It took almost 4 months for Blizzard to explain Island Expeditions

“Didn’t hit the mark exactly” is the problem lately. You missed the whole target and were using a potato instead of an arrow. Blizzard creates their own problems and then doubles down on the problem out of arrogance and an inability to listen and evaluate player criticisms.

My sub expires on January 9th, and I MAY come back sometime after 8.2 if there is a reason for me to play.

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Maybe someday they’ll explain exactly how PvP ilvl scaling works!

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Another major problem with Islands, and I say this as a player that actually enjoys islands, is that the event triggers way too late to be meaningful.

Too many times the invasion occurs when the island is nearly over and after killing a single invasion rare the match ends before the team can even loot the chest by that rare.

Start the invasion at 50% or even 40% completion so that we can actually experience it.

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Man it’s about time Blizzard starts fixing this content. With all the bugs and glitches it felt like they did not even beta test it.

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This is so true. The event needs to be the second thing that triggers. Leave the azerite elemental (which is boring and always the same) until last.

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This is pretty low for them I think. They intentionally left the mechanics all cryptic because not getting the desired loot would squeeze more attempts and subscriptions in the process I’d imagine.

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It’s not low. It’s utterly normal to not reveal how everything works.

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For most of the past 14 years I’ve felt that Blizzard was smarter than me. Not necessarily in making a game for my tastes personally, but in understanding a wide and diverse audience and finding reasonable courses of action for the greater good.

This fiasco and too many others are starting to change my opinion, and as someone with experience in running teams and development projects, I’m really curious about what’s going on culturally and with their design and release process. How are all these decisions that confuse, alienate, frustrate, and turn off players getting out the door and then detected/understood/fixed only months later?!?

I feel like years from now there will be a case study on this chapter of Blizzard’s history at some business school, but it will take a long time for all the facts to come out.

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And who said they had to at all? There’s nothing wrong with a little mystery in a video game

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So, if I’m reading that thread correctly, instead of targeting “X mob” to get a chance at “Y item” now the whole thing is completely RNG?

If that’s the case I’m a little unhappy with that change. I’m really starting to dislike how they keep finding more and more ways to incorporate RNG into the game.

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Context and audience expectations have a lot to do with that. Mystery in a single player immersive story game is fantastic, while suddenly inserting new mechanics into say a FPS shooter that are so obtuse they basically make your rifle feel broken are not.

Tastes may vary but I think the evidence is clear at this point that to too many players, islands felt more like the latter than the former. They felt broken, so they effectively were broken. Further more, since they must be done in groups, and are timed, the chance of any one player getting to explore and investigate is unrealistic.

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Maybe it’s just me but I have a hard time believing many people find it fun that something like this is “mysterious”. You guys are just really bad at communication, that’s what this boils down to. lol

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Oh yeah that’s totally how I feel about all the RNG in the game let me tell you…

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See, I can appreciate what you were going for. We were all hoping for something mysterious and open-ended to begin with. The problem was that it came wrapped in a race that punished you for actually exploring, or really doing anything other than zooming between blue diamonds on your map.

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The incoming changes make this addon defunct in the next patch.

People are very busy telling us to vote for them on an awards show. Or posting in a gnome thread.

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Unfortunately so. Now it’ll be treated as M+ and folks will complain about the pace being too fast.

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Mysterious as in solving a puzzle for a mount or pet… sure.

Mysterious as in ambiguous, unexplained loot system for repetitive queueable content? I think that’s a little different.

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It’s par for the course with this expansion.

Now, get to it! The azerite is waiting for you!

YEah I’m pretty sad, put a lot of work in it :smiley:
I dunno if it’s just me, but it feels like the loot in 8.1 is now completely out of our control and fully rng.

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