Is WoW actually dead?

So you’re saying we need more busy work to do? Omg,on top of other stuff ? Is this a trend young folks have that there is never enough or nothing they desire fits?

From what I’ve gathered ingame and some minor community interaction, a vast majority of players are just here because this is the game they’ve been playing for 10+ years. There is a large crowd that has stayed since probably around Legion though. Look at everyones achievement points here in the forums. Tons of people you see are 20k+ - I have been around since vanilla and i am at 14k hehe.

Except when games switch over to F2P game models, people constantly complain about the monetization. At the end of the day for a live service game to continue running, continue patching, continue releasing new content some for of money has to come in. It’s estimated that there are roughly 2.5-3 million active players a month. If the current monetization method is still working, why would they switch over? If you run out of content to do you just unsub and wait for more content to come out.

I was pointing out some generalizations as to why it feels like there is less players to the OP. My personal opinion is kinda irrelevant when it comes to others. I like borrowed power, many people don’t. Doesn’t mean I have to sit here and argue with others - we don’t design the game and one persons views do not reflect the entire community.

But yours is a window and I want to know what’s in that space. Is it becuase people get bored from the content and that every 4 months it should add another content to the game? From your opinion?

There is nothing wrong with borrowed power other than the means they make of acquiring it and how much of a grind/requirement it becomes to do content. Corruptions was actually a pretty good concept. All other forms of borrowed power was a headache and very time consuming.

I too ,a little spice in a dish make it taste different and over time people might like it.

What’s a ‘forced’ community event? As opposed to an unforced community event?

Otherwise, I have no idea what you’re talking about. Val is packed full at almost all hours, and the trading post was crashing Stormwind on my server when it was released, and I imagine it will be similar at each new month.

Its not dead but removing a bunch of servers would help congregate people.

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These “communities events” are very boring once you done them a feww time. Most people dont really need to do them anymore. I guess people only when wq reset now

Like I said in a post up there, I’ve been around since vanilla - I have seen this game transform into what it is now firsthand. Is it a bad game? Absolutely not. When MMOs first came out people just felt different, it was new. The concepts and designs of old won’t work any more. I don’t have the answers, and I don’t want to write out an entire essay thinking about it either. As to content updates, I feel like they should be seasonal as in the seasons of the years - roughly 3 months any longer and that repeated content will get stale. Before I actually start writing an essay I will just throw one point out there - I have been traditionally a PVPer, PvP has changed drastically into what we have this expansion with everyone having tons of CDs tons of answers and counters. This leads into some poor design issues and almost constant frustration in higher levels of PVP, even at lower levels as well.

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I dont even WQ.
Farming reputation feels completely optional and pointless.
All these systems only feel like theyre for the first 2 weeks of the expansion/tier.

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I fully agree with that haha. Thats why I haven’t really touched them.

I only farming rep so I can do all the story chain. I never like farming rep any, it is chore. Thank god, I am 500 from unlocking last quest chain, then I am done

I haven’t liked it with the current iteration of it so much that I told myself im not even going to do it for the story. I will wait for a catch up mechanic because thats the last thing I want to do when I log in.

Thank you for you insight, and yeah pvp has changed I don’t think it would get better but maybe one day it would be reworked some how.

Maybe. I don’t have my hopes too high for it. You are most welcome. PVP has been some sort of weird experiment since after Mists of Pandaria - went from the slog that BFA was to nearly every class having some sort of one shot gimmick, constant crowd control and just random damage from nowhere that makes you want to rip your hair out as a healer that was the endish of SL and is what we currently have now.

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Blizzard absolutely decimated their world feeling alive by breaking it up to normal server, warmode on, chromie time, chromie time warmode on. Then add layers of phasing and then layers of quest phasing. Makes farming on RP servers amazing but at the cost of going hours without seeing another living soul.

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I don’t know if it’s dead, but it’s certainly confusing, at least for me. I just got head gear with a Tinker Socket on it. I’m engineering and it took me about a half an hour to figure out what the F a Tinker Socket is. Wowhead, etc. only referenced it but after serious searching, finally figured it out.

There are so many “systems” for lack of a better word, without a lot of explanation on how to get started with the massive things we have to do to get leveled and compete with others.

A new player, meaning a brand new player not someone who stopped for a while then came back, is going to be very confused about what to do. This might be another reason the player base is shrinking.

Or, I’m just an idiot who can’t figure this stuff out and I’m ok with that too if it’s true.

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That’s different from now because???

Pretty sure I could make a rap of the toxic monetization tools in current game, from token feeding Shadowlands legendaries to igs exclusives. And there’s still a sub too LOL