So you’re saying lines of code can’t be changed? Hence something you can add into your inventory or have to begin with?
Not sure where you extrapolated that from what I posted.
We have been told from the beginning we are getting Classic not vanilla.
Classic = vanilla + modern infrastructure + Blizzard polish.
If they choose to not go back and rework itemizations for every item across every patch. So be it. That’s what Classic will be then - non progressive itemizations.
They’ve also said as true as possible, when you make big changes that will distort the game enough to where it becomes something far from being true to something is then you’re essentially selling a pepsi as if it were like a coke. It doesn’t have to be the exact same, as i said in OP that if they’re going to do that they should also compensate the changes to make things even. The guy who argued just for the sake of shutting up opinions thinks we shouldn’t be allowed to do that. I simply said no to that and gave a fair approach of adjusting the changes to at least make sense. Itemization is VERY important in all games, especially in games like vanilla. It will make some pieces of gear far more valuable than they should be. This has been a thing tested numerous amounts of times in private servers. I get that people don’t like private servers as examples but it’s data one shouldn’t forgo simply because it annoys them.
Come P6 Classic will be as true as it gets. Are the content phase differences going to alter the “experience” that much?
Doubt it will be as impactful as some want us to believe. Specially if you consider then end result (P6) will be correct.
But with 1.12 itemization being the end goal either way…what’s really the issue?
They don’t have it in the fridge. And Blizzard doesn’t have the database details for patches 1.1 through 1.11. They can’t give the full data without guessing.
See above. Its not just a difficult path, its a path that requires them to fundamentally change the fabric of the game, because they have to guess at all the internal values which can dramatically unbalance systems.
There comes a point where you have to say “Ok you’ve repeated that we’re not getting it a dozen times. I guess we’re not getting it.” Something the AV crowd need to learn.
There’s stating opinions when the question is still in flux. Then there’s whining about the outcome after all the horses have run. Blizzard is probably almost finished the dev work for the launch at this point. That’s why they can state what we’re getting, with confidence. Starting an entire balance cycle at this point would dramatically delay the game.
Impossible to get r14 weapons on launch. Minimum 7 weeks to get r14 and thats if you max out (23000) honor each week. Also, honor system starts in phase 2, wothout BG’s… so pretty much impossible until phase 3, and even then only .1% will be r14. At that point, it wont matter what they have equipped because you are getting stomped into the ground by a superior pvp player.
Please stop with the nonsense about pvp rewards screwing up the itemization, it is a matter of mathematics that wont let it happen.
Just for future reference.
The issue is that’s basically saying the first few dungeons and raids should be completely negligible. Those changes were for pretty much towards the end of vanilla . A true experience would be you flip a switch to change things when time deemed it appropriate. Sure it’s not the easier approach but it would be the more authentic way of doing it. If not, how about we meet in the middle and make content a bit more difficult to not feel the item changes much.
Vanilla content was never difficult… we were just noobs.
It would be destroyed whether or not they do this
Dr Thunder
https://www.walmart.com/ip/Dr-Thunder-Soda-16.9-fl-oz-6-pack/32358908
(Notice that Dr T is no longer for sale either)
Thanks for the update! keep em coming!
I kind of like doctor thunder, and yes, it is still for sale, just not that particular 6 pack bottles.
That’s the beauty of code, you can do it effectively giving you unlimited ways of having “inventory” for something. But if you don’t do it then…===> Refer to Chromie quote
If this is true, then it’s exactly as chromie said.
“someone once said that you can’t go home again, but they lacked vision”
Lacked vision indeed which isn’t good and this shouldn’t be silenced and brushed over. It’s a sleazy way of handling things if so, build hype and expectations for the game, try to confuse your customers with lawyer like statements that don’t give you the full truth and when you finally buy in and play it. You’ve effectively wasted your money but have to accept it because you got tricked. These are sales and marketing nuances, those people you see whining are doing good by making sure that people understand what they’re buying into. What you’re doing is anti consumer. Why do you hate consumers so much?
That cant be entirely true.
Look at the one example they give.
That one item went through 3-4 different stat changes ending in 1.9. How is that towards the end of vanilla when it also received changes prior to that?
I’d argue the stats we’re getting are as how they should of been given the crappy stat allocation at the beginning and the numerous changes made through out while the gear fully intented to be “catch up” up mechanics as they put it, is being gated as it should be.
Shhhhhoooooooooosh. It’s less funny if you bring outside info like that
The end result is what I’m most concerned about, and it sounds like it will be almost entirely authentic (aside from the limited loot-trading and some more minor things).
PvP gear won’t be in Phase 1… so why would that make MC easy?
I think you’re mistaking code for database. Blizzard has said they’re not going to guess. You’re demanding that they guess. Balance is bad enough in Vanilla, without Classic becoming a new rebalancing act.
You have been heard. The community has been heard. Blizzard is listening to all the voices out there.
Putting your misappropriation of the Chromie quote aside, your issue is that you aren’t getting your way. There’s a big difference between being one loud voice, and choosing what is best for the game as a whole, balanced against company expectations, balanced against the reality of data available. You aren’t taking the whole picture into account. None of us can, because only Blizzard has all the data. The difference between you and I, is that you are not listening to what they say even though they listen to what you day. Dialogue is a back and forth. Otherwise its just an angry mob.
1.9 had a lot of changes that needed to be adjusted for that patch. Hence why you flip a switch to change things when deemed neccesary.
You’re talking about the start of the game where those changes weren’t necessary at all the only thing you need to worry about at the start were stupid bugs like charging and blinking through the world or deciding if rogues should still front back stab or not. Gating changes would be a good thing for vanilla since you’re effectively trying to remake experiences. Where as now people hate gating but that’s simply a difference in the times.
Imagine playing a recreation of vanilla getting patch cycles as they were back then without bugs? Wouldn’t that be something? it just seems lazy and i get that there’s a time line but what would be best for a authentic recreation, and that’s why i can’t agree with the changes because i’d hoped for an authentic experience without bugs like they’ve been selling which it seems like they’re not and i’m voicing that concern. Worst case, i won’t play it’s not the end of the world, but if my voice could change things then i’m not holding back.