What are we going to do when we get to WotLK Classic, team?
Idk about you, but I’m personally dreading the LFD tools addition in WotLK. I think wrath era dungeon design coupled with the lfd accessibility was the turning point in wows history towards what retail is today.
So, the question becomes, do we continue with #somechanges, and just relive it, or do we pivot here from the path that retail went down, keeping the spirit of wow from being run over by “wrath babies”?
My prediction, based on the history of not only this unprecedented pre-patch launch and it’s microtransaction changes to the game, but Activision’s model as a whole, is that this pattern will continue to Wrath. There is no way that they don’t launch WotLK Classic, as they did TBC.
However, I don’t think the Microtransaction store will see much change from TBC Classic to Wrath. I think it will offer virtually the same thing. A boost, a deluxe boost, and a clone.
Once Wrath nears it’s end, I think that they will cycle it back to a fresh Vanilla iteration of the game. As long as people keep playing and subbing. I’m not sure that they’ll do a classic Cata.
Maybe to make Vanilla interesting this “3rd” time around, they will institute the retail graphics over it and make everything pretty. Who knows though. What we can inevitably rely on though is that Activision will continue milking Blizzards cash cow until it’s dry, dry, dry.
Wrath had the higher peak in subscribers, but it wasn’t cata that killed the game, just the inevitable slow rot of several wrath era changes. Dual specs killed off character identity, LFD undermined community. It was downhill from there.
I actually believe that LFD would be a godsend, at least for the leveling side of things. NO ONE runs normal dungeons, everyone is either boosting or being boosted or logged off. The content only serves those leveling up. LFD for classic dungeons and business as usual for TBC ones. People will still need to group etc but people leveling can grab some dungeon quests and queue. Doesn’t impact any level capped toons and eliminates the boosting for bought gold.
The ‘spirit of wow’ is a very nebulous entity and will mean different things to different people. Consider that there are folks who have indicated the so-called ‘spirit of wow’ has already been compromised by TBCC and not just because of boosts and the in-game store. I think that, once the pre-patch for wrath hits, there will be a significant amount of complaints about it in the forums. It is also my perception that, if the ‘qol’ changes that existed in wrath are unpalatable to some folks, they can always activate their TBCC clones and delete their wrath clones.
Wrath had some serious issues. The dumbing down of 5 mans and the LFD tool killing the community aspect being primary among them, but it also had some absolutely stellar points. The leveling experience and the wrath zones were fantastic. Raiding in wrath was great with the challenges for achievements driving the difficulty up and some absolutely awesome raid design. That and that wrath continued the base wow experience, without adding temporary power systems like many expansions after it. I’d love to play “some changes” Wrath.
I’m staying in Burning Crusade Era, mostly. (I liked death knights in their WotLK form and…that’s about it.)
(If they did take out the dungeon queue, I’d…still stay in Burning Crusade Era mostly, just slightly less mostly.)
They’d be insane not to make it an option. There are already way more people who want to stay in BC forever than there are for pre-BC. My biggest concern is that they’ll do stupid %#$* with Burning Crusade realms like they’re already doing with the Classic Era realms.
You mean like Wrath minus the LFG tool, dual-spec and stuff? That’d be cool, but I think there’s probably too many Wrath die-hards that would throw fits if they took that stuff away. If/when they do Wrath Classic, those systems will definitely still be in place, along with God knows what other nonsense they’ll add.
The Dungeon Finder was a blessing when it was first received. I met a lot of players on my server who suddenly wanted to jump into dungeons because it wasn’t a punishment and wait-fest to make a group.
When it went cross-server then it eroded that community feeling.
Same server Dungeon Finder = Good
Calling it now, they’ll use it to connect less populated realms before inevitably merging those servers.