Yes, Yes, Lets nerf content because it doesnt appeal to me.
How would you feel about m+ in a vacuum like pvp is? People already get dungeon bis incredibly quick. Having it in a vacuum doesnât effect the top whatever % or the low whatever %.
I think they can do that for raiders if they dont want to farm gear from mythic plus.
No, Iâm pretty sure that was just established as a poorly tuned raid that anyone steamrolled and nothing to do with m+.
People whose primary difficulty is higher than that, sure. We roflstomp normal & heroic at the start of every tier, very quickly. But thatâs because weâre a CE Mythic guild.
I know plenty of folks who struggle for weeks or months with Heroic raids.
I know people who struggle for months with NORMAL raiding.
Everyone has an appropriate difficult for them, and anything lower than that will be easy. But that doesnât mean itâs easy for everyone.
Sure give me 20ilvls or whatever it is over Raid gear in M+. Iâm honestly never looking forward to time when BiS anything drops in raid
Thatâs a common misconception among people who canât put 2 and 2 together.
As long as you can buy gear off a vendor, and you can upgrade your gear to 310 ilvl.
I mean the only way in theory this would work is if they somehow separated m+ and raiding but that wonât ever happen, so we will always have this issue with gearing between M+ and raiding.
i bet you like the top whatever% of players just want to be in bis right away so they donât have to farm it for two weeks so they can push higher keys earlier on, like this season was.
Not necessarily, it would be very easy to equalize the systems. Blizzard just wonât do it because M+ enthusiasts would complain.
I wish this was a thing, as some one who only does casual M+, I would love this.
The same applies with dungeons though. You can carry people in both dungeons and raids with more experienced people.
Dungeons are just more accessible. Raiding often takes a schedule to get everyone online. And depending on playstyles can lead to much suboptimal strategies. You get to practice the dungeons more just cause they are more accessible. Raiding is just more of a niche activity in comparison.
Youâre ignoring all of the things that M+ has handed to it on a silver platter to make it the biggest gear gravy train in WoWâs history.
I think you have it backwards. If the only source of gear for a normal or heroic raider is raids, with the current drop rate, you have already invalidated them. Next to no guilds are going to raid normal if they do that.
Why would m+ enthusiasts complain? Regardless of what ilvl gear we have, m+ is literally ALL a relative system.
Whatâs the best ilvl we have rn? Whether itâs 304 or 404
And how far can we feasibly push a key, whether thatâs a +20 or a +40.
Because M+ is living on easy street since it was introduced.
Refer to this please
Yeah, but itâs not like you can upgrade gear past a certain level for several weeks after raid unlocks. And at the start, youâre capped at what, around normal raid ilvl loot? And youâre saying a normal raid is tuned around a 278 item drop from its own difficulty?
m+ could be in ilvl 1 gear or ilvl 10293821093 gear the end result is how far can i push the key with what gear i have
Ehh you have to do 16 dungeons to get your full score, Thats like 40-70 boss kills. And you probably repeat difficulties a bunch.
Raiding is 10-12 boss kills a week. Or more if you run the other difficulties.
Raiding has access to high power budget items and bis pieces for the whole game. Legendary bow for example. And many bis pieces come from the raids as well.