Naaa… but thanks for not asking in a dismissive way (like some).
I guess what I’m saying is, if there is a timer, I’m not interested in groups that want to play “beat the timer” - sounds like a game show and I’m not interested. Yes I could do a group of “looking for peeps who don’t want to beat a timer, yada yada yada” I get it…
However, once they added the timer, the timer mentality will kick in. So what was something I really didn’t like has now insta-pot became something I won’t ever do, unless it is tied to flying.
I don’t do race through dungeons, raids or anything else. I don’t enjoy it and for some reason they (Blizzard) feels like adding timers to stuff some how makes it more difficult or challenging - it does not – it makes it more annoying, imo.
Those who like it - have fun, but I am not one of those.
Once I complete, I’ll be full time TBC and done with shadowlands until the next xpac maybe
it sounds like your best will be to form a “slow and steady” Torghast group with like-minded people. focus on bonuses and ignore the timer. you can get 4 or 5 stars this way!
You can ignore the timer completely. If people are rushing it’s for the same reason anyone would want to finish a Normal or Heroic dungeon as fast as possible. Not because of the score.
Like those people in Korthia who pop bloodlust and all their cooldowns when they get to a rare, while everyone else says to wait so other people can get there.
They want you to go super-fast, while not missing a single urn or mawrat, and mobs can only be pulled so far before they start running back, there’s puzzles you have to sit there and work out (hurry hurry hurry), I mean WTF is the point?
As I said. If they want to finish as fast as possible it’s because they are either mistaken about the score or because they want to gogogo like with a typical Heroic Dungeon.
If there is an audience who enjoys the scoring system, so be it, I wish them well.
But for me personally the entire concept of the score is like nails on chalkboard.
It’s a system that rewards you for not using powers that are the core novelty of Torghast, it encourages following a set of rails in an environment where the freedom of meandering discovery was the most fun part of the experience. It doubles down the “damage” of any little error moving or fighting or missing spotting something in the corner. It feels punishing, not rewarding, as though the end of the run is just a popup saying “whatever you were doing, you were trying to have fun wrong”.
(disclaimer: Torghast, in its original form, had largely exhausted its replay value for me so I don’t mean to suggest the scoring system has gravely damaged something I was enjoying … it more of a vague belief that the fun is in a different direction even though I can’t slap down a document laying a dream design I could guarantee the devs that I would enjoy)