fair but most of these carried people just get carried through easy gold and never step into the arena so they dont care whether they’re good, they skipped to the end and got the rewards
it is when you highlight “indirect pay to win” which is exactly what’s allowing you to pretend “oh but it’s not directly pay to win so it’s not pay to win” lol
Obviously a player doesn’t have to spend money to get gold, why would you even bring that up? Do people fundamentally not understand what Pay2Win is? Like what kind of argument is this?
A - Grind in WoW to get gold. You can skip that entirely by spending real $$$. In other words you are using real $$$ to get an advantage (time advantage) over the person that grinded the gold. Pay2Win
B - Person with gold is now able to buy gear directly on AH. You can get this currency by spending real $$$ thus giving you two advantages, 1 - unlimited gold to spend on gear, 2 - time advantage. Pay2Win
C - Person is able to skip all hassles and pays someone gold to clear an entire raid/m+ dungeon. You can get this currency by spending real $$$ thus giving you two advantages, 1 - unlimited gold to spend on dungeons/m+ (with alts), 2 - time advantage. Pay2Win
D - Person wants to PvP, you can grinded out the ladder to get access to the gear or you can pay someone gold to do that for you. You can buy that gold with $$$. Pay2Win
I honestly don’t understand how anyone can argue against this
Then what are they winning? P2w has a competitive element. If they’re not competing they’re not winning. And even with all the gear joe still has no idea, he still sucks and isn’t winning.
Go play an eastern cash grab mmo and get back to me.
My first mmo was a Chinese game where you could use these refining stones from cash shop that added stats to gear to the point you’d have so much dodge normal players couldn’t actually hit you and even if the rng gods let an attack through it wouldn’t matter because it would do no damage and you’d be 1 hit.