But if blizzard didn’t introduce the wow token, allowing you to spend real money for my p2w service’s, I wouldn’t be here. Which means to p2w from blizzard
P2W is when you can pay for things that you can’t get any other way. In WoW, you’re not really “winning” anything if you pay for carries. You’ll never be able to do the content absent the people carrying you. I’m not sure what you’ve won in that scenario.
Everyone in this thread arguing the semantics of pay to win. The fact is 61% of blizzards profits were micro transactions. People are buying tokens for gold then using said gold to purchase power via carries. I think if the token wasn’t a factor, maybe people would be more forgiving. Swiping a credit card for instant gains is gross; basically if you’re some rich kid IRL you get to ride the game in the fast lane.
Whether it’s P2W or not is irrelevant. It’s effectively putting a gap of privilege into the game based on your IRL wealth.
I don’t think it’s possible to generalize like that. “Pay to win” is a term that everybody defines for themselves, like “casual”.
What are common pay to win mechanics you see in pay to win games?
Creating a long grind to access content that players can buy an item in the cash shop that will let them greatly shorten that grind or skip it altogether.
Selling currency that you can use to buy progression, with no cap on how much progression you can buy.
Yeah, wow does both of those. You can even spend real money on outside websites to buy more progression! There are no limits to how much progression you can buy!