, etc. still stands.

Either way it’s a massive commitment. That’s what you’re not seeing.

That is such a loose interpretation that making alts to gear up also counts.

How so? My example is based on the casual player only playing one class. This isn’t taking into account any other activities they may want to do.

Do you have an established group of players you raid/M+ with? If so how long have you been playing with them?

Maybe firing all of the QC testers and the releasing halfass tv dinner style patches.

WoW is a 20 year old game with a pretty decent playerbase still to this day, higher than every other major MMO, in a genre that’s been dying for over a decade and hasn’t seen any new major releases in years.

It’s doing fine, and it’s the casuals that are keeping the lights on. You should probably thank them.

Everything is dying from it’s birth.

Death is inevitable. It’s all about delaying death and enjoying life. Not achieving the impossible: immortality.

I’m not vain enough to think I know the problems of a game without any knowledge and data that the game devs have. Like the handful of armchair devs in these forums who think they do.

I know how to use mine but apparently you don’t know how to use yours.

Contectually casuals are casuals regardless of their income. Just like a mythic raider is a mythic raider despite their failed and successfull keys and so forth.

So nice try, learn to try to insult someone better next time, that was weak.

Oh look and that’s from a hidden profile. Yeah your opinion in nothing to me when you are hiding.

While blaming the “casuals” for making the game worse is the thing right now, bear in mind that work/life balance is important.
I have been playing since the beginning, logged in thousands of hours, and have a job, family etc.
What keeps me playing is the ability to level up and enjoy the process, without having to deal with groups, raids, etc. I deal with people all day long, and sometimes, I just want to run around killing things and not be chased into a dungeon, raid or guild to do this.
I don’t get on here to complain, I don’t get on here to snivel and whine about how the game is. It’s not me.
If you don’t like it, don’t play. Use the sub money for something else in your life. If this game IS your life, you really need to touch grass.
All this complaining does is bring the game down. The gameplay for me is perfect. Been doing it so long, all the “new” changes aren’t that big a deal.
In closing, quit complaining, play the game for what it truly is: a game, and please try and have fun.
As a “casual” that is why I buy the expansions and pay the sub: Fun

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