Island Expeditions - awful experience

I hope they do. There is not much reason to play WoW on your free times. ANd the island expeditions feel like a waste of time; especially since Azerite is just around for the expansion versus a lasting reward like gold : / Your azerite will not mean anything in 2 years and that makes it feel bad imo.

Just curious:

Do you have the ship perk “get more doubloons from Island Expeditions”?

Oh, NM.

That is weird, I have 26 and have only done maybe 2? This is all before 8.1. I believe I had the ship perk before I did any. So it looks like I’d be able to at least get the hat very rapidly, but not if people are saying they are getting NONE.

The entire purpose of the RNG and every other crap feature that goes along with it is to increase participation in islands. This way they can point at a chart and say “see they like them”

2 Likes

The thing is, if the rewards were on a vendor and I got a guaranteed amount of currency from each IE, I would do MORE of them. I am doing all of the WQs and other content that reward the 7th legion medals because I want that mount and I feel like I’m making steady progress. I gave up on IEs because it felt like I was getting nowhere and there was nothing I could do to increase my chances.

4 Likes

That is the real problem, they assume it will increase islands played, when it really just makes you not want to do them anymore.

Well … RNG?

Island Expeditions are garbage tier content. Since the beginning of the xpac I’ve won 2 pets, 2 treasure maps for the mission table and 3 quests that reward some azerite.

My friend has won so many pets and mounts that she sends me all multiples. They’re a massive waste of time unless you have luck on your side.

THIS.
Seriously. I want to make progress on my goals every time I log in, 7th Legion service medals give me that progress. Invasion’s up? +5 medals, go get 'em. Emissary is Alliance War Effort and I’m 2k rep from a paragon cache? +20 medals, good job! It’s almost like players like deterministic, currency-based reward systems. Who coulda guessed?

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What really irritates me is that not only did normal pre patch seem to reward more than M does now, but that M now is giving abysmal rewards in all ways, and heroic seems to be doing better for me. i got TWO dubloons for 3 m’;s on my mage this week, and my other 3 chars i did islands on did h and got alot more. infact, one of them got like 36… just make them a win only condition to avoid afk farming them, and set a min of like 2 per normal 5 per heroic and 10 per m, or idk something else, and go with it and allow it to go as high as … idk as high as you want honestly, that albatross is 1000.

I agree. There is no reason why there cannot be at least a small guaranteed drop as reward for taking part, the same as getting a small amount of gold from a dungeon boss. Then there needs to be a chance of getting extra in the satchel.

Their ideas of reward-for-effort occasionally stink.

Yep, and not sure why it chose randomly to post that on my druid which is a measely 110, instead of this char, but it won’t let me change it so… gj on that user interface :frowning:

To late did blizzard learn that trying to cater to everyone means you cater to no one.

I was wondering the same thing myself recently tbh.

I firmly believe IEs were created as an experiment for the upcoming mobile version.

Srs.

I think IE’s should always reward doubloons if you win.

maybe something like a guranteed 5 for normal, 10 heroic, 15 mythic (or w/e). then if they want to add RNG to it (because we know how much they love RNG) they could put in a chance to proc more doubloons.

I agree with whoever said IE’s are more engaging than warfronts or invasions… but adding doubloons to EVERY win would be a huge improvement.

Pretty much. At launch, they hoped that by saturating island expeditions with rewards, and putting them all on RNG, players would be given over to casino-like psychological addiction. They’d always have one more reward to chase, to keep priming away at the place for those 1% chances at the things they’re after.

Not that this approach is new for Blizzard, but BFA really took it to a new level, and I think Blizzard underestimated the extent to which, rather than addicting players to chasing an endless series of RNG rewards, it actually just demoralized and deterred those players from participating further.

Island Expeditions could have actually been a pretty central plank in the casual day-to-day of the playerbase, and one that provided a satisfying return for time invested, if they had only been confidant enough to design it around deterministic reward structures instead of RNG ones. Their reliance on RNG here - and worse their continued failure to get off of it despite the constant feedback they got right from launch - really reflects badly on the BFA team.

3 Likes

I need people to vote on my question about Dubloons because I need the answer from Ion himself so I can stare at his smug little face and watch him try to dodge the question.

I want that awkward silence, this is your punishment, ION!

I’ve only been running them for a couple days now but I have actually gotten quite a few pets and plundered items, one of which I sold for 150k. Not too bad after all. The dubloons add up after a while. Like anything else, it’s a grind if you want the Albatross but definitely attainable if you set your mind to it like the Bone White Primal Raptor on the Isle of Giants back in MoP.

You must have good luck then and since you’re new to them you haven’t had time to hit insane droughts. Having run them for months, I’ve gone long stints with 0-1 dubloons and no other rewards. I still liked them after the first couple days too. Now though…

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Bear mogs on little people get a :bear::heart: