Is WoW out of touch with it's core audience?

For the last 12 years as an engineer.

And dealing/interacting with people for work is not the same at all as a video game.

Putting together people that map out every GCD in a 6 minute fight with people that don’t know that have more than 2 attacks isn’t exactly going to get them to get along. This breeds toxicity and frustration. Like when you get someone used to timing +20 keys in a +6 on an alt and there are wipes to easy stuff.

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Depends on what you think its core audience is.

WoW is an old game that’s refused to evolve its formula as trends in the market change and people have moved on to bigger and better things.

WoW is an objectively bad, tedious and boring game. Always has been, but it has brand recognition and a devoted audience of people who put too much time and money into it to just quit now.

The only difference between WoW now and WoW Classic is more carrots to try and keep me subscribed between down time. In Classic I do my tedious chores then go do something else.

In retail I do half my tedious chores then they tell me to come back tomorrow to do the other half.

I question if you really play classic much or organize groups when you think putting a group together in trade is this simple task, especially outside of prime time play hours.

I make groups all the time, and it’s rough. I’m basically moonlighting as a telemarketer with how many cold calls (messages) I’ve done to get people.

If I have 3 hours to play in the morning due to work, plenty of time to clear MC, what are my changes of getting a group together? It’s 0, I’ve tried MANY times.

Yes. I am not an Ogre.

I’ve had 10x more social experience doing M+ and arena in BFA than I’ve had in playing Classic since it launched, and Classic has no group finding tools whatsoever. Sitting here saying LFD is why the community is not the same is completely false and disingenuous.

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Link your toon on classic? I find this hard to believe. I never played vanilla and found classic to be amazing when it came to community and doing dungeons together and making friends.

I’m going to assume you’re arguing in good faith and that this was a misunderstanding between us. Casuals should not be in Mythic dungeons. Full stop. But the Hardcore players and the casual players need to interact somewhere IF you want a community. This isn’t an opinion, it’s logic. If the community remains divided, you’re going to have major problems, as we’ve seen. Reading through this thread highlights a few.

I meant linear progression (which I am sure you knew but chose to be pedantic).

And my point still stands.

‘MMORPGs can be a sandbox but they can also be be a themepark (aka linear progression game) or a mix of the two.’

So you still incorrect.

Thank you for your opinion.

But it too is incorrect.

WoW is a MMORPG.

Mythic dungeons are casual content and reward extremely low ilvl. The problem is the scaling of m+ dungeons and the time limit attached to them. I say remove the time limit all together to allow people to climb each week instead of being gate kept by an arbitrary time limit that doesn’t factor in peoples lives and living conditions.

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So what are you considering hardcore content then? Also, I’m not sure how a progression system is, broad-brush, colored as “casual.”

During the absolute beginning, yes it was great. But a several months later it devolved very quickly. As people started hitting max level it became more about go go go, than just enjoying the game.

Nowadays, I’m leveling my 3rd toon and the lower level zones are quite empty. Most people are at max level doing their guild stuff, and everyone else is trying to sell dungeon boosts, and other stuff like that. Very few people leveling in the world now and actively looking for groups

The Classic community is proof that dungeon finder is not the only reason why the game is less social. I’ve been playing since BC (I did not play vanilla either), and Classic is nowhere near the same social experience as BC and Wrath was. It’s not comparable. There are so many factors that aided in the death of the WoW community that pointing to one and saying its the sole reason is just factually incorrect.

Cross-server zones and the abolishing of exclusive PvP and PvE servers are on the top of the list as to why the game is less social, not LFD. I’m not saying LFD didn’t play a role in this, I’m saying it’s not even close to the main reason why the community is so different now.

Seeing the same names in the open world and in trade chat was always one of the driving factors in WoW’s social aspect. When you see different players all the time and the only way to see them more is to add them to your friends list, the game feels big and empty. Without exclusive servers for open world content and things like trade chat, the game will cease to have these tight knit communities, regardless of whether or not LFD is in the game.

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I think 2400+ in arena’s or m+ 18 or higher could be considered as hardcore. Mythic raiding and higher end content are just e-sports that’s not really fun to do.

I think the Developers are out of touch with the gold mine they are sitting on and do nothing to develop whats already in front of their face.

Imagine a truly seamless Azeroth? Holy moly that’d be epic.

What do you mean by this? I wish we had open world player housing. WoD’s “player housing” was absolutely abysmal.

Means you can travel from Kalimdor to Three Kingdoms without instancing, you’d go across the vast sea which has creatures and interaction in it.

Could be fun to captain a ship across the sea’s and come across random islands from the expeditions, that’s honestly what I expected from islands only for it to be a thing you que into and faceroll at launch and don’t even bother doing now.

Thats what I’m advocating for on the forums, it’d be superior content then Ions version of WoW is raiding plus some side stuff.

Shame they took the mmorpg out of WoW and replaced it with tedious boring grinds that are time gated.

Seems like every other gaming company a bunch of moraless businessmen flippin a beloved industry like its’ a cheap trick.

No passion for the game, Blizzard needs to separate itself from Activision and blackball certain businessmen from the industry.

Blizzard is activision. Don’t forget it.

I think it’s safe to say that every game studio hopes to be bought out after a certain point due to the need for cash and because of how hard it is to produce a good game. If you develop a decent game that can be turned into a franchise you can expand and hire more talent so you’re not struggling to get by. The down side is most studios are so short sighted that they lose control over what they once owned due to greed and empty promises meant to screw you out of your original IP because making anything original is hard, I mean look at blizzard games they’re all ripoffs of mods or other games.

A few examples would be blizzard,condor games,every studio EA bought and were then subsequently dismantled and destroyed causing the original talent to flee and the husk of those once great game developers to be puppeted around weekend at bernies style. I mean look at bioware. Making good games require funding and because of that you have to hire psychopaths like Bobby Kotick that are obsessed with money. They will ensure you constantly have a source of revenue even if it means ruining employee’s lives and mass laying off customer service employees while touting record profits.

There is good news for us decent people and that’s crowd funding! Or early access for indie developers, although sadly AAA studios are now using that funding model to sell unfinished games with the “promise” of one day finishing them, which will never come to pass because they already got your money. I mean look at Final Fantasy 15, the game was never finished and will never be finished. So any game that has a roadmap is most likely a scam and you should avoid them like the plague.