Is this class tuning a joke?

It doesn’t double-dip if that’s what you are asking, but it buffs echo of light by extension of buffing your base heals.

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“and feedback from players on class performance.”

gets 2 lines of class changes

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Lame buff.
It’s great for PvP, not hitting the issues for M+

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Don’t worry, it’s probably almost time for another paladin re-work.

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At this point they’ll never buff COH or POH to be competitive in M+. Could you imagine the notes? “In order for priests to be more effective AOE healers in m+, we’ve buffed prayer of healing and circle of healing by 400%”.

The flash heal buff makes no sense right now. Will be helpful in season 2 once our tier set is gone but why not do anything to make our AOE healing better? I’m just at a loss.

The DMG buff is fine, but we could use a SWP buff too to help in single target. Its DMG is so bad I don’t know what happened to it.

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PoH and CoH aren’t effective group AOE heals even if they did buff their healing.

Archon Halo is a proper step in the right direction because you push a button and for 15s your group is being passively healed without you needing to do anything at all. They need to lean more into this because it’s the perfect balance between giving you Disc-like damage/healing without making you Disc.

Even though Halo is strong: it’s still a poor mans version of Disc’s power word radiance and atonement healing. Disc is just vastly superior at group healing and your cooldowns reset every 15-20s. You can keep a 80%+ uptime on atonement for the group and just cruise control through all the AOE healing checks that Holy has to really work for.

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As in Prayer of Healing would be doing things over time? If it’s more useful, it’s bringing down the CD on Holy Word: Sanctify. If Divine Word: Sanctify is more ‘useful’, there’s that. But how does this translate into changes to PoH (and CoH) itself (out of curiosity)?

The issue with Sanctify is it only works if the group is stacked and that’s not always the case in raid and M+. For PoH to be effective it would have to overall do 2-3x more overall healing then a cast of Flash Heal.

Blizzard just keeps double, triple, and quadruple downing on Holy just using single target heals because they keep buffing Flash Heal. Flash Heal was buffed +20% during the TWW beta and now it’s got another +15% tomorrow. When our tier set goes away Flash Heal’s going to need another +20% buff just to match the power of before.

The issue once you start getting into bigger and bigger keys is the AOE damage starts becoming just flat out bursty group damage. You can take 10-12mil unmitigated damage in 2-3s and that’s really stretching it for Holy. You physically can’t react fast enough to top everyone off so Holy caps out on most keys around +13-14.

Disc can respond far faster with double harsh discipline Penance because that quick burst of healing is enough to keep everyone alive. In 2s you can burst out more healing than what Holy does over 15s with Halo.

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At 110k mana per cast, POH isn’t worth the effort to reduce the cooldown of sanctify anyways, even more so that it does next to no healing.

Sanctify is also more of a support heal than anything because even if you could slam 4 of them in a row into a stacked group, it still doesn’t heal enough to make your group live through some of the AOE healing checks.

I get that. I don’t play Archon, so it’s mostly a curiosity thing… what would they need to do to PoH/CoH to make it more able to help deal with the City of Threads and StoneVaults of the future?

Aside from putting PoH on Lightweaver and PoH/CoH on Divine Word: Sanctify, which, hopefully, if there’s a 2-point node compression, would mean more spell options or boosts to existing talents.

I hope they make changes to oracle.
I found it fun at the start of the season but getting into higher keys archon quickly becomes a lot better value
I’ve posted it in other places but if the shield from Solace applied to 5 targets that’d be useful.
Insight it pretty bad because it pretty much just gives you more PoMs, I’m not sure how you’d fix that.
Piety isnt great when you can’t actually over heal anyone, might be better if it just spreads healing without it having to be over healing

Make them heal millions worth of hp, atm its not healing even 1% of peoples max health.
I wouldn’t even mind the mana cost of them if it actually healed a decent amount in those AOE damage situations in 10s and above

Are you mad because I called you insufferable? Do you wanna look up my logs too?

I cleared Heroic, is it okay if I have an opinion now? Does any of the high keys I did before TWW count at all? No, of course not, you just wanted to berate me on here lol. Still insufferable and just proving it more.

So who is this an issue for if it’s not an issue for people who do Heroic and below and do up to 8s? Wow, it’s only an issue for a microscopic portion of the player base? So why does this thread even exist then? Justify your crying for me then.

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It’s time we heal… each other instead of wounding each other. After all, we’re priests.

/Hug it out.

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One at a time or…

Sorry, asking as a Holy Priest.

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People keep assuming these changes have any real thought put into them.

I’m pretty sure they buffed Heal today as well and it’s not documented. My heal’s doing 15% more then last week (1.8mil vs 2mil).

With the bonus to heal calculated in we got a 3.5% overall hps increase in raid.

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Nopers! If you haven’t actively cleared Mythic 8/8 and all of the dungeons at +18 minimum, you don’t actually understand the game on any level. :slight_smile:

At-least, according to people on the WoW forums. Thankfully, they don’t actually exist while playing the game.