I agree to an extent. My 2 BIG issues are performance issues with addons because i get mad error codes consistanly being forced to close cause the errors count up 14,000+ times recurring over and over. Im having to stop in raides and /reload or shut down the game to fix it. Have auto updates availabe aswell as check sites for then. No matter how hard you keep them updated. It just sucks.
Secondly. can we please get some mounts converted to dragon riding!?! I really want to go riding on some older mounts like the proto drakes or even regular drakes. Start small. Same 5 mounts with different skins and armor is kinda getting old.
I miss the old days back in vanilla,bc and wrath. Game used to actually be an adventure. Now its just grind and grind the same stuff. What I would do to go back one more day. Dont get me wrong its still good but I feel like the accomplishment aspect is no more. I just dont get the excitement anymore. Thats just me though.
LOL, no. Good luck with that. Blizzards standard UI and their long history of NOT updating the UI with basic functionality that should have been added 15 years ago means Addonâs will be a must for the entirety of the games lifespan.
Just as an example, Healbot as an addon just makes the game and playing a healer so incredibly more enjoyable and BASICALLY FUNCTIONAL itâs ridiculous. That the game hasnât added the functionality of something like Healbot to improve basic healer functionality over the history of the gameâŚyea itâs criminal.
So no, addonâs are not going anywhere because Blizzard does not improve the UI to make the game function optimally AT ALL and so addons are required to play the game well. The information and gameplay that addonâs bring functionally makes the game work, without them it would be akin to going from using macroâs and an MMO mouse etc. etc. etc. to being a clicker.
They canât ban addons until they drastically improve the UI. Either that or go back to 3 button specs⌠Also⌠they will have to change up how they build raid/dungeon fights.
I know people will clutch their pearls, but Blizz should at a minimum take a look at how XIV handles itâs encounters. At the very least to get a real grasp at how to have boss mechanics not either require a degree in astrophysics and artificial intelligence to understand.
It would help, as a minor example, if failing a mechanic didnât one shot you. At least not right away. The game makes it obvious you failed said mechanic, give you a debuff and made the fight that much harder until you learn how to not get hit with said mechanic.
Just outright killing the raid means the encounter is a wash and has to be restarted, which as weâve seen, just ended up into using addons to avoid it.
I read it, but the entire premise of getting rid of addons both are stupid, and makes the game harder for no reason. No lies detected in my statement. Note also, this is like the 1000th or so post about this since WotLK at least.
Not original and not even useful. Nothing stops someone from not using addons if they do not like it, but they have no right to ask it get taken away from others when they are left at a disadvantage in game due to their choice.
I mean, technically yes. But I was more referring to the design philosophy. Their encounters are designed in a way that every mechanic is clearly televised and avoidable, and wonât instant kill you if you fail it, so youâll organically learn what to do during the encounter.
I play XIV too and well aware of their addon policies and their uses. I also donât care.
I was just pointing out that Blizzard can learn at the very least from their design philosophy on how they design their encounters in such a way that addons are generally not required for them to even function. For the record im not saying make the encounters 1:1 copies of XIV, thatâd be stupid. But at least take heart in the design philisophy on how things are presented to the player, things like that.
What players do after the fact shouldnât be their concern, in my opinion.
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