“Since we first announced World of Warcraft Classic, we’ve seen questions about spell batching. While we never really eliminated spell batching in WoW, we did change how (and how often) we process batches of actions coming from players, so you’re less likely to notice that processing in today’s game. We’ve been working to ensure that in WoW Classic, the gameplay of activating spells and effects will not differ from the experience of playing original WoW.” - Kaivax
We did not want this. We wanted simply to be able to gouge a blink. That can be done with lower “batching”, instead of this atrocious 400ms batch window which we currently have. The game feels bad 24/7. From what I remember, it was definitely not like this back in Vanilla at all. Also, I think the batching is not even working right, something seems off.
“https://www.youtube.com/watch?v=S3GH5cWPFOE”
When did we ask for leeway? Was this even in vanilla? This is way too much. I remember being easily able to deadzone kite noob warriors, now I can barely deadzone a warrior. It also causing problems with dodging, I think it registers attacks from behind because my evasion works only when the enemy is standing still.
The game feels worse than nostalrius and other private servers. I was hoping blizzard would FIX the problems we had with private servers, not worsen them.
I am not asking for the removal of these mechanics, they have a place, but they are simply implemented too harshly. They need to be reduced. In my opinion, I think batching should be reduced by 75%, and leeway by 30-40%.
If anyone else agrees, please upvote this post and comment, get this thread huge to show support and maybe the devs will change something.
tldr: reduce batching and leeway so game becomes playable.