Herbalism in TWW has been a much better experience than the one we had in DF, in my opinion. I wrote a very long post about Dragonflight herbalism, the trouble with Writhebark, the problems with the stats and trees, etc. I’ve been gathering in TWW long enough to really sit with it and assess how fun/not fun I find it, so here are my thoughts.
This was the old post:
Like my DF Herbalism post, this will be a long one. If you require a TLDR, this likely isn’t the post for you. I’ll break it up into headings, however, to make it easier to scroll through.
Mycobloom is a Better Common Herb than Hochenblume
It seems they learned the lesson because Mycobloom rectified the problems we had with Hochenblume in DF.
In Dragonflight, Hochenblume was pretty much worthless in the massive quantities of it that we had to gather in order to spawn what we really needed. Mycobloom is actually used heavily in many different professions, so it has remained constantly relevant and worth picking, even in bulk numbers.
This accomplishes something very important that never happened in Dragonflight with Hochenblume:
Gatherers actually take the time to pick the Mycobloom instead of passing it over, which means that the other herbs that can spawn on that node…actually do.
It’s rare to find a zone full of nothing but Mycobloom because we actually need it, it’s actually worth picking, and so the zone doesn’t get depleted of the more valuable herb while Mycobloom sits un-harvested. This was one of the major problems with Writhebark farming in DF, and we simply do not have that issue with Luredrop farming in TWW.
Thank you and well done.
The Mulch is a Lie
The mulch situation is a little bit infuriating, and to understand why it’s so infuriating, you have to consider what came before it and why the mulch feels like an insulting betrayal…because it’s a lesson they should have learned from Dragonflight.
Conversance was a knowledge wheel in the Dragonflight Botany tree that took 40 knowledge points and ostensibly gave you skill in harvesting the corpses of plant creatures alongside one point in Deftness.
After filling that wheel, you were supposed to be able to get elemental essences and useful herbs from harvesting plant creatures, but that was never the reality. Only rarely did you get anything useful, and it certainly never became a viable farming option. The entire 40 points was an abject lie and a total waste of players’ time and energy. At the end, you didn’t feel the harvest cast bar moving any faster, and the aforementioned plant creature harvest never materialized.
In TWW, they got rid of Conversance and gave us the Mulching tree in its place. Like Conversance before it, you fill the wheel with 40 knowledge points and each adds Deftness to your Herbalism harvesting. With Mulching, each knowledge point gave 3 Deftness as opposed to Conversance’s 1. That was well-done (credit where it’s due), but like Conversance, the wheel is still an abject failure.
As you progress through the Mulching wheel, you gain access to “better” mulches that ostensibly give you massive amounts (never specified with a number) of Finesse when used on an herb node before harvesting.
To make Imbued Mulch (the good one, the one you earn at 40 points) requires 4x Viridescent Spores and 15x Mycobloom. The idea is that you go to an herb node, use the mulch that required 15 herbs and 2-4 Sporefused nodes worth of spores, and this will get you a fat harvest with a huge finesse proc…except that it does not guarantee a finesse proc, and you almost never get one. Even when you do, that finesse from the mulch only increases your chance of a finesse proc. It does not increase the yield.
So, like Conversance before it, Mulching…is a lie. LEARN, profession devs. LEARN. I beg you. Don’t do this again in Midnight. Do. Not. Do. It. Come up with something worthwhile or leave it out of the Herbalism tree. Stop wasting everyone’s time.
Props for Cultivation
This one is another positive, in my opinion. The seeds in Dragonflight were not well-received and they were not fun to deal with. Finding the soil was hit or miss, and the specialized seeds were not fun to use. With the Hallowfall farm, the Rich Soil for seed planting was made into a community gathering place, and it has worked. It is brilliant.
Every time I get a pile of seeds, I go up there, and I have never been there alone for long. People come, coordinated or spontaneous, and we plant the seeds and harvest the herbs. It is amazing how cooperative, polite, and happy everyone is for this process, and it is honestly one of the most successful profession side gigs I have ever seen in this game. Open, social, community activity. And it works. It is a chef’s kiss. You nailed this part.
Well freaking done.
/salute
Overload is Terrible - The Whole Tree is a Failure
Overloading the Underground is the TWW counterpart to Dragonflight’s Mastering the Elements tree. In Dragonflight, finishing out the MtE tree meant a markedly reduced effect from special nodes and a larger yield of the rousing essences we got from them.
Overloading the Underground does nothing of the sort. We still get knocked around by Irradiated herbs and we still have the annoying green poofs when harvesting Sporefused herbs. It’s like the tree did literally nothing.
200 knowledge points that pile on finesse and deftness and skill points, but we get exactly the same number of essences as we did at herbalism level 1. Two. Hundred. Knowledge Points. That’s what goes into this tree. At the end of it, we get fewer bronze quality herbs from these nodes, but NO more essence than at the start. No hay nada, y’all.
Please learn. I am absolutely begging you. If I put 200 knowledge points into a tree, the experience of picking herbs better feel different at the end of it than it did at the start. It doesn’t here. The entire tree is a failure.
Crystalline Powder vs. Everything Else
Speaking of the Specialized Herb Nodes, the Crystalline Powder is not used in as many or in as highly sought-after crafts, so it’s essentially vendor trash while the Leyline Residue from Irradiated nodes and the Viridescent Spores from Sporefused nodes go for up to 200g per item depending on the day.
When you are apportioning these things for mats in various crafts in future expansions, please consider the value spread while you’re considering how to work the knowledge wheels for the gatherers of special nodes.
Conclusion
I honestly feel like TWW Herbalism is a massive improvement over Dragonflight. You got rid of the most demoralizing issues that DF Herbing introduced, and I think the dev team that worked on this should be commended for it. You got rid of the Writhebark nightmare and did not reproduce it in TWW. I see it; I feel it; and I appreciate it.
That said, you still gave us an entire specialization that does literally nothing for 200 kp. It was an absolute waste of my time. I can say that because picking special nodes on my main, who has 160 points invested in Overloading the Underground, does not feel better or yield more than picking those nodes on my alt who has zero points in the tree.
Fix it in the future. Seriously…work it out. We’re counting on you.
In addition - don’t do the Conversance/Mulching thing again. Just don’t. Stop it. Either let us do whatever the wheel insinuates we’ll be able to do or leave it out. No more lying about the cake, you feel me? It’s beneath you and we’re all sick of it.
Happy gathering, y’all.