It's the economy

Carville was right :slight_smile:

Of all the things that people say ‘ruined the game’ the one thing that tore apart the experience more than any other was the economy. There are three things I can see that undermined the strength of the economy, and I’m seeing people asking for some of them.

WoW Token. This really can’t be allowed to happen. There is no sensible reason to allow retail to inflate the costs of things in classic. If people no longer have to invest time in classic to purchase things in class, it just becomes a dumping ground for 15 years of bad economic management. Regardless of the exchange rate, any gold influx devalues the time investment of classic players. No free rides. Everyone who plays classic pays for classic.

Guild banks. We can all agree that guild banks make the game more convenient for raiding and guild management, but the consequences of having extra free, shared space to store items means that active gathering and production is discouraged. Rare or uncommon items and materials become common if they are allowed to linger forever in an inventory somewhere. Keeping guild banks out of the game keeps the economy fresh and greatly postpones the time when the economic growth stagnates, and stops.

Vellums. I despised enchantment as a profession because in order to recoup your investment you needed to advertise your skills. You needed to participate in trade chat to sell your wares. When vellums were introduced that chatter stopped and people sold scrolls on the AH rather than advertise them. This had three negative effects: The economic benefits of enchanting were redistributed from the actual enchanter to the enchanting supplier (disenchanter), social interaction was not required to acquire enchants, and the trade chat channel became fallow ground that became infested with spammers and racists.

Many of the other conveniences (that I admit I’d enjoy) like AoE looting, LFD, free respecs, etc. are not only unauthentic, they have in their own way harmed the economy and undermined every reward in the game.

Please keep Classic classic, and preserve the value of the time people will invest in it.

[Title edited by Forum Moderator to remove toxicity.]

37 Likes

None of these things are going to be in Classic WoW.

We have a new wave of players asking for the exact same changes the last 10 waves did, but Blizzard has been fairly committed to the game itself being as close to Vanilla as they can make it.

29 Likes

+1

+1

Not to mention, part of the vanilla experience WAS inventory management. And this wasn’t limited to the user, it dealt with guilds as well. No reason to add them besides “BUT I WAAAAANTTT ITTT”.

I will disagree in a sense that I don’t believe that these things were THE thing that kill WoW, as I believe once tokens came out the game was already dead and guild banks were fine for the TBC/wotlk gameplay. But I do agree they are still trash.

4 Likes

lol so tru
(10 characters fluff la la la screw flanders)

2 Likes

I agree linking the two games tokens would be bad but what if the tokens were special classic only tokens? In theory if the servers are up forever won’t 1.13.1 need some sort of extra gold sink so the inflation doesn’t run rampant?

Nope. Daily quests are what caused the rampant inflation, not the token. The token does NOT ADD gold to the economy.

Wrong again. Guild bank tabs cost far more than individual bank slots on your banking alt. Now the free money that the guild bank gets every time you loot a corpse on the other hand…(assuming thats still a thing. It was a thing in cata, not sure about bfa)

Um, what? You cant make an enchanting scroll without, you know, enchanting it. So the enchanter is still making the money

6 Likes

Wrong. The behaviors added to the game because of the token add in more gold.

8 Likes

Ok…

Wow token didnt introduce buying gold, there will be people doing it regardless of whether there are wow tokens…, wow tokens do not increase gold on the servers.

Guild banks do not give that much more storage, have a cost unlike alt banks which give you plenty of space. They also reduce account sharing and ninjaing of guild items…

Vellum was not the cause of chat spamming, cause there was plenty of it before vellum was added. So enchanting gets to be the only profession that cant sell its stuff on the AH…

Your logic is quite flawed…

4 Likes

And how would they be adding in gold if there were no repeatable quests, or gold from running LFD? You’d have to kill mobs for just gold and vendor drops, just like people did in vanilla.

They will kill more mobs, and sell more itens because a lot of guys will sell token for skip 100% mount farm and others 15 farms that have in vanilla, so all those guys will have gold for buy anything that they want without any farm adding demand without modifying the offer. According to Ludwig von Mises, when demand rises up and supply stay same the price of those things will increase and everything will get more expensive because that f#$@ S%&$ of token.

3 Likes

You really have no idea how vanilla works do you?

You really don’t understand how much gold you can make doing that…

Daily quests did contribute, but farming mobs get you just as much if not more gold. Dailies were limited to like what? 20-25 a day? Each gave around 10g. So 200g-250g was average a day.

Farming mobs in vanilla I can make around 100g an hour.

Irrelevant because the price of the token is not static. The value of the token would be worth a variable amount of time farming. If everyone can farm 100g/hour, then the price of the token will reflect that.

Let’s say, for instance, the economy decides that the price of a token is worth 1 month of farming effort. If everyone can farm 100g/hour (average), then the price of the token is 72000g. Of course, no one can farm 100g/hour 24/7, so that’s not a realistic estimate, but it still gets the point across. Ultimately, the price of the token is based on the amount of gold in the economy at any given time vs what amount of gold people are willing to spend their $20 on.

Tokens don’t dictate the economy, they become a part of it. Games have been doing this for years without any real effect on their markets (EVE comes to mind). As long as there is never a way to buy gear with cash, then it will ALWAYS be controlled by economic factors.

1 Like

Irrelevant to what? Do you understand what we are talking about?

Tokens create an incentive for EVERYBODY to farm 24/7. And it shows on retail. Without the token, after you reach max level with all your gear, there is no need to put gold into the economy. With tokens, everybody essentially becomes a gold farmer if they choose and gold gets created in mass because of the incentive of blizz money.

Oh, and btw… people can farm 100g in vanilla 24/7 if they so choose. This is because the only thing holding back your gold per hour is the instances you can have up per hour. So if a mage wanted to farm 100g an hour all day every day he can.

Absolutely this!

2 Likes

Well ya everyone is a gold farmer except those people who now no longer have to farm that gold because they can just buy the tokens… which happen to be bought at the same rate they are sold.

Of course I do…

So your complaint is that more people will be playing the game more often? I fail to see how that’s a bad thing.

Just no. Gold doesn’t get created “in mass” because it is limited by in game systems like spawn times, lockouts, PvP and human capability. What you’re saying is the equivalent of: I don’t want people competing in my server economy. Because that’s what more people farming gold would lead to, more competition. It would actually work better in Classic because of the limited farming spots on a server/no sharding.

More competition for farming will create more content and reduce prices.

No clue about the other stuff but the point about guild banks makes little sense to me. How do they discourage active gathering and production anymore than alt characters made solely for storage?

2 Likes

And the incentive for free gold also brings in people who would have generally stayed out of the economy and done nothing. Now they are like “oh wow a way to get stuff and I don’t have to farm? Count me in”

Let’s not act like illegal farmers generate near as much gold as the whole population of wow could from tokens.

1 Like

If you really came to that conclusion even after quoting what I said, you really need to go back to school.

I found the guy who doesn’t know how to farm gold in vanilla everybody!

Gold IS created in mass and it is NOT limited to anything besides the instance lockouts per hour which normally don’t get in the way because if you’re clearing your farming route of 5 instances in under an hour, you are missing something important in those runs.

But seriously you have no idea what you’re talking about so just sit this one out bud.

Then it’s the behaviors (that can be performed whether there’s a token or not) that (legitimately) add gold to the game.

I’m not for any of these changes, by the way (although I wouldn’t fuss if banks were added). But this is the first discussion I’ve seen on vellum, and it’s against. lol