in order for the idea of the game to work everyone has to have a level of fun with out compromising the said experience. what it is basically worth to pay money for subscription. if you subscribe to a jack-off experience then why bother to play the game.
its important for classes to be balanced and basically fair for everyone to play. seems like rogues and shaman suffer the most. things should be equal in balancing with rotational management that lets players win.
does anyone ever try to play new classes with out min maxxing to win? wod had a nice balance for the spell books for everyone during that expansion.
everything that i have been reading for shadow lands seems to address these problems. so hopefully in shadow lands we will see improvement for the presentation of the game.
im going to close with saying that the fairness of other classes depends on the design philosophy. no one class should be dominant without having some equality in relations to other classes. i don’t think we should make classes completely counter the other but instead share abilities that makes up for differences. melee-range hybrid combat play styles ex… opposed to pure-melee, pure-range classes concept.
thats what was nice for rogues is that there was a hybrid melee-range combat play style. rather than just pure-melee pure-range combat style. it worked and it should return in shadow lands.
I disagree I think having broken specs (over powered and not ineffective) is the best for the game and to have each season having a new meta. We don’t all need to be god tier that would make for a boring game but we should all be viable, I assume that might be what you meant.
I’d rather have a much bigger toolkit and remove pvp only talents, it reduces average player skill but A LOT and for people that PVE you never get a chance to fool around with your “pvp” abilities.
In a perfect world we could have classes that counter other classes much like paper>rock>scissors type of gameplay but with how many classes are in the game now it’s virtually impossible. The better option would be to increase everyones toolkit so they could counter people with enough skill instead of dumbing the game down to the point of only allowing a hand full of abilities to be used. I think cata pvp was great and MoP had the best pvp of all of WoW.
I said i was turned off by Master loot for mythic raiding in the past. But because I don’t have cutting edge my opinion was invalidated? See the issue lol
Been away from the game since Wrath, curious how does LFR impact M+20 and your raid group ?
Was kinda looking forward to just getting to 120 and do a few of those to see a bit of the content before SL. I prefer social / guild play more though.
Blizzard refuse to match ghostcrawler offer from Riot. Now look at them, a superbowl like event every year and more and more people tuning in just to see pixel play. Thats Ghostcrawler.
It’s an AFK raid simulator where no one talks or tries to help each other. Boost a character to 120 and que for the final raid and when you wipe try asking why did you wipe or what are the mechanics for the encounter.
No one will tell you anything and if you do try to explain the mechanics people will get mad at you for explaining the content and think you’re trying too hard and would rather just keep wiping on the boss till you get max baddie buff stats to finally down the boss. LFR is a horrible experience and is far more tedious of a raiding experience than pugging through LFG. I really think we should remove LFR/LFD and just use group finder to party up, at least that way you’re having to interact with people.
I just want people to actually play the game again instead of putting people on follow and afking through an entire raid and watching netflix while you do it.
I honestly wouldn’t waste your time the current state of the game is absolutely abysmal and not worth playing, I’m spending all my time outside or raiding in classic WoW playing a kitty druid and I find it far more enjoyable than retail atm even though I’m playing a spec that shouldn’t be viable at end game, I’m still making it work.
They killed off guilds with LFR and later in WoD with garrisons no one needing a functioning economy because everyone could just farm their own herbs and ore so it removed guilds farmers.
It’s almost impossible to find social players in the game because all the content you need to do to progress is an e-sport so there’s no chill casual anything right now. The game is in the worst spot it’s ever been in, if you want end game gear you need to do m+15 or higher and an e-sport of a raid to progress.
We honestly need new methods of gearing that’s not e-sports related.
Shame they didn’t listen to Ghostcrawler about removing LFR. I miss seeing his posts and how the game used to be fun, blizzard’s fault I guess.
Hmm - not the case in any of the LFR runs I have done since I came back a few months ago. Maybe that was your experience, but it hasn’t been my experience.
Based on running 4 chars through LFR. Two Horde side and two Alliance side.
As a matter of fact, runs have been noticeably smoother the last 2 or 3 weeks.
My take:
LFR was not the guild killer in WoD. The guild killer was the garrison and all of the solo play stuff around the Garrison. As I noted in an earlier post in this thread. [1]
Along with the decision to nerf all legacy content to the point you could solo everything in game with the exception of the current expansion raid content.
This guild, when active in MoP, often ran LFR to bring folks up to speed on bosses/fights. We had a group of us that queued as all heals in SoO LFR just to help folks out and have fun. (Heal Team Six - lol) It was good times.
Not enough for Flex, or someone new, wanted to run LFR? Let’s get 4 or 5 together and queue.
WoD erased all of those players.
[1] These were casual/social/family guilds that would have between 40 to 60 people online on Sat/Sun doing stuff. WoD erased those and drove participation down to zero. Years later I can count the number of players still active on one hand. These, for the most part, were people that had played since WoW launch nonstop… right up to WoD.
We can at least both agree WoD killed guilds and drove a lot of people away with their mobile phone app of an expansion. I truly believe LFR killed peoples reasons to need to be in a guild and socialize along with the removal of server identity, there’s no repercussions for negative player behavior to keep people in check, look at classic, if you’re a scumbag there people will out you and you will be blacklisted, on retail however there’s no repercussions for bad behavior.
I also don’t support having people banned from the game because they said a naughty word. I think people are capable doing things themselves and don’t need papa blizz to step in, we all pay a sub to play the game and if people want to be a villain in the game then so be it.
They literally killed the casual game for so many people to chase e-sports, imo.
This is supposed to be a casual MMORPG and it’s been systematically dismantled and twisted into some e-sport. PvP doesn’t feel fun nor rewarding and neither does what little casual gameplay we have left, doing world quests aren’t fun casual gameplay despite so many people enjoying that system I find it absolutely abhorrent and has no place in this game. They’re literally like mobile phone advertisements for an area to do a quest to get a currency to increase X thing.
Do you think PvP players should have a path toward end game gear that doesn’t involve mythic+?
They’re bringing back PvP gear but I’ve yet to see tier sets or set bonuses. They’re making more gear set’s for sure instead of the bland one size fits all approach of BFA but we still don’t have set bonuses or any of the old carrots on a stick that made collecting sets enjoyable.
Same goes for PvP, the gear you get from PvP is equal to that of a regular mythic aka a normal dungeon from the games past and isn’t fair for people who want PvP to be their end game content. We shouldn’t be forced to do content we don’t like in order to progress.
I don’t think there’s a better system than talent tree’s at least so far. The tic-tac-toe choices don’t feel good and you only have one choice maybe two depending if you need aoe. It would be nice if you could build your character’s power through your talent trees.
I think it has to do with people not playing DnD campaigns or having love for that fantasy so now we get the abomination we have now.