Is there a hidden dungeon queue for certain players?

I honestly wish there was a GT7 type system where it tracks how you act and overtime the toxic players would all end up stuck together.

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Well, whatever the class, they should be ashamed of the jerkitude, BUT…

If it was a shammy, they’ve got windshear, cap totem, and TREMOR, so.

I just REALLY need the little (blows raspberry) to be a shaman.

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Sometimes it is far easier to see someone else’s flaws than our own. I was once told that the flaws we see in others are our own flaws as well. There are a lot of hurt people playing this game, and unfortunately their feeling better is produced by making others feel how they feel inside. But! The real problem is that this is not the only personality type playing the game. Just a sample.

Sometimes we treat people poorly assuming they are in the group that we like to point our frustration at. Unfortunately, often the people who receive such assumptions and generalizations do not actually fit into the groups we force them into so we can be mean to them.

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True for those items, but if the shaman doesn’t talent into some things that offer a line to those before they enter the dungeon, its pretty hard to swap after. I know I’ve been caught without one or two of those options because I did not realize I had specced into my wrong setup.

But another point to make to add to what you are saying is that sometimes that fear factor happens too quickly for me to activate my mitigations flawlessly. I was in one run with a guild group working on my healing spec to see how well it would play and did not realize until we got hit with the fear that, not only was my windshear still on cd on the last interrupt, but I forgot to link into the tremor totem completely.

So stuff happens and some of these mechanics are made to repeat fast enough that even if you did use your interrupt as soon as you can, some of those mobs are like being chain stunned and you just can’t get anything off when that happens.

But still there is no good reason to rage at the tank for something that anyone else with mitigation could have handled as well. This is exactly why when I do run dungeons, I do so only with my guildies. Once in a while we queue for lfd short a dps and pray that the one that we get won’t aggro anything. But that’s another story altogether and we have all had that happen I’m sure.

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I find it annoying that folks on here do not understand some of these pulls and say someone should have interrupted. When the tank pulls so many all you can do is AOE. It is hard to see someone casting a fear spell or any spell for that matter. Some of these runs are so congested that even seeing can be frustrating.

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THIS ^^ is exactly what I’ve experienced as well. I’ve had to go into my options to reduce some of those effects so that I can actually see the telegraph I need to watch out for.

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Was that response meant for me?

Nope. Not aimed at anyone in particular. More an observation of people.

Gotcha. I was saying that in my experience the most toxic people in mythic plus tend to hover around the 10-15 level key range.

It’s where people are decent but maybe get carried to timing 15 keys but just aren’t good enough to put groups together. They then get mad over things more. Atleast in my experience. Once you get passed that level runs are less toxic and more enjoyable.

Yea, I’ll never see that level. But I’ve heard the arguments on how and why it’s less toxic and it makes sense. I’m not a highly skilled player. I own it. I don’t blame anything else besides myself, and occasionally the healer just to keep it fun.

Where I differ from so many, is that just because I am not at that skill level doesn’t mean I feel that things should be made easier, or that I deserve the same level gear as someone who can do a 20+ in greens. I like to point out this kind of thinking because it’s really more healthy than looking for something to blame because of my own short comings. There isn’t a need for me to attack a generalized group of gamers to feel better. I know my limits.

Doesn’t mean I do not try to improve. I criticize myself far harder than some forum troll can do any day lol.

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The issue too is that pugs tend to be more critical of things too especially when a key is bricked.

I have some friends that are top tier mplus players (like rank 12 lock in NA) and occasionally I’ll do keys with them and I feel dumb because those guys are in a completely different level. Not once have those guys ever snapped or yelled at me when I made a mistake (trust me I have made plenty lol )

I think a lot of people tend to blame other things. I too don’t have that mentality.

I personally am having some trouble grasping the new arcane mage to play it at a higher level. I played arcane in SL and was a typical purple parser but it’s been a struggle on mage so far especially in keys and it’s something I need to work out.

None of us are top rank players and we all can always improve.

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I got kicked from shadow labs in bc for having a full set of oblivion raiment because a boomkin threw a babyrage tantrum cuz this dude thought I bought the account.

People have always been :poop: but it’s gotten so much worse in the last 2 decades

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I dont think there is a hidden q. And if there was one for toxic players i think your friend has a secret side to him >_>

You tank when playing with your friend, not when solo. You are bad at tanking due to lack of dungeon knowledge.

It’s just bad luck. I got into a heroic dg once to get that extra satchel with gold and runes. Pulled a pack of mobs, basically killed it by myself while waiting for the group to catch up. No comments in the chat and they kicked me from the group. I spent 30 minutes without being able to q, which I wanted to do because I farm my augment runes like that. Wow is no different than life. Sometimes awful people just spawn and you gotta deal with their bad childhood experiences becoming in-game behavior.

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It’s just bad luck. I was having a pretty chill day today myself and most runs, if bad, people just leave. But I can recall at least 2 runs like this today.
I was leveling my Demonology Lock today and had been top DPS according to Recount. I don’t complain, I have no reason to, I’m doing as expected. But then I am knocked off the map in that Battle for Azeroth Dungeon with the fairy maze crap. As I am running back I am kicked from the group without warning.
Later on I finally make it to Dragonflight dungeons and we are killing Gnolls and rescuing Tuskkar and a vote kick was started to kick my tank friend.
Mind you he did nothing wrong, other than he wanted to see if there was an achievement for rescuing all 5 Tuskaar; so he heads down to the last cage that everyone ignores and that’s when the healer voted to kick him. Of course with me and the tank being in a 3 man group, the vote failed… But the healer left pissy.
Over 1 more pack to fight with everyone other than the tank being low level… Like as if there was no experience to be had by killing 8 more Gnolls…

Some people are just unreasonable and toxic.

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odd but the sure fire way to prevent that from ever happening is to que with majority. get a 3rd friend and the most the other players can do is leave. they cant kick you unless one of your group of friends says yes to the vote kick.

Probably more pathetic, if true, that the two other mindless drones in the party just went along with the vote kick.

I hate that so much. 1 jerk off starts a vote kick for whatever braindead reason under the sun, and it passes. Like come on.

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They didn’t kick the fear because they were too busy kicking OP

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There could be. I’m the group leader in 80% of the dungeons I run even though I don’t check that box, and I run a lot of dungeons. I often have to explain mechanics like the OP.

I do think the game knows how experienced you are and may use more than a simple tank+healer+ 3 dps calculation when forming groups. Whether or not there’s a “toxic” queue I don’t know, but it would be logical on Blizzard’s part. Toxic players often make chill players quit games. It’s better to keep them segregated. So I kinda hope it’s a thing.