It seems that Blizzard wants to impose resilience on us again

It seems that Blizzard wants to impose resilience on us again. It seems they didn’t understand that resilience was what killed WOW Classic. What do you think ?

7 Likes

I wish. Resilience was great. The game suffered greatly after its removal (and the brief advent of PvP Power).

Damage in SoD needs to be taken into consideration. We’re dramatically more powerful than classic, but don’t have substantially higher stamina pools to match. Something needs to be done about that. WSG’s damage reduction aura is one solution; if anything, I think it – or whatever solution is devised – should apply outside of it as well.

18 Likes

What killed WoW classic was the boosting meta, and the industrialization of the game by gold sellers, causing people to not play the game anymore. They just paid for the boost runs to save time, resulting in regular players not being able to pug stuff, because everyone is just buying boosts.

But don’t take it from me. Take it from the top Classic guild that has been playing on private servers for 20 years that quit Classic citing the boosting meta as the main reason:
https://www.dexerto.com/world-of-warcraft/wow-guild-apes-worlds-first-ragnaros-quits-1650090/

14 Likes

Resilience killed Classic? Are you kidding me?
Heaven forbid that you can’t raid your way into globalling people in PvP.

14 Likes

Curious why people hate resilience so much. I didn’t seriously play anything past few months into OG Vanilla so i really don’t know.

And I came back briefly for Classic vanilla and half of Classic TBC

We do.

BFD gear effectively bump u up from 700 - 900 hp to 1500 hp.

2 Likes

The only thing I can think of is that it means their raid gear doesn’t guarantee immediate killing power in PvP. It was a welcome change in BC and was considered necessary by the playerbase well after BC. And if they make Resilience a BG-only thing, raid gear will still outshine Resilience in WPvP, much in the way that raid gear outshone PvP gear in WPvP other expacs.
The biggest drama I remember around resilience is when DoTs were affected by Resilience circa 2.4.3, and even that was mostly from Spriests, and the locks after Kalgan announced rather callously that he expected to have his S2 mace by the end of the week.

I really liked the PvP sets with resilience in WotLK.

The problem with this argument is an assumed premise. If the devs had avoided the massive damage inflation with the new abilities it wouldnt be necessary to introduce resilience or inflate HP. They could have introduced lots of new abilities without tripling the damage most classes do at this level.

What they need to do is TURN DOWN the power of runes.

3 Likes

I think, of all the things that killed WoW Classic, resilience wasn’t even in the brainstorming page.

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resilience just further compartmentalizes the game into smaller boxes. there should be gear gainable in pvp and gear gainable in pve. both should be valuable and usable in all aspects of the TOTAL game.

make the game a complete game and not a series of compartmentalized activities…

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It’s reality. Developers obviously aren’t keen to reduce the overall power of runes, let alone in a PvP-specific manner.

Resilience isn’t going to happen either, mind, even if I am a fan of it. So there needs to be a solution either via aura or itemization. Or everyone will continue to spontaneously combust to raid geared players in WPvP – actually, significantly worse so in further phases.

Never really seen a argument against resiliance except “I dont like it”

Where is this info?

PvP stats would be nice. Separate PvE from PvP so that PvP nerfs / buffs have no effect on PvE and vice-versa.

No! Absolutely not! Resilience is a terrible stat and needs to stay out of classic 60. It completely ruins the immersion of the game. Just scale down damage and boost how much hp you get from stam on gear.

I played all of TBC, did arenas got all the pvp and pve gear for every season. I still hate resilience as a stat.

Im fine with gearing from pve and I am fine with pvping for gear, but I am not ok with NEEDing pvp gear to pvp and pve gear to pve. If you gear through pve then you should be effective with the gear in pvp and if you gear through pvp then you should be effective in pve.

What resilience does is make it a mandatory stat to pvp with and a completely useless stat to pve with.

5 Likes

it’s not that they want to, it’s that they HAVE to. unless you want PvP to be a bunch of 1 shots :expressionless: this is the downside of giving everyone super duper OP runes. this is what you all clamored for. enjoy.

Resilience fixed vanilla meme pvp.

if you think resilience is good for separating pvp and pve content does that mean you arent gonna use professions in pvp like engineering since you have to use pve to get the materials for grenades? resilience shrinks the game

That’s the entire point and purpose; giving PvP players a separate gear track so they don’t have to do content they don’t like, and vice versa.
The damage from raid gear is flat out too high for PvP.