It is time to give us hard dungeons that have nothing to do with time

M+ is literally the only way you keep dungeons relevant because you can constantly turn up the difficulty setting

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Thatā€™s interesting considering raider.io tracks unique characters and shadowlands s1, and BFA seasons 3 and 4 all had comparable lengths.

With SL having over 8 million.

BFA4 having 7.6 million

And BFA s3 having 4.2 million.

BFA season 4 was the highest mythic+ participation ever until shadowlands. It dwarfed legion participation.

We are about a month into s2 and itā€™s at 1.9 million.

I remember back when finishing certain dungeons was an accomplishment in itself and difficulty didnā€™t matter like that.

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